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Author Topic: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.7.2 Beta  (Read 46545 times)

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western0221

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US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.7.2 Beta
« on: September 24, 2016, 10:23:30 PM »

When even v3.7.2 Beta has some bugs or problems,
I'll never work more on this branch.

I've already been working on newer v4.0 and published open Beta version here.
https://www.sas1946.com/main/index.php/topic,59208.0.html

V4.0 is not finished, not stable a bit, but running safer than v3.7.2 at least.
When you find some buggy behavior on v3.7.2 , it might have been solved on v4.0 .
Please check v4.0 before you write.


And v3.7.2 is NOT compatible to Engine MOD 2.8.1w or laters.
When you've installed Engine MOD 2.8.1w (or laters) , V4.0 is only usable F/A-18C/D and AV-8B+.
No need to report incompatibility about Engine MOD 2.8.xw.

 ~~~~~~~~~~~~ ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~

US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.7.2 Beta (18th/Feb./2017)

Today's version needs SAS Engine MOD 2.7.3w.
And also air.ini entry is changed. (old AV_8A --> new AV_8B)



Original model and mod is made by S331541 (Eric).
Here is an updated Full package for SAS Engine MOD 2.7.3w by western0221.

Not to overwrite on v3.6(.x) or old v3.2 (or earlier). It may make comapatibility problem. Please clean install.


Some old mods contain the classfile 22164244D5800CDC (FuelTank.class) and make conflicts today's Engine MOD 2.7.3w.
Search this filename and delete in your #SAS folder.
In example, "! 00_WeaponsPack" , "!_F16A&C" have it in each folder.


(This main pages contain several information, notices and warning, so please read this carefully before proceed with installing the mod to avoid any future confusion, malfunction and frustration, thank you)

F/A - 18 Hornet



The McDonnell Douglas (now Boeing) F/A-18 Hornet is a twin-engine supersonic, all-weather carrier-capable multirole combat jet, designed as both a fighter and attack aircraft (F/A designation for Fighter/Attack). Designed by McDonnell Douglas and Northrop, the F/A-18 was derived from the latter's YF-17 in the 1970s for use by the United States Navy and Marine Corps. The Hornet is also used by the air forces of several other nations. The U.S. Navy's Flight Demonstration Squadron, the Blue Angels, has used the Hornet since 1986.

AV - 8B Harrier II+



The McDonnell Douglas (now Boeing) AV-8B Harrier II is a single-engine ground-attack aircraft that constitutes the second generation of the Harrier Jump Jet family. Capable of vertical or short takeoff and landing (V/STOL), the aircraft was designed in the late 1970s as an Anglo-American development of the British Hawker Siddeley Harrier, the first operational V/STOL aircraft. Named after a bird of prey,[8] it is primarily employed on light attack or multi-role missions, ranging from close air support of ground troops to armed reconnaissance. The AV-8B is used by the United States Marine Corps (USMC), the Spanish Navy, and the Italian Navy. A variant of the AV-8B, the British Aerospace Harrier II, was developed for the British military, while another, the TAV-8B, is a dedicated two-seat trainer.

Cockpit



This is a 3d cockpit, highly detailed, functional HUD, Radar, DDI, gauges, etc but with limited function due to game engine limitation.

Credit:

Texx and Zsoltfireman - Template and textures
Vega - Java and Flight Model
SAS~Jacks - Flight model
Cy6 - java work
CrazyFlak and Red_fox90 - MK-84 bomb
GJE52 -  3d work and texture
Anto - Java work
wasted - Java work
Raptor and Granger - Missiles
Mirrage - Cockpit
Gerd - java work
Gruner - effect work
Storebror - some Java work and dependency cleanup, conversion from HD to SD by default, FM
Western0221 - cockpit 3D fix, java work
Benitomuso - java work
Ranwers - 3d work and textures
SAS-Malone - textures
Fly! - Sound
Tom2 - information and testing
S3 - a bit of everything

Notice:

1/ The aircraft have a little different flight model compare to any other aircraft currently in IL2, which might require a bit of adaptation including adjusting your own joystick setting.
2/ This mod is coding intensive and required a special mod environment to work with. It is highly recommend that you do not try to install this mod onto your current game. Make a clone of your #SAS folder before making changes. I hold no responsibility in case it does break your game. You have been warned!.
3/ This mod require editing core game java class in order to work properly. Which mean that adapting the mod to other game version from the one specified below is virtually impossible. However, even if I won't do it, I don't prevent anyone from doing so.
4/ This mod is released under the DWTFYWWI license.
5/ Limitation:
     - Not all instruments and panels are working, due to game engine limitation, some are simulated, and some are left out.
     - Damage model is buggy.
6/ Development of this project still continue even after its initial beta release. Your input will help with the project as well. If you have suggestion, please be specific, informative and provide proof in form of document or pictures.
7/ This is a BETA, therefore expect some problems guys, please kindly point them out so we can solve them one by one.

Requirement:

You MUST be running 4.12.2m with SAS Modact 5.3 or later: see this thread.
You MUST be running Il-2 1956 The Jet Era v1.33 or later, see this thread.
You MUST be running the SAS Engine mod 2.7.3w or later. Otherwise this pack will NOT work. Available Here.
You MUST be running the SAS Utils mod 1.07 or later. Available Here.
You MUST be using HD, True Color mod, see this thread.
You MUST install Vega's Weapons pack V1.3 or later, see this thread.

Any attempt to install this mod without complying with these requirements might results in CTD and other malfunctions. I hold no responsibility if something happen when you're trying to install this mod.

Installation:

For those that are not familiar with installing mods, please read this board before proceeding: https://www.sas1946.com/main/index.php/board,204.0.html

1/Please remove all previous patch folders before you apply the new patch

2/Make sure that you download all of the mods folder below and copy them into your mod folder.
 
air.ini
Quote
AV-8B          air.AV_8B 1                        NOINFO  usa01   SUMMER
F-18D            air.F_18D 1                        NOINFO         usa01 SUMMER
F-18C            air.F_18C 1                       NOINFO           usa01 SUMMER

Plane

Quote
AV-8B                       AV-8B, Harrier II Plus, 1993
F-18D                       F-18D Hornet, Block 29, 1989
F-18C                       F-18C Hornet, Block 36, 1991



here's the download:

US_Marine_Aviation_Pack v3.7 on 12th/Feb./2017
https://www.mediafire.com/file/3d7tdo4sxtscqzq/USMC_MainPack_FA18_AV8B_20170212.7z

US_Marine_Aviation_Java_Pack  v3.7.2 on 18th/Feb./2017
https://www.mediafire.com/file/gkih0d17kwc6bf5/USMC_JavaPack_FA18_AV8B_20170218.7z
(Clean install is needed. Not to overwrite on v3.7.1 or v3.7 's Java_Pack folder.)

Unofficial update patch 18th/Feb./2017 to Vega's Weapon pack V1.3_20160923
https://www.mediafire.com/file/74asdtgc31g5mfd/Patch_Vega_WeaponPack_unofficialWes_20170218.7z
(This patch may keep compatibility to F/A-18 and AB-8B+ on 18th/Feb./2017 , but may make incompatible to other old Jets as a side effect. Only available until Vega will update his pack more compatible.)

Latest Instruction manual (v2.0) : https://www.mediafire.com/view/nfperf80os341p0/USMC_F-18CD_AV-8B_Manual.pdf

manual appendix:
Quote
Formation lights and Anti-Collision lights are controlled Engine MOD new keys, instead of MISC keys.

Code: [Select]
Key binds for VTOL slip control are Bomb Sight Control keys of Increase/Decrease Distance and Adjust Right/Left.
In using strong power with long time, the aircraft begin to roll ... plz take care.

Skin for AV-8B: https://www.mediafire.com/download/o267obuol52q4el/Sharkmouth.zip
Skin pack for F-18: https://www.mediafire.com/download/scnv8cw0i8tgzes/Skins.rar
Template for F-18 by Zsoltfireman and Texx: https://www.mediafire.com/download/jup2fpx5f7mxycr/FA-18D.rar
Link to the HMS Hermes for Harrier Ops https://www.sas1946.com/main/index.php/topic,44136.0/topicseen.html

Change log

v3.1 By Vega
Code: [Select]
1) Working Fly By Wire code!
2) Lift Code: it simulate lift vs speed, as in other upgraded projects as F-16 or F-4
3) the two versions were differentiated, now we have F-18D block 29, with Ge 400 engines, and F-18C block 36 with powerful GE402 engines and JDAM weapons;
4) Both variants of F-18 now have more loadouts, with new GBU-10 Paveway bombs;
5) Upgrade 3.1 fix the RWR bug and have a little fm modify

v3.2 By western
Code: [Select]
* F/A-18 (clearly seen)
 - Wingtip AIM-9 following folding wings.
 - Fixing Flaps moving visual and its switch operation into historical one.
 - Enable to use Elevator Trim in cruise flight.
 - Not to so hard Nose-up in automatic taking-off.
 - Smoother moving Slats' visual in taking-off.
 - Showing correct droptanks remain fuel amounts in cockpit left MFD.
 - F/A-18D's rear pilot removes his oxygen mask following front pilot in opening the canopy on the ground.
* F/A-18 (internal codes not seen in missions)
 - Move common methods from child classes to the base class.
 - Separate Arresting Hook and Refueling codes into each methods from main loop.
* AV-8B+ (clearly seen)
 - Easy to level flight in cruise speed , use moving GCenter position instead of auto elevator trim.
 - Enable using elevator trim manually in level flight.
 - Showing correct droptanks remain fuel amounts in cockpit left MFD.
* AV-8B+ (internal codes not seen in missions)
 - Move common methods from child classes to the base class.
 - Separate Refueling and Drag Chute, AI Airbrake codes into each method from main loop.

v3.6 By western
Code: [Select]
- compatible to Engine MOD 2.7.1w
- clean-up 3do folders
- decreasing msh nodes in cockpits and add some indicators
- fixing cockpit HDD showing values
- fixing navigation lights and dump fuel holes on 3D

v3.6.1 By western
- compatible to Engine MOD 2.7.1w on 02nd/Oct./2016 , following Drag chute bugfix

v3.6.2 By western (containing Vega's 15th/Oct./2016 update)
Code: [Select]
- fix take-off flap bug
- small bugfix about air refuel
- change some loadouts of F/A-18C,D
- a bit tune about F/A-18 flightmodels

v3.6.3 By western
Code: [Select]
- add Front/Backward - Left/Right slip function in VTOL on AV-8B+
- fix AV-8B+ Canopy animation of internal cockpit

v3.6.4 By western
Code: [Select]
- fix bug of getMachForAlt() crashing on both F/A-18 and AV-8B+
v3.6.5 By western
Code: [Select]
- AV-8B+ uses new Engine MOD 2.7.3w's Jet Nozzle function.
v3.7 By western
Code: [Select]
- AV-8B+ classname is changed into AV_8B from old AV_8A.
- Formation lights are controlled by Engine MOD 2.7.3w's native key.
- Anti-Collision lights are added on both F/A-18 and AV-8B+, controlled by Engine MOD 2.7.3w's new key.
- Clean up inner codes to avoid conflicting to other Jets.
- Tune AV-8B+ flightmodel, a bit hard turn possible.

v3.7.1 By western
Code: [Select]
- fix unsafe 'static' codes for all variants and some other small bugs.
For bugs reports:

Re-read this first pages to find glues about your problem. Read the topic to see if someone else have posted the problem and solved or not. If you still have no idea what is wrong, then post your problems giving the following:

1/ your mod installation.

2/
Code: [Select]
If you have a crash, and you want us to help you, you'll definitely have to post your logfile, in code format. If I don't see a logfile, I won't help you, since I'm not a wizard or fortune teller who can just use a crystal ball and see what's the problem that you have. the logfile tell me exactly what the problem that you have.

If you don't know how to post your logfiles: https://www.sas1946.com/main/index.php/topic,42857.0.html

IF you don't know which parts of the log file to post, simply use search function to find these: anything that related to "F_18" "AV_8" and also this "java.lang.RuntimeException".

For 30% CTD when loading the PFM, please make sure that you have installed the latest SAS engine mod, as stated above. If you continue to experience this problem, it highly caused by mod conflict, try an install this to a clean configuration and see if you still have the error.

As we cannot support every person that have problems, insufficent bugs reports or simply did not read or follow instruction will be kindly ignored.

For players and beta testers that are able to set this mod up and have it working properly, please help others too. I sincerely thank you.

Quick solution for frequently have problems:

1/ When I fire a missile game crash: Check if you have all the required mod. Check if you have a countermeasure folder, if yes, please remove it.

2/ Game loaded but I can see the 3d: Check if you have installed HD mod correctly.

3/ Game loaded but I got 100% freeze/ mission loaded failed: null: check if you installed all the required mod correctly. If not confident, redownload and reinstall all the required mod before continue.

Cheers,

Eric
and Vega, western0221
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Koty

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6 Beta
« Reply #1 on: September 25, 2016, 02:03:48 AM »

Nice. I will make sure to test it once I get some spare time :))
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SAS~Gerax

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6 Beta
« Reply #2 on: September 25, 2016, 02:15:09 AM »

many thanks Western, sadly I can't help with testing
as I killed my new PC yesterday ..  :P
and on this old I'm just writing I can't run any games
(overheating). Have to wait for the repair now.
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taskf53

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6 Beta
« Reply #3 on: September 25, 2016, 05:30:18 PM »

Hello western0221.

I have a CTD when i switch between engine and fuel(MISC key 5) in cockpit left HDD.

But this only happens if the aircraft carries a drop tank.

412.2 MA 5.3. + Simple update Engine MOD 2.7.1w , no additional visual / sound effects version.

Thanks a lot.

Best regards.

Code: [Select]

java.lang.NoSuchMethodError

at com.maddox.il2.objects.air.F_18.checkfuel(F_18.java:161)

at com.maddox.il2.objects.air.CockpitF_18C.movescreenfuel(CockpitF_18C.java:1943)

at com.maddox.il2.objects.air.CockpitF_18C.reflectWorldToInstruments(CockpitF_18C.java:362)

at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:101)

at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:834)

at com.maddox.il2.game.Main3D$RenderCockpitMirror.preRender(Main3D.java:686)

at com.maddox.il2.engine.Renders.doPaint(Renders.java:601)

at com.maddox.il2.engine.Renders.paint(Renders.java:499)

at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)

at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)

at com.maddox.rts.Message._send(Message.java:1217)

at com.maddox.rts.Message.sendToObject(Message.java:1191)

at com.maddox.rts.Message.sendTo(Message.java:1134)

at com.maddox.rts.Message.trySend(Message.java:1115)

at com.maddox.rts.Time.loopMessages(Time.java:252)

at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)

at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)

at com.maddox.il2.game.Main.exec(Main.java:449)

at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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western0221

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6 Beta
« Reply #4 on: September 25, 2016, 07:15:37 PM »

Hello western0221.

I have a CTD when i switch between engine and fuel(MISC key 5) in cockpit left HDD.

Code: [Select]
java.lang.NoSuchMethodError

at com.maddox.il2.objects.air.F_18.checkfuel(F_18.java:161)

at com.maddox.il2.objects.air.CockpitF_18C.movescreenfuel(CockpitF_18C.java:1943)

That's noticed in SAS Engine MOD 2.7.1w topic as:

Some old mods contain the classfile 22164244D5800CDC (FuelTank.class) and make conflicts today's Engine MOD 2.7.1w.
Search this filename and delete in your #SAS folder.
In example, "!!!!US_Marine_Aviation_Java_Pack" , "! 00_WeaponsPack" , "!_F16A&C" have it in each folder.

Modders cannot delete some files in your HDD .....
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taskf53

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6 Beta
« Reply #5 on: September 26, 2016, 12:05:12 AM »

Thanks western0221.

I have already remove 3 files, I'll look for others.

Best regards.
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VF19_Congo

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6 Beta
« Reply #6 on: September 26, 2016, 02:36:36 AM »

Thanks very much for the updates, I know you guys are working very hard.

I'm very confused about the F-18, the landing behaviour is now impossible for me,
so, I must ask, can anyone land this plane ?

Take off is normal, but I slow down for final approach (under 400kph) and the aircraft
suddenly rolls over violently and crashes. This behaviour was seen occasionally in the
previous version, but now it is almost always.

Anyone else experience this?




To SAS~Gerax:
I killed my new PC yesterday ..  :P
Best of luck with that Gerax, I hope it's fixed soon !
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western0221

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6 Beta
« Reply #7 on: September 26, 2016, 08:44:13 AM »

I also know F/A-18 and some other Jets have too bad behavior at landing.
They have special flight model codes inside tweaking FM values dynamic in fights instead of stock game's static FM values.
Testing those codes and how affect flying behaviors is hard and need long time.
Logging flight values how moving into the log file and analyzing or recording video capture with real time displaying those values in game HUD or ....
For me, It's hard to share my time for them soon.

I want to solve it, but need long time like 3 months.... 6 months .... 12 months.... ? ? ?
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VF19_Congo

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6 Beta
« Reply #8 on: September 26, 2016, 12:10:50 PM »

Thanks for the reply Western.

When / if you work on it, please consider the high thrust-line behaviour as well,
because that behaviour is very bad, and counter-intuitive when you fly the F-18,  F-16 etc.
(Nose pitches down when power added, and nose pitch up when power reduced.)
This is very bad at lower speeds !

A graphic here to demonstrate the current thrust/pitch effect, which feels like an offset thrust line:




At least the pitch behaviour is predictable, even if it is counter-intuitive, but the roll over effect
I spoke of before is violent and makes no sense to any pilot?

I asked a serious question before, it was not a complaint or request for improvement, I simply want
to know if anyone can land the F-18, because I am curious if I am doing something wrong. It seems
that a LOT of work has gone into the F-18 mod, and I think it must be flyable or why all this work?

I feel the subtle changes as the auto-flap is working etc, I understand a bit about what is going on
aerodynamically with this bird, but the roll-over and crash syndrome is so strange.

After the last couple of Western's mini-patches, "the roll-over-and-die" glitch was not present unless
you used airbrake at low speed and high bank angle, or fly very low speed, high bank angle and no
airbrake.  I was able to practice landings without this problem. The behaviour I see with the latest
updates is much worse than it was a couple months ago when I first flew the F-18.

The glitch is not a stall, you can be stable on higher approach speed and then bang! ... you get
knocked over and you are heading for dirt! You might recover for a few seconds and BANG! it
knocks you over again.

In real life flying the F-18, the two vertical stabs and rudders can be stalled or be adversely affected
when the airbrake is used under certain conditions, and I believe the fly-by-wire system prevents the
airbrake from opening at the crtitical limitations. In our mod, something like an aerodynamic interference
may be happening with this glitch perhaps?





The only time I've seen this sort of thing before is in simulators that don't model wind shear transitions.
Say you have two different wind layers and no smooth transition effect, you get tipped over as you fly from
one layer to the next, unlike real life, the computer shear transition is sudden and without mercy! (Hard-Line shear)
In MS flight sim, you can break wings this way!

At first, I thought it was wind shear or other weather effect in IL2, but I choose GOOD weather, no wind etc,
and it still has the glitch.

If I can be of any help, let me know what I can do to help fix this.

Oh, if you do find out the cause of it, KEEP IT for a simulated missile strike ! It will be perfect !
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4S_Vega

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6.1 Beta
« Reply #9 on: October 17, 2016, 03:54:54 AM »

edited
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urmel

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6.1 Beta
« Reply #10 on: October 17, 2016, 04:07:48 AM »

many Thanks 4S_Vega!!!
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SAS~Gerax

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) v3.6.1 Beta
« Reply #11 on: October 17, 2016, 09:34:32 AM »

Anyone else having this (with or without the new patch):

Immediately after AI Start and order "Gear up"
one or both main gear becomes invincible,
but works (ie when AI lands; btw:
AI doesn't use Chute after landing).

No entry in LOG.
Tested with Westerns new EngMod 2.7.1w. Therefore I disabled
22164244D5800CDC in the US Marine Aviation pack v3.6.1, see his first post.
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