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Author Topic: Vehicle Tank Artillery (from 4.13.3)  (Read 12459 times)

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Mameluk1805

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Re: Vehicle Tank Artillery (from 4.13.3)
« Reply #24 on: May 23, 2024, 06:39:58 PM »

Excuse me. Sorry for bothering. I know it's quite an ancient thread already, but I wanted to ask something about downloading BT family file. Is it compatible with BAT Mod 4.2.2 version? I tried to install it, did all sorts of things (there is a topic in BAT Tech Help section), and it just doesn't work. Stops launch at 70%.
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Frankiek

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Re: Vehicle Tank Artillery (from 4.13.3)
« Reply #25 on: May 23, 2024, 07:15:39 PM »

Please respect forum rules no need to replicate the entire first post including pics and don't replicate questions that you already asked in BAT tech help
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David Prosser

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Re: Vehicle Tank Artillery (from 4.13.3)
« Reply #26 on: June 07, 2024, 12:12:49 AM »

Thanks for these.

Whiskey_Sierra_972

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Re: Vehicle Tank Artillery (from 4.13.3)
« Reply #27 on: June 07, 2024, 11:47:07 AM »

Hi Gabriel!

Just tried to install this great work on BAT422HF4 as it was for most part missing and got an almost full success....

Only 2 small things noticed:

1) In BAT there are a B1 bis tank that have different name in his classfile and the game recognize this and your as 2 separate mods...I have added a _E in chief.ini and Stationary.ini so they shown as separate mods too....this should avoid conflicts while loading missions if and old mission have the BAT default version....but the technics.ini use the same name for both  them so is possible to use only one of them....BAT have a DMG hier and only summer skin , while your have no DMG hier but desert and winter skins....

2) Even if in technics.ini BT5 (Rt too) have a winter skin in game they show only the summer one....
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