

In basic game il2 ( fb_3do01.SFS ) you will find 3do\Plane\Textures\
Pilot1 ( and maybe
seat and
cockpit exist there or elsewhere... )
Using non specific names in generic Textures file brings conflict.For instance in Ki-30 fix cockpit\Textures\pilot2_ki30.tga I have added specific "
_ki30 reference" to avoid any conflict.
So 3do\Plane\Textures\
Cockpit + 3do\Plane\Textures\
Seat + 3do\Plane\Textures\
Pilot1 are too generic and already in use... therefore the need to change them...
I renamed to
Cockpit_Banshee,
Seat_Banshee,
Pilot1_Banshee... and lines in mat files to point to that:
[Layer0]
TextureName ..\TEXTURES\Cockpit_Banshee.tga
..in Cockpit.mat
[Layer0]
TextureName ..\TEXTURES\Seat_Banshee.tga
..in Seat.mat
[Layer0]
TextureName ..\Textures\Pilot1_Banshee.tga
..in Pilot1.mat
I'm saying all this cause I don't know
how many mats point to these textures, but I assume only these three... ( <----- Edlor check.. )
... also Pilot1.tga already exist in Banshee file. But it would need to be removed
in the generic position anyway, if used in Banshee file, ok with:
[Layer0]
TextureName Pilot1.tga
..in Pilot1.mat
... but probable Seat and Cockpit conflicts would still remain. ( ..unless an "they are moved in there too" alternative is done, + paths ... ).
... note generic name Pilot1.tga is an OK-name inside a 'specific' Banshee file.
Fix requires two steps: 1-
remove existing textures ( readme );
in F2H Banshee\3do\Plane\Textures 2- patch fix into F2H-3 mod.
Fix:
https://www.mediafire.com/file/jxw9js7ikwyhnoh/FixConflict_Textures_F2H3mod.7z