I would like to save several hours work by asking what the coordinates for ships hooks are. Typically we have these hooks for a ship:
[Hooks]
_Nose <BASE>
_Centre <BASE>
_Left <BASE>
_Right <BASE>
_Prop <BASE>
[HookLoc]
0 -1 0 -1 0 0 0 0 1 -182.8 -7.2 0
0 -1 0 -1 0 0 0 0 1 111 111 0
0 -1 0 -1 0 0 0 0 1 222 222 0
0 -1 0 -1 0 0 0 0 1 1 222 0
0 -1 0 -1 0 0 0 0 1 143 -6 0
Nose = bow wave, Prop = propeller splash, Centre = rectangular wake, Left/Right = triangular wakes
First nine digits are spatial orientations, last three figures are X, Y, Z coordinates - or what? At the moment I think they are +X = bow, -X = stern, +Y = port, -Y = starboard (thanks to western) and, I guess, distance in metres from the parent node point. I have managed to manoeuvre the bow wave but I am unable to logically manipulate the stern wakes.
We already know a little about hooks thanks to western.
"Hull2" has usually these Hooks, "_Nose", "_Center", "_Left", "_Right" and "_Prop" , these 5 Hooks show wakes on sea.
"Hull2" has also "Vapor" or "Vapor1"/"Vapor2"/"Vapor3"... Hooks, this is smoke from Stacks.
At only Carrier (CV) has these Hooks.
"_RWY_LDG" , "_RWY_TO" , "_TOW00a" with "_TOW00b", "_TOW01a" with "_TOW01b", other "_TOWxxa" with "_TOWxxb", 6 _LPark-s "_LPark00" to "_LPark05", and 6 _Park-s "_Park00" to "_Park05".
"_RWY_LDG", this is landing point and vector of flight deck for AI landing.
"_RWY_TO", this is a spawn height and vector of flight deck when a Mission starts.
"_TOWxxa" with "_TOWxxb", these are arresting wire set. 1 pare is 1 wire.
"_LParkXX", these 6 Hooks are marking parking area after landing.
"_Park", these 6 Hooks are marking spawning area when a Mission starts.
PS Additionally, has anyone cracked aircraft carrier deck parking hooks yet? See
https://www.sas1946.com/main/index.php/topic,46479.0.html