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Author Topic: Troubleshooting some mission problems  (Read 1810 times)

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Raven Morpheus

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Troubleshooting some mission problems
« on: October 10, 2016, 04:51:54 AM »

Hey all

At the weekend I was flying the fantastic Pearl Harbour to Midway section of the Dragon Pacific Theater Campaign...

However in a few missions I had problems and had to skip them and I had some problems in other missions.  I'd like to fix the missions with the problems but don't know where to start.

Here's two screengrabs of two of the problems. 

This first one is a mission based on the Doolittle raid and I'm sure I'm supposed to be either on the deck of a carrier or in the air.  As you can see I'm not...





This second one is the mission based on the Battle of Bougainville, I think that's a Japanese plane I'm looking at there.




Also in about 6 or so missions where F4 Wildcats are parked on the deck of a carrier, and mostly at the front it seems, with their wings folded (this seems to be the crucial element) one will explode, including mine on one mission.  It's usually the guy in the left foremost spot.  What can I do about that?


I would attach my log.lst file but I can't see how to on these forums and I can't put it in code tags as it exceeds the 50000 character limit.


Please can anyone here help me fix these problems, so far they're the only missions of the campaign which don't work with CUP.

TIA
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SAS~Tom2

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Re: Troubleshooting some mission problems
« Reply #1 on: October 10, 2016, 05:35:14 AM »

I cannot help on the mission issues except give you one tip:
When an aircraft is supposed to be on a carrier and starts in the water, usually the ankered waypoint at the carrier is forgotten (like IIRC "waypoint one, (zero!) set to..:").
Edit: Checked it:
Go for the carrier, check wapoint zero for the plane, mark it as takeoff and in the lower end go to "set/set to" then take the green marking and put it on the carrier.


As for the pink stuff, that can also be a gfx memory issue or load issue, we need a logfile!
https://www.sas1946.com/main/index.php/topic,42857.0.html

As for the exploding Wildcats, there is a fix somewhere on the forum for this, it is a 3D issue.

https://www.sas1946.com/main/index.php/topic,50763.msg553941.html#msg553941
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Raven Morpheus

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Re: Troubleshooting some mission problems
« Reply #2 on: October 10, 2016, 07:02:17 AM »

Thanks.  That Wildcat fix has worked great.  So that's that problem solved.

I'll have a look at the FMB to see if I can reset the takeoff waypoint for the Doolittle raid mission.  Never used the FMB before though.


For the Battle of Bougainville mission with the pink plane on mission start (where it should be a USN plane and presumably on the ground or carrier deck) here's my log.lst file edited according to the thread you linked to, to remove extraneous info.

Code: [Select]
[12:55:25 PM] Load bridges
[12:55:26 PM] Load static objects
[12:55:26 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[12:55:26 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[12:55:27 PM] fps:3 avg:50 max:67 min:3 #fr:1031
[12:55:27 PM] FM called 'FlightModels/G4M1-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:55:27 PM] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:55:27 PM] Motor resolveFromFile starter = 0
[12:55:27 PM] Motor resolveFromFile starter = 0
[12:55:27 PM] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:55:27 PM] Motor resolveFromFile starter = 0
[12:55:27 PM] Motor resolveFromFile starter = 0
[12:55:27 PM] FM called 'FlightModels/G4M1-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:55:27 PM] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'none' not registered in air.G4M1_11
[12:55:27 PM] java.lang.RuntimeException: Weapon set 'none' not registered in air.G4M1_11
[12:55:27 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3287)
[12:55:27 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2853)
[12:55:27 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
[12:55:27 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[12:55:27 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
[12:55:27 PM] at com.maddox.il2.game.Mission._load(Mission.java:761)
[12:55:27 PM] at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[12:55:27 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[12:55:27 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:55:27 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:55:27 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:55:27 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:55:28 PM] ERROR file: File users/morpheus/Icons not found
[12:55:28 PM] Mission: single/un/Pearl_Harbor_to_Midway/TheBattleOffBougainville.mis is Playing
[12:55:28 PM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[12:55:28 PM]
[12:55:32 PM] fps:64 avg:50 max:67 min:3 #fr:1268
[Oct 10, 2016 12:55:35 PM] -------------- END log session -------------


I've also noted all these further up, there's lots of them (can't post all of them due to character limit) -

Code: [Select]
[12:55:02 PM] java.lang.RuntimeException: Can't set property
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[12:55:02 PM] at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:22)
[12:55:02 PM] at java.lang.Class.forName0(Native Method)
[12:55:02 PM] at java.lang.Class.forName(Unknown Source)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:55:02 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:55:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:55:02 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:55:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:55:02 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$IJNMusashi_1942
[12:55:02 PM] Ship: Value of [IJNMusashi_1944]:<Mesh> not foundCan't set property
[12:55:02 PM] java.lang.RuntimeException: Can't set property
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[12:55:02 PM] at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:23)
[12:55:02 PM] at java.lang.Class.forName0(Native Method)
[12:55:02 PM] at java.lang.Class.forName(Unknown Source)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:55:02 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:55:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:55:02 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:55:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:55:02 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$IJNMusashi_1944
[12:55:02 PM] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[12:55:02 PM] java.lang.RuntimeException: Can't set property
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[12:55:02 PM] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:124)
[12:55:02 PM] at java.lang.Class.forName0(Native Method)
[12:55:02 PM] at java.lang.Class.forName(Unknown Source)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:55:02 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:55:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:55:02 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:55:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:55:02 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[12:55:02 PM] Bigship: Not enough strength data  in 'TroopTrans1:Part2'
[12:55:02 PM] Can't register Bigship object
[12:55:02 PM] java.lang.RuntimeException: Can't register Bigship object
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:472)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[12:55:02 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:942)
[12:55:02 PM] at java.lang.Class.forName0(Native Method)
[12:55:02 PM] at java.lang.Class.forName(Unknown Source)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:55:02 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:55:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:55:02 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:55:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:55:02 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans1
[12:55:02 PM] Bigship: Not enough strength data  in 'TroopTrans2:Part2'
[12:55:02 PM] Can't register Bigship object
[12:55:02 PM] java.lang.RuntimeException: Can't register Bigship object
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:472)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[12:55:02 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:943)
[12:55:02 PM] at java.lang.Class.forName0(Native Method)
[12:55:02 PM] at java.lang.Class.forName(Unknown Source)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:55:02 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:55:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:55:02 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:55:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:55:02 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans2
[12:55:02 PM] Bigship: Not enough strength data  in 'TroopTrans3:Part2'
[12:55:02 PM] Can't register Bigship object
[12:55:02 PM] java.lang.RuntimeException: Can't register Bigship object
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:472)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[12:55:02 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:944)
[12:55:02 PM] at java.lang.Class.forName0(Native Method)
[12:55:02 PM] at java.lang.Class.forName(Unknown Source)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:55:02 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:55:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:55:02 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:55:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:55:02 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans3
[12:55:02 PM] Bigship: Not enough strength data  in 'Transport4:Part2'
[12:55:02 PM] Can't register Bigship object
[12:55:02 PM] java.lang.RuntimeException: Can't register Bigship object
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:472)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[12:55:02 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:949)
[12:55:02 PM] at java.lang.Class.forName0(Native Method)
[12:55:02 PM] at java.lang.Class.forName(Unknown Source)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:55:02 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:55:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:55:02 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:55:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:55:02 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Transport4
[12:55:02 PM] Ship: Value of [Ship0]:<Mesh> not foundCan't set property
[12:55:02 PM] java.lang.RuntimeException: Can't set property
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[12:55:02 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:975)
[12:55:02 PM] at java.lang.Class.forName0(Native Method)
[12:55:02 PM] at java.lang.Class.forName(Unknown Source)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:55:02 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:55:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:55:02 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:55:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:55:02 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
[12:55:02 PM] Ship: Value of [Ship1]:<Mesh> not foundCan't set property
[12:55:02 PM] java.lang.RuntimeException: Can't set property
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[12:55:02 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[12:55:02 PM] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:976)
[12:55:02 PM] at java.lang.Class.forName0(Native Method)
[12:55:02 PM] at java.lang.Class.forName(Unknown Source)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:55:02 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:55:02 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[12:55:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:55:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:55:02 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:55:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)



To be honest I get a lot of pink planes like that (despite installing CUP properly), although usually it seems to be due to a map, rather than the plane itself, as the same plane will work on one map but not another.
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Raven Morpheus

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Re: Troubleshooting some mission problems
« Reply #3 on: October 10, 2016, 07:20:36 AM »

OK I've had a go at the FMB to fix the Wildcat spawning in the sea and followed your instructions but with no luck.

The carrier, Essex, is set as the takeoff waypoint already on the Wildcats.

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vpmedia

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    • VPMEDIA SKINS
Re: Troubleshooting some mission problems
« Reply #4 on: October 10, 2016, 07:46:27 AM »

Quote
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

You seem to have somekind of graphics problem because the water in your screens is black.
Make sure that you got hardwareshaders=1 in your conf.ini's OpeGL section.


The problems you encountered are mainly related to the campaign not being written for CUP/4.12.

If you see something like this:

Quote
java.lang.RuntimeException: Weapon set 'none' not registered in air.G4M1_11

you need to open the mission in the FMB and assign a different loadout for the Betty otherwise stuff will explode in the most dramatic way. :)

Pink planes have missing default skins iirc.

The ship errors are not significant, it just means that there are classfiles with those ship entries but no mesh or ini entry.

Quote
<Mesh> not foundCan't set property

It wont influence your games performance in any way.

Raven Morpheus

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Re: Troubleshooting some mission problems
« Reply #5 on: October 10, 2016, 08:48:37 AM »

OK.

I think I've fixed the Battle of Bougainville, or at least found the faulty plane so I can start the mission.

The plane in my screenshot is a Mitsubishi G4M1-11 1941.  One of them had their weapon loadout set to default.  I changed it to match the others and the mission now starts just fine with me in a Wildcat on the deck of a carrier.

Thanks VPMedia for the explanation of that error message, and how to fix it.


Still can't fix the Doolittle raid problem.  I've tried clearing and then setting again the takeoff waypoint (I tried it in an empty mission I started myself to see how it's done so I know it works for me) and even putting the planes over the carriers deck.  All that happens is the plane I'm in spawns in the ocean or if the spawn point is on the carrier deck it blows up (presumably because it crashes into the deck).

Don't get what's up with that.



Also the black (or at least very dark) waters problem only seems to be an issue on certain 1C/Maddox maps, i.e. stock maps.  Others seem to work fine, including addon maps (haven't noticed any that don't) and hardwaresharders are set to 1 in my conf.ini




EDIT - it seems I fixed it on maps like the stock Iwo Jima.

I found the following were set to 0 in the DirectX section of my conf.ini and I changed them so they are set to 1.

TexFlags.TexEnvCombine4NV=
TexFlags.TexEnvCombineDot3=
TexFlags.DepthClampNV=
TexFlags.SeparateSpecular=
TexFlags.TextureShaderNV=




Didn't have any effect outside of the FMB though, it still looks as dark in the mission when playing it as it does in my 1st screengrab.

Now, I'm supposedly running OpenGL, however I'm also using Reshade+SweetFx, which I understood to only work in DirectX, until I saw some people here saying they now have it working OpenGL.

Could it be that actually you end up running in DirectX mode, and therefore not in Perfect settings, by using Reshade+SweetFx with IL2 1946?
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Griffon_301

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Re: Troubleshooting some mission problems
« Reply #6 on: October 10, 2016, 04:06:46 PM »

the Wildcat in the water problem can have other reasons too...I remember having that problem with an FAA Corsair campaign once and it turned out it also was a problem with the loadout of another aircraft that was in the mission...go figure!
you might check all the chief entries in the mission, might be a problem somewhere there...or maybe the carrier you are taking off from has issues, but if it is a stock Essex it should not cause troubles...
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Raven Morpheus

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Re: Troubleshooting some mission problems
« Reply #7 on: October 11, 2016, 02:46:02 AM »

Thanks.  That seems to have been what the problems was.

There's a B25 group which had the weapons set to empty so I set that to carry some bombs, there's some SBD's that had default weapons so I set them to carry 3 250lbers, and I set the Wildcats to have drop tanks.

Problem solved.  All planes now spawn just fine on the carriers.

Weird thing is though I set the weapons back to what they were originally and the mission didn't have a problem with it so I don't actually know which plane(s) were causing the problem!?


Hopefully now I know a couple of things to look for and how to resolve them I can fix any further missions I find have similar problems.  Just have the other 4 parts of the overall campaign to test now...
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