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Author Topic: Fairey Albacore  (Read 28779 times)

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urmel

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Re: Fairey Albacore
« Reply #24 on: November 02, 2016, 01:37:09 PM »

Thanks for sharing Guys
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max_thehitman

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Re: Fairey Albacore
« Reply #25 on: November 03, 2016, 10:28:54 AM »

Here is a little upgrade from the previous Test skin I posted yesterday. This time I also retextured the interior skins for
all details to blend in better with the outside skin. More details all around.
The brown looking box in the middle is the gas tank and mechanism to move the wings backwards for the carrier version. At least that
is what I believe it is. All Albacores had this thing covered in a brown colored bag-thing.
Also added a new glass type of skin which makes the glass slightly more blue in color and a little scratched from weather. Transparency
on the glass was also changed for more transparent glass, to see the interior and it will reflect sunlight very nice also.


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Below is a Skin mapping from the 3d-model using the "Stainless Gizmo"  ;D as I like to call it.
It is a wonderful program developed here at SAS-1946 by our good friend Stainless. You can use it in your
airplane folder as a "Void" skin, for future use in painting skins.
Name this  " z_Fairey_Albacore_Void "



All the lines and details have been mapped to the skins from the 3d-model and the interior has been textured. Thank you
once again to STALKER for his skin-template.

Now if no further changes will be made to this airplane, new skins can start being created.
I will wait for GIO to make his next upgraded version post and then I will make more historical skin.

Cheers
MAX

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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

SAS~Poltava

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Re: Fairey Albacore
« Reply #26 on: November 03, 2016, 11:41:55 AM »

Lovely! Thanks Max!  :)
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

Oldsalt

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Re: Fairey Albacore
« Reply #27 on: November 19, 2016, 04:31:38 AM »

Good day and thankyou,
Another lovely airplane I am looking forward to flying.
I have so far only managed to upload the Sunderland
and the Barracuda but have failed on the Duck and now
the Albacore. I have tried changing file names both on
the air.ini file and on the downloaded file. I have tried leaving
parts out as I am not sure about the Fm files and putting
them back in.  My set up is:-

Medion computer: Interl (R) Core (TM) i3 CPU 550 @3.2 GHz
RAM 4.00 gb  System 64 bit operating System.

IL2  4.10.1 SAS Mod Act 3.06   DBW 1.71    UP3_RC4
I will have to check but I think DBW 1914  is 1.61
Track IR running ok.

Always willing to learn and dig if anyone can point me in
the right direction it will be most appreciated.

Thankyou.
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Oldsalt

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Re: Fairey Albacore
« Reply #28 on: November 19, 2016, 12:17:59 PM »

For any newbees like me
I took the Fairy_Albacore folder out of the Fairy_Albacore-sas folder
I took the Albacore_FM file out of the DBW-410fm and replaced the
one in the Fairey_Albacore Folder
Problem solved... 
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skyrover

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Re: Fairey Albacore
« Reply #29 on: November 23, 2016, 12:24:49 PM »

Hello,
I like a lot this plane but found a problem in flying , the plane flies well but it turns slowly the left making at the end a complet turn ,even keeping the wings horizontal is it supposed to act in this way? I dont think for this is necessary the log but I put in here just in case...have anyone the same behaviour?
thanks for any feedback

Code: [Select]
FM called 'FlightModels/Albacore.fmd:Albacore_FM' is being loaded from File: 'albacore_fm'
FM called 'FlightModels/Albacore.fmd:Albacore_FM' is being loaded from Alternative File: 'albacore_fm'
FM called 'FlightModels/Fairey-Taurus:Albacore_FM.emd' is being loaded from File: 'albacore_fm'
FM called 'FlightModels/Fairey-Taurus:Albacore_FM.emd' is being loaded from Alternative File: 'albacore_fm'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Flight Model File FlightModels/Albacore.fmd:Albacore_FM contains no Mach Drag Parameters.
FM called 'FlightModels/Albacore.fmd:Albacore_FM' is being loaded from File: 'albacore_fm'
FM called 'FlightModels/Albacore.fmd:Albacore_FM' is being loaded from Alternative File: 'albacore_fm'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Fairey-Albacore/$Bf-109E4 9JG26 Yellow 1 Schopfel blank--Graf.bmp s1=3do/Plane/Fairey-Albacore(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Fairey-Albacore/$Bf-109E4 9JG26 Yellow 1 Schopfel blank--Graf.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Fairey-Albacore/$Bf-109E4 9JG26 Yellow 1 Schopfel blank--Graf.bmp' size: 0 != 512 | 1024
1>mp_dotrange FRIENDLY DOT 14.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 14.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/Pacific_Midway/Pacific_MidwayRedNone00.mis is Playing
warning: no files : music/inflight
1>mp_dotrange FRIENDLY DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.000
1>mp_dotrange FOE DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 0.005
1>timeout 60000 file il2stab.rcu
[Nov 23, 2016 7:33:56 PM] -------------- END log session -------------
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Cafs

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Re: Fairey Albacore
« Reply #30 on: November 24, 2016, 11:08:22 AM »

If I understand your question, this behavior was caused by the engine torque.

A clockwise turning propeller, as viewed from the cockpit, cause a 'left torque', so turning an aircraft to the left, slowly but consistently.

You will need some right rudder trim input.
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skyrover

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Re: Fairey Albacore
« Reply #31 on: November 24, 2016, 11:51:39 AM »

If I understand your question, this behavior was caused by the engine torque.

A clockwise turning propeller, as viewed from the cockpit, cause a 'left torque', so turning an aircraft to the left, slowly but consistently.

You will need some right rudder trim input.

Thank you for your reply,
I tought that torque should affect also the wings..(i.e. should cause also the right wing to raise slowly, don't know) anyway it is the only plane I tested in the game with such an evident  behaviour, or at least this is my impresssion ,anyway a fine mods, I like it.
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Cafs

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Re: Fairey Albacore
« Reply #32 on: November 24, 2016, 12:30:11 PM »

You're right. A torque effect will cause a turn, e.g. to the left, and the opposite wing will raise, with some airplanes steeply and with others very slowly.
Generally, a powerful engine will generate a strong torque and this became stronger with any increase in power, so More Power = More Torque.
The Albacore had a not very powerful engine, so the torque effect was light.
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skyrover

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Re: Fairey Albacore
« Reply #33 on: November 25, 2016, 01:42:54 AM »

You're right. A torque effect will cause a turn, e.g. to the left, and the opposite wing will raise, with some airplanes steeply and with others very slowly.
Generally, a powerful engine will generate a strong torque and this became stronger with any increase in power, so More Power = More Torque.
The Albacore had a not very powerful engine, so the torque effect was light.

Ok I'll try trimming the rudder maybe will work, should ease in aiming the torpedoes...
thank you
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skyrover

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Re: Fairey Albacore
« Reply #34 on: November 25, 2016, 12:27:55 PM »

You're right. A torque effect will cause a turn, e.g. to the left, and the opposite wing will raise, with some airplanes steeply and with others very slowly.
Generally, a powerful engine will generate a strong torque and this became stronger with any increase in power, so More Power = More Torque.
The Albacore had a not very powerful engine, so the torque effect was light.

Ok I'll try trimming the rudder maybe will work, should ease in aiming the torpedoes...
thank you
You're right. A torque effect will cause a turn, e.g. to the left, and the opposite wing will raise, with some airplanes steeply and with others very slowly.
Generally, a powerful engine will generate a strong torque and this became stronger with any increase in power, so More Power = More Torque.
The Albacore had a not very powerful engine, so the torque effect was light.

Ok I'll try trimming the rudder maybe will work, should ease in aiming the torpedoes...
thank you
oK Cafs, I followed your suggestion and it makes the job, thank you for your help
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Cafs

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Re: Fairey Albacore
« Reply #35 on: November 25, 2016, 12:34:25 PM »

I'm glad that I could help you.

Cheers.
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