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Author Topic: C.U.P.- Module 04 - The Jet Age Pt-10  (Read 17212 times)

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Jenato

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #24 on: December 01, 2016, 04:39:20 PM »

Hello,

discovered something strange.
Putting this part 10 over 9 and 9B resulted in 60% crash because of this:

FM called 'FlightModels/F84E.fmd:F84_FM' is being loaded from File: 'f84_fm'
FM called 'FlightModels/F84E.fmd:F84_FM' is being loaded from Alternative File: 'f84_fm'
Error loading FM called 'flightmodels/f84e.fmd'!
It Cannot be Loaded from 'f84_fm' File
*** This was the Reason of your 60% or 70% CT

Removing the JTW folder - or putting it "out of action" - followed by a new install of part 9 and 9B makes everyting running ok again.

Can something be done about it?

BTW, congrats with the magnificent JTW job to all who worked on it!!

 
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nyali

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #25 on: December 01, 2016, 05:51:11 PM »

@ Jenato, i'm guessing user error here, the download link for JTW part 10 stated....


1) JSGME DISABLE everything

2) In your Main Il2 directory rem out (rename with a -) your current #JTW to -#JTW .

3) UnZIP/UnRAR 'CUP - THE JET AGE PART-10' direct to your Il2 Main Directory and allow overwrite.

4) ENABLE JSGME Options to taste.

5) Delete old -#JTW at your convenience.


I'm guessing you failed to do #2
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SAS~Monty27

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #26 on: December 01, 2016, 10:05:18 PM »

Hello,

discovered something strange.
Putting this part 10 over 9 and 9B resulted in 60% crash because of this:

FM called 'FlightModels/F84E.fmd:F84_FM' is being loaded from File: 'f84_fm'
FM called 'FlightModels/F84E.fmd:F84_FM' is being loaded from Alternative File: 'f84_fm'
Error loading FM called 'flightmodels/f84e.fmd'!
It Cannot be Loaded from 'f84_fm' File
*** This was the Reason of your 60% or 70% CT

Removing the JTW folder - or putting it "out of action" - followed by a new install of part 9 and 9B makes everyting running ok again.

Can something be done about it?

BTW, congrats with the magnificent JTW job to all who worked on it!!

Thanks nyali I was about to say the same thing!

In future installs we shall eliminate the need to to remove files and put whole new folders in.  The Restore Point Install provides a NEW #JTW folder.  In this case the new #JTW has a new structure.  Combining it with a previous version actually makes my teeth itch!

You probably have all the SFS files in the right place, just need to geet the mod folder right.

Get rid of your old #JTW folder and put these in:

UnRAR/UnZIP Direct to your main Il2 Install:
CUP SAFETY NET: https://www.mediafire.com/?aknzs9723vbb2a2
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Jenato

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #27 on: December 02, 2016, 02:11:43 AM »

Sorry Nyali and Monty, as I am a CUP adept right from the start of it I am very familiar with the procedure of adding new parts in the sim.
And that is why I asked for help, because it worries me each time I add part 10 and I start up, it gives me trouble. I even downloaded part 10 twice because
I thought some small files could be missing in the downloading process, but no...   :( still the same problem. Once I removed everything again, have put in part 9 and 9B - still according to the right procedure - everything works fine....
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Jenato

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #28 on: December 02, 2016, 02:14:02 AM »

And Monty, I will try out what you suggested right now...
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Jenato

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #29 on: December 02, 2016, 03:12:24 AM »

 :( Nope, doesn't work! And though I thought the start up after 9 and 9B was ok, this install also gives me problems... Cannot start QMB once sim is running. Everything freezes...
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Jenato

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #30 on: December 02, 2016, 03:53:52 AM »

 :DFound it! After installing 9 and 9B  for the fourth time all over again, I remembered the .last.quick file can sometimes be troublesome. This solved the QMB freezes for sure. But why everything is working fine now after installing part 10 again, the same way as I did it five times in a row... a mystery to me... Must say, the final attempt I started with Monty's CUP Safety Net... may be the solution was in there after all. Thanks anyway for the support Monty! But, everything is fine now. Never quit, that’s the message! Thanks!  ;)
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Dimlee

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #31 on: December 04, 2016, 01:36:40 PM »

Thanks a lot for another update with a lot of goodies.
Arrival of BTR-40 and BTR 152 is welcome. At last I can use proper Soviet APC in my missions instead of M3A1.
Two new Soviet APC are amphibious and can be use as "ships" - cool.
Project 85 will probably lead to number of interesting "what if" campaigns. Cuba, Indonesia, Vietnam... Manual is impressive.
New river vessel Gogol - it's good to have more boats to make our rivers and lakes busy

And...Tsar Tank (Lebedenko Tank) - Easter Egg? Time slip?  o_O

About AI helicopters. Alas, they still are not able to fly in formations, neither to take off/land. Not a complaint, just a remark.

Thanks again for hard work of all involved.
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SAS~Monty27

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #32 on: December 04, 2016, 09:08:51 PM »

Thanks a lot for another update with a lot of goodies.
Arrival of BTR-40 and BTR 152 is welcome. At last I can use proper Soviet APC in my missions instead of M3A1.
Two new Soviet APC are amphibious and can be use as "ships" - cool.
Project 85 will probably lead to number of interesting "what if" campaigns. Cuba, Indonesia, Vietnam... Manual is impressive.
New river vessel Gogol - it's good to have more boats to make our rivers and lakes busy

And...Tsar Tank (Lebedenko Tank) - Easter Egg? Time slip?  o_O

About AI helicopters. Alas, they still are not able to fly in formations, neither to take off/land. Not a complaint, just a remark.

Thanks again for hard work of all involved.

Hello mate!

You can find the dedicated AI helos at the base of the FMB Planelist - I have successfully used them as planeguards and traffic adding life to scenes.  They are particularly good if you assign a PATROL waypoint and make them do a number of circuits.  For scenery and traffic its also very effective to introduce helos into a scene, orbit for a bit and fly the course, then quietly dispose of them off-camera using a well placed DZ object.

Notes: AI-Helicopters
The AI don't handle helos very well.  As a compromise new AI flight models, dedicated just to AI control, allow for AI helos to be treated as a kind of STOL aircraft.  It works very well but remember this is for FMB mission writers only.  The AI helos won't work in QMB and are not available there.  It is also not a good idea to simply assign AI helos, in QMB, using the regular flight models.

You may fly, practice and test helos effectively in QMB.  For proper missions you need the AI FMs and a session in FMB.

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Dimlee

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Re: C.U.P.- Module 04 - The Jet Age Pt-10
« Reply #33 on: December 05, 2016, 01:15:41 PM »


Hello mate!

You can find the dedicated AI helos at the base of the FMB Planelist - I have successfully used them as planeguards and traffic adding life to scenes.  They are particularly good if you assign a PATROL waypoint and make them do a number of circuits.  For scenery and traffic its also very effective to introduce helos into a scene, orbit for a bit and fly the course, then quietly dispose of them off-camera using a well placed DZ object.

Notes: AI-Helicopters
The AI don't handle helos very well.  As a compromise new AI flight models, dedicated just to AI control, allow for AI helos to be treated as a kind of STOL aircraft.  It works very well but remember this is for FMB mission writers only.  The AI helos won't work in QMB and are not available there.  It is also not a good idea to simply assign AI helos, in QMB, using the regular flight models.

You may fly, practice and test helos effectively in QMB.  For proper missions you need the AI FMs and a session in FMB.

Right, I use them exactly as advised above. Supplementary tasks for adding life in FMB missions as you suggested. DZ objects are very helpful for disposal, indeed. Group flying is possible but you need to create waypoints for each helicopter and to be careful with spacing and altitudes. I tried them in ground attack in previous JTW version but with limited success. Once armed, they become even less predictable and more prone to aerobatics (which never ends well). My experience is with only Mi-4 so far.
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