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Author Topic: He-100 and He-112  (Read 53019 times)

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CzechTexan

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Re: He-100 and He-112
« Reply #48 on: March 10, 2017, 08:54:24 PM »

hi!  finally this plane arrives for the ARR!  Thank you so much!

However, using VPmodpack, I also get the strange 30% freeze.  Below is the end of my logfile where I noticed wording about the plane...

Code: [Select]
[color=navy]Loading mission 412_Demo_Missions/TESTmap.mis...
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 75,  Vert 23266,  Ind 59064
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
Load bridges
Load static objects
FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/Jumo210_He112:HE1XX_FM.emd' is being loaded from File: 'he1xx_fm'
FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CrossVersion
at com.maddox.il2.objects.air.CockpitHE_1XX.classInit(CockpitHE_1XX.java:609)
at com.maddox.il2.objects.air.CockpitHE_1XX.<init>(CockpitHE_1XX.java:617)
at com.maddox.il2.objects.air.CockpitHE_112.<init>(CockpitHE_112.java:5)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3131)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)[/color]
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vpmedia

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Re: He-100 and He-112
« Reply #49 on: March 10, 2017, 09:50:48 PM »

It works fine if you got SAS Common Utils installed. The readme is wrong, SAS modact 5.3 does not include the utils mod.

Quote
ATTENTION?: You need "SAS Common Utils" mod installed in your game.
            CUP and SAS Modact 5/6 ship with SAS Common Utils included by default,
            others need to make sure to have it installed, otherwise your game will crash when you fly this plane.

SAS~Poltava

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Re: He-100 and He-112
« Reply #50 on: March 11, 2017, 12:04:35 AM »

I can only confirm this. I got it up and running in the VP Modpack, using the SAS Common Utils. Without it: 30% freeze.
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SAS~Storebror

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Re: He-100 and He-112
« Reply #51 on: March 11, 2017, 12:22:00 AM »

The readme is wrong, SAS modact 5.3 does not include the utils mod.
That's my fault, memory served me wrong, sorry.
Confirmed: You need to install the SAS Common Utils if you're not on BAT or Modact 6.

Best regards - Mike
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vpmedia

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Re: He-100 and He-112
« Reply #52 on: March 11, 2017, 04:44:19 AM »

Some He-112 color profiles for skinners:









Mono27

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Re: He-100 and He-112
« Reply #53 on: March 11, 2017, 06:31:17 AM »

Nice one!! thank you for that plane!
The only Spanish air to air victory in WW2 was when one of these planes shot down an USAF P-38 over North Africa.
The pilot was Miguel Entrena Klett.
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Toobone

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Re: He-100 and He-112
« Reply #54 on: March 11, 2017, 07:52:12 AM »

O-o-ps..shadow need to fix & seat to ground (DBW).

Damage color too.

sorry.. :-[
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CzechTexan

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Re: He-100 and He-112
« Reply #55 on: March 11, 2017, 07:53:23 AM »

The readme is wrong, SAS modact 5.3 does not include the utils mod.
That's my fault, memory served me wrong, sorry.
Confirmed: You need to install the SAS Common Utils if you're not on BAT or Modact 6.

Best regards - Mike
Thanks for the help!  Got it flying now with the SAS Common Utils  ;)
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The_Arbiter

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Re: He-100 and He-112
« Reply #56 on: March 11, 2017, 09:27:25 AM »

I wish I was able to download mods, very nice planes, thank you all very much, is there going to be an update of the game and will they be included. thank you!
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vch34278

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Re: He-100 and He-112
« Reply #57 on: March 11, 2017, 08:40:05 PM »

Thanks for the great work!





How to fix this?

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KingTiger503

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Re: He-100 and He-112
« Reply #58 on: March 11, 2017, 10:21:04 PM »

Good job, For the New He-100 and He-112,
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My Greatest and Best Regards KT503

SAS~Storebror

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Re: He-100 and He-112
« Reply #59 on: March 12, 2017, 12:08:22 AM »

How to fix this?
It's on the to-do list.
Two weeks, be sure ;)
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