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Author Topic: Stabs4All Not Working  (Read 4254 times)

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proweather

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Stabs4All Not Working
« on: November 18, 2016, 12:38:52 PM »

When I press the key for level stabilizer, nothing happens.

Code: [Select]
Mission: QuickQMBPro/UD_Net2Sum01/UD_Net2Sum01rednonen00.mis is Playing
Time overflow (16): speed 0.69284064
warning: no files : music/inflight
Time overflow (36): speed 0.73439413
Time overflow (56): speed 0.82417583
Time overflow (76): speed 0.75
Time overflow (96): speed 0.811908
Time overflow (116): speed 0.6833713
Time overflow (136): speed 0.63424945
Time overflow (156): speed 0.6802721
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.MotorSound.update(MotorSound.java:350)
at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:459)
at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:387)
at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
at com.maddox.il2.game.Main3D.doPreRender3D(Main3D.java:2867)
at com.maddox.il2.game.Main3D.access$18(Main3D.java:2848)
at com.maddox.il2.game.Main3D$Render3D0.preRender(Main3D.java:982)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.MotorSound.update(MotorSound.java:350)
at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:459)
at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:387)
at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
at com.maddox.il2.game.Main3D.doPreRender3D(Main3D.java:2867)
at com.maddox.il2.game.Main3D.access$18(Main3D.java:2848)
at com.maddox.il2.game.Main3D$Render3D0.preRender(Main3D.java:982)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.MotorSound.update(MotorSound.java:350)
at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:459)
at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:387)
at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
at com.maddox.il2.game.Main3D.doPreRender3D(Main3D.java:2867)
at com.maddox.il2.game.Main3D.access$18(Main3D.java:2848)
at com.maddox.il2.game.Main3D$Render3D0.preRender(Main3D.java:982)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.MotorSound.update(MotorSound.java:350)
at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:459)
at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:387)
at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
at com.maddox.il2.game.Main3D.doPreRender3D(Main3D.java:2867)
at com.maddox.il2.game.Main3D.access$18(Main3D.java:2848)
at com.maddox.il2.game.Main3D$Render3D0.preRender(Main3D.java:982)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut
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SpongeBob

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Re: Stabs4All Not Working
« Reply #1 on: November 20, 2016, 12:20:17 PM »

Hello,
I've just tried Stabs4All with a pair of random planes, and it works fine.

I'm thinking of two possible causes to your problem:

1.- You must activate the mod Stabs4All through JGSME program before launching IL-2.
2.- You have mapped the key for 'Toggle Level Autopilot' instead of 'Level Stabilizer'.

I bet for the second cause, because in fact it is a bit confusing. It was explained before by creature in his reply #962:

https://www.sas1946.com/main/index.php/topic,44975.msg507022.html#msg507022

In short: 'Toggle Level Autopilot' does NOT activate level autopilot. It has a rather confusing name. In fact, it only toggles the behaviour of autopilot. I've found it to be useful in biplanes with a rear gunner, when trying to shoot down balloons. Usually, by pressing 'C' (default key) you can change between pilot and gunner, but if Pilot Automation is ON, when you press 'C' to go to gunner position, the pilot is set automatically in autopilot mode, making it very difficult to aim for the balloon. However, if you previously de-activate Pilot Automation by means of 'Toggle Level Autopilot' key, you can change to gunner position without loosing control of the pilot. Thus, you can still control the plane with your joystick, and aim the gun with the mouse. Tricky, but the low speed of biplanes make it easier than letting the plane control to the computer.
If you want to set a real level autopilot, you have to bind a key to 'Level Stabilizer', which you can find rather at the beginning of the command list; I use 'Alt + A'. I've tried tonight and it works: when you press the corresponding key, the plane corrects the current positions of yaw and bank, and keeps a level flight. You cannot control the plane anymore until 'Level Stabilizer' is set off again.

Try and tell if it still doesn't work
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proweather

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Re: Stabs4All Not Working
« Reply #2 on: November 20, 2016, 06:37:46 PM »

I have always had the right keys bound, and I know the differences between them. I just verified that had everything set up correctly, and the feature still did not work.
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SAS~Gerax

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Re: Stabs4All Not Working
« Reply #3 on: November 21, 2016, 02:58:48 AM »

in wich module(s) does it not work?
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proweather

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Re: Stabs4All Not Working
« Reply #4 on: November 21, 2016, 08:55:57 AM »

I am running WAW and JTW, but have only flown in WAW so far. That is where it does not work.
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proweather

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Re: Stabs4All Not Working
« Reply #5 on: November 21, 2016, 09:19:57 AM »

I just tested it, and Stabs4All works fine in JTW.
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SAS~Gerax

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Re: Stabs4All Not Working
« Reply #6 on: November 21, 2016, 10:48:19 AM »

in WAW so far. That is where it does not work.

wich plane exactly? Try and name one or two so I can try to reproduce the error.

I just tested with 5 planes, had no problems so far.
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proweather

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Re: Stabs4All Not Working
« Reply #7 on: November 22, 2016, 10:41:12 AM »

I have flown a whole host of planes that do not have level stabilizers by default, and none have worked so far.

Fw-190A-9
Spitfire VA
Spitfire VB
Hurricane I, 1938
D-520 C, S
Spitfire IIB
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SAS~Gerax

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Re: Stabs4All Not Working
« Reply #8 on: November 22, 2016, 02:10:36 PM »

All this planes works with stabs4all in my umodded WAW.
Have you enabled the mod via jsgme?
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SpongeBob

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Re: Stabs4All Not Working
« Reply #9 on: November 23, 2016, 11:34:21 AM »

Hello,
the same as SAS-Gerax, stabs4all works for every plane in your list in my install.
Here you have a picture of four of these planes. Every time I press the 'Level Stabilizer' key, the message 'Level Stabilizer On' appears, and the plane corrects pitch and yaw to fly in a straight direction. No other movement can be done until pressing again the 'Level Stabilizer' key.



I hope you have solved it.
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proweather

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Re: Stabs4All Not Working
« Reply #10 on: November 23, 2016, 01:39:36 PM »

Gerax, I have installed the mod via JSGME.
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Maver1ck

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Re: Stabs4All Not Working
« Reply #11 on: November 23, 2016, 02:22:49 PM »

i was curious and just tested it out right now ! works for me !
i have il2 patched to 2.1.2.2m + modact 5.3 + sas engine 2.7 + jet era + CUP
not sure if that helps

maybe a stupid question but to be sure !
have you activated the mod too ?
open your il2 order click on the Yellow JSGME iCon!
choose "stabs4all" and click on the arrow pointing to the right hand side!
close it!
and be sure you have binded it on a key,
even i have read somewere that you  might already did that!
just to be sure

wasnt able to put a screenshot


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