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Author Topic: Frame Rates to zero when f-16 deploys drag chute  (Read 1233 times)

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lildeb

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Frame Rates to zero when f-16 deploys drag chute
« on: December 08, 2016, 10:08:55 AM »

This happens on the Edwards afb map.  The av8b does not have the same problem when it deploys it's chute.
Known issue? Or shall I inflict the log file?  Thanks
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SAS~Storebror

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Re: Frame Rates to zero when f-16 deploys drag chute
« Reply #1 on: December 08, 2016, 10:10:32 AM »

shall I inflict the log file?
Yes please.
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Don't split your mentality without thinking twice.

lildeb

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Re: Frame Rates to zero when f-16 deploys drag chute
« Reply #2 on: December 12, 2016, 09:03:04 AM »

Once again, a long one. My guess is it's in this bit though.  For sure the 'chutef16 folder does not exist.

Code: [Select]
com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3do/plane/ChuteF16/mono.sim'
WARNING: object '3do/plane/ChuteF16/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/plane/ChuteF16/mono.sim
com.maddox.il2.engine.GObjException: Mesh 3do/plane/ChuteF16/mono.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
at com.maddox.il2.objects.air.F_16I.update(F_16I.java:238)
at
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