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Author Topic: Game Crashes When AI takes off from carrier  (Read 1737 times)

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Kraiger

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Game Crashes When AI takes off from carrier
« on: November 05, 2016, 02:46:15 PM »

So when AI takes off from carriers the game crashes. Here is the error.
Code: [Select]
java.lang.NoSuchMethodError
[4:09:20 PM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:4078)
[4:09:20 PM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:195)
[4:09:20 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
[4:09:20 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[4:09:20 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[4:09:20 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[4:09:20 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[4:09:20 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:09:20 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:09:20 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:09:20 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:09:20 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[4:09:20 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:09:20 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:09:20 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:09:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Epervier

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Re: Game Crashes When AI takes off from carrier
« Reply #1 on: November 05, 2016, 02:49:36 PM »

[4:09:20 PM]      at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:4078)
I see more and more posts that talk about this error ... weird!  :-X
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Griffon_301

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Re: Game Crashes When AI takes off from carrier
« Reply #2 on: November 05, 2016, 03:30:45 PM »

Would be interesting to kmow which aircraft which carrier which module ....and which engine  mod version.....
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Kraiger

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Re: Game Crashes When AI takes off from carrier
« Reply #3 on: November 05, 2016, 03:44:31 PM »

Would be interesting to kmow which aircraft which carrier which module ....and which engine  mod version.....

HMS Indomitable, but it has also happened with the HMS Eagle. The aircraft I was using the most recent time was the Super Marine Spitfire '44 and Avenger '44. But this looks to happen the moment the first aircraft begins their run to the catapult.

EDIT: Also using latest C.U.P. from the torrents. playing in W.A.W. Do I need to put CUP Module 01 SAS-MME LATEST in again?
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SAS~Monty27

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Re: Game Crashes When AI takes off from carrier
« Reply #4 on: November 06, 2016, 02:46:33 AM »

Would be interesting to kmow which aircraft which carrier which module ....and which engine  mod version.....

HMS Indomitable, but it has also happened with the HMS Eagle. The aircraft I was using the most recent time was the Super Marine Spitfire '44 and Avenger '44. But this looks to happen the moment the first aircraft begins their run to the catapult.

EDIT: Also using latest C.U.P. from the torrents. playing in W.A.W. Do I need to put CUP Module 01 SAS-MME LATEST in again?

Confirm you have properly assigned the takeoff points like this?  If you don't see the green lines it doesn't work. 

Bear in mind also that ANY mod, outside of the supplied CUP setup, that introduces classfiles into your mod folder (#WAW) can potentially upset the catapult code or other functions.  Always test, and report from, a clean mod folder wherever possible.  It has been many months now since the previous Part-20 upgrade.  You sure that mod folder is clean as a whistle?

Meanwhile WAW Part-21 is guaranteed a good clean place to start.  If you have this - then you have exactly the same setup as me and the CUP Team.  It really works fine.

https://www.sas1946.com/main/index.php/topic,52898.0.html



This was a great test as HMS Ark Royal is not set up for Steam Cats, and uses the long deck run, while the Illustrious has a powerful steam cat up front and the AI also use that perfectly.  Of course, its also very easy to fit a steam cat to the Ark Royal, if that suits your scenario.









...literally a few minutes ago, from posting the WAW Update...

Once you are fixed up feel free to post the mission here.

I will be happy to test any mission, fix it if necessary and fire it back at ya!

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