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Author Topic: In 4.12.2m Hsfx Full Mission Builder, to modify an existing map.  (Read 2223 times)

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MercMrace

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In 4.12.2m Hsfx Full Mission Builder, to modify an existing map.
« on: February 17, 2017, 09:31:38 AM »

 I wish to learn how to add objects to an original map. IE ,To add buildings which will be in addition to what is normally shown. To make them part of that map permanently within our *.Merc dedicated gm server.  I have heard, to do this means anyone who attempts to join this game map, has to have a copy of this map in his files, in order to join , fly it.
            How can this be done. I do not know what the jargon description ,words to use in order to seach it, as it seems to be a programmers method.
                     Thanks for info,       
                             --==S==-- Mrace
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SAS~Skylla

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Re: In 4.12.2m Hsfx Full Mission Builder, to modify an existing map.
« Reply #1 on: February 17, 2017, 09:57:41 AM »

Quote
I wish to learn how to add objects to an original map. IE ,To add buildings which will be in addition to what is normally shown.
In terms of FMB, KiwiBiggles made a great tutorial over here: https://www.sas1946.com/main/index.php/topic,21353.0.html

In case you want to make maps from scratch or change existing maps permanently, then this board is a good starting point for getting into it: https://www.sas1946.com/main/index.php/board,121.0.html

Quote
I have heard, to do this means anyone who attempts to join this game map, has to have a copy of this map in his files, in order to join
In case you mean new Missions on a Server: you don't have to download and "install" them yourself, the game will download any mission automatically from the Server once it is connected.

New Maps do have to be installed by everyone who wants to join the Server before he tries to join .. please find out more about the map installation process here: https://www.sas1946.com/main/index.php/topic,37295.0.html

Best Regards,
skylla
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vpmedia

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Re: In 4.12.2m Hsfx Full Mission Builder, to modify an exiting map.
« Reply #2 on: February 17, 2017, 10:09:08 AM »

step1. look for the all.ini, this is the maps control file, you need to check which folder name the map uses otherwise you wont be able to save

step2. create a folder for your map for example: C:\IL-2 Sturmovik 1946\maps\Berlin
this is where your files will be saved

step3. in your gameroot theres a file called bldconf.ini, make a backup of this file

then replace its contents with this text:

Code: [Select]
[builder_plugins]
  (builder.PlMapLoad)
  (builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
  (builder.PlMapAirdrome)
  (builder.PlMapLabel)
  (builder.PlMapText)
[builder config]
  bShowGrid false
  bShowName true
  bViewRunaway false
  bShowTime true
  bShowArmy [3,true,true,true]
  iLightLand 255
  iconSize 16
  bViewBridge false
  bAnimateCamera true
  bActorOnLand true
  bSaveViewHLand false
  bShowLandscape true
  iLightDestruction 128
  iWaterLevel 191
  defFullDY 24.0
  defFullDX 32.0

step4. start game and edit your map with the now unlocked FMB

after you've finished the editing and exited the game, copy your files from C:\IL-2 Sturmovik 1946\maps\Berlin to C:\IL-2 Sturmovik 1946\files\MAPMODS\maps\Berlin

(I'm not a HSFX user but iirc it uses 'files' for mods, you can use any string instead of 'MAPMODS')

step5. restore old bldconf.ini to switch back the FMB from editing to normal mode
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