Superb, this will look right at home alongside all those secret projects already in the game, thank you very much to all involved your work is
really appreciated.
Just a slight issue in my game when using AI, the undercarriage retracts too soon.
Could it be I am missing a update in JetWar or one of the other necessary folders?
Log:
[fpCaustic] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpSimpleGL]
[3:08:11 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpRiverCoastAA]
[3:08:11 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[3:08:11 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[3:08:11 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[3:08:11 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[3:08:11 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[3:08:11 PM] *** Loading: [vpWaterDM_CPU]
[3:08:11 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[3:08:11 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[3:08:11 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[3:08:11 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[3:08:11 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[3:08:11 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[3:08:11 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[3:08:11 PM] *** Loading: [fpWaterLFogDM]
[3:08:11 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[3:08:11 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[3:08:12 PM] Load bridges
[3:08:13 PM] Load static objects
[3:08:14 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[3:08:14 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[3:08:19 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[3:08:25 PM] FM called 'FlightModels/XF5U1.fmd:XF5U_FM' is being loaded from File: 'xf5u_fm'
[3:08:25 PM] FM called 'FlightModels/XF5U1.fmd:XF5U_FM' is being loaded from Alternative File: 'xf5u_fm'
[3:08:25 PM] FM called 'FlightModels/R2000_XF5U:XF5U_FM.emd' is being loaded from File: 'xf5u_fm'
[3:08:25 PM] FM called 'FlightModels/R2000_XF5U:XF5U_FM.emd' is being loaded from Alternative File: 'xf5u_fm'
[3:08:25 PM] Motor resolveFromFile starter = 0
[3:08:25 PM] Motor resolveFromFile starter = 0
[3:08:25 PM] FM called 'FlightModels/R2000_XF5U:XF5U_FM.emd' is being loaded from File: 'xf5u_fm'
[3:08:25 PM] FM called 'FlightModels/R2000_XF5U:XF5U_FM.emd' is being loaded from Alternative File: 'xf5u_fm'
[3:08:25 PM] Motor resolveFromFile starter = 0
[3:08:25 PM] Motor resolveFromFile starter = 0
[3:08:25 PM] FM called 'FlightModels/XF5U1.fmd:XF5U_FM' is being loaded from File: 'xf5u_fm'
[3:08:25 PM] FM called 'FlightModels/XF5U1.fmd:XF5U_FM' is being loaded from Alternative File: 'xf5u_fm'
[3:08:38 PM] FM called 'FlightModels/Li-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[3:08:41 PM] ERROR file: File users/corsair/Icons not found
[3:08:41 PM] Mission: QuickQMBPro/Crimea/CrimeaRedScramble00.mis is Playing
[3:08:42 PM] warning: no files : music/takeoff
[Oct 17, 2016 3:10:16 PM] -------------- END log session -------------
This is in my 4.12.2 with ModAct 5.30.
Wishing you all the very best, Pete.