Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8 9 10   Go Down

Author Topic: He-100 and He-112  (Read 55779 times)

0 Members and 1 Guest are viewing this topic.

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2114
Re: He-100 and He-112
« Reply #60 on: March 12, 2017, 04:16:30 AM »

I wish I was able to download mods, very nice planes, thank you all very much, is there going to be an update of the game and will they be included. thank you!

Not sure what you mean here m8?
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

Bobbo

  • member
  • Offline Offline
  • Posts: 92
Re: He-100 and He-112
« Reply #61 on: March 12, 2017, 11:51:54 AM »

Fun plane to fly, but wow, engine cooling is really it's glass jaw, isn't it?
Logged

Ta183Huckebein

  • FAC #17
  • Modder
  • member
  • Offline Offline
  • Posts: 1086
  • aka "Raven"
Re: He-100 and He-112
« Reply #62 on: March 12, 2017, 02:02:26 PM »

The engine is pretty touchy, especially on warm maps.
Logged

Artiglio

  • Modder
  • member
  • Offline Offline
  • Posts: 875
Re: He-100 and He-112
« Reply #63 on: March 12, 2017, 05:47:12 PM »

Finally I managed to get this magnificent aircraft.
I solved the problem of the crash to 30% "and I cried wolf too soon before you see it ..."
I apologize.
I hope you forgive me!
the aircraft is magnificent I can only thank forever its creators.
Now everything runs smoothly ... flies smooth ;)

P.S.
I had missed the installation of a file, and hence the crash 30%
sorry again but I use google translator :)
Logged

The_Arbiter

  • member
  • Offline Offline
  • Posts: 22
  • 'Remember that existence defines consciousness'
Re: He-100 and He-112
« Reply #64 on: March 13, 2017, 02:35:26 PM »

I wish I was able to download mods, very nice planes, thank you all very much, is there going to be an update of the game and will they be included. thank you!

Not sure what you mean here m8?

something like 4.14 or something like that
Logged

FANATIC MODDER

  • Modder
  • member
  • Offline Offline
  • Posts: 807
Re: He-100 and He-112
« Reply #65 on: March 13, 2017, 02:40:38 PM »

Thank you this is great! I was waiting for this a long, this plane was so nice!
Logged

Scotty Rotten

  • member
  • Offline Offline
  • Posts: 25
Re: He-100 and He-112
« Reply #66 on: March 14, 2017, 05:20:15 AM »

Is it really that sensitive to overheating and I'm not flying it right or is there something wrong?
Logged

FANATIC MODDER

  • Modder
  • member
  • Offline Offline
  • Posts: 807
Re: He-100 and He-112
« Reply #67 on: March 14, 2017, 07:38:55 AM »

I tried a quick mission (in a He 112B-2) against Bf 109Ds (for comparison) and I managed to shoot down a Bf 109. Propably I would have done even better but I damaged my engine by overheating. Overheating came at what I believe the right time, but my engine failed very soon afterwards. If you tried the B-0, this one it should be even more sensitive that the B-2.

I like the He 112 which does the best that could do with the Jumo 210 engine, but the He 100D dissapointed me. The He 112 flies a bit like a spitfire, or it's just my impression?
Logged

Birdman

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1626
Re: He-100 and He-112
« Reply #68 on: March 14, 2017, 10:56:22 AM »

Is engine RPM higher than usually when Jumo 210 overheats and gets damaged? Do you get similar overheating with Bf 109D also? All early Bf 109 with Jumo 210 and variable prop pitch have at least in original flight model version intentionally too slow prop pitch governor that lets engine overrev and get damaged in dives unless manually adjusted for lower RPM. Likely that feature also exists in He 112 and causes this overheating behaviour.

If you don't like such faulty modeling of manual prop pitch control, then change RPMMaxAllowed and PropAnglerSpeed parameters in engine model for all Jumo 210 except wooden prop version. If you want to fly with this feature, then you'll have to check engine RPM in dives and try to keep it below 2800 with prop pitch control because over 2900 revs will damage your engine. Thus, this overheating and engine damage is likely overrevving really although both show overheating message.
Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3613
  • Heroiam slava
    • Check out my modded campaigns
Re: He-100 and He-112
« Reply #69 on: March 14, 2017, 03:14:03 PM »

Coming very soon:



 :)
Logged
Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

Ta183Huckebein

  • FAC #17
  • Modder
  • member
  • Offline Offline
  • Posts: 1086
  • aka "Raven"
Re: He-100 and He-112
« Reply #70 on: March 14, 2017, 10:27:11 PM »

Just downloaded it from M4T, looking forward to flying this one!
Logged

FANATIC MODDER

  • Modder
  • member
  • Offline Offline
  • Posts: 807
Re: He-100 and He-112
« Reply #71 on: March 15, 2017, 02:21:49 AM »

Is engine RPM higher than usually when Jumo 210 overheats and gets damaged? Do you get similar overheating with Bf 109D also? All early Bf 109 with Jumo 210 and variable prop pitch have at least in original flight model version intentionally too slow prop pitch governor that lets engine overrev and get damaged in dives unless manually adjusted for lower RPM. Likely that feature also exists in He 112 and causes this overheating behaviour.

If you don't like such faulty modeling of manual prop pitch control, then change RPMMaxAllowed and PropAnglerSpeed parameters in engine model for all Jumo 210 except wooden prop version. If you want to fly with this feature, then you'll have to check engine RPM in dives and try to keep it below 2800 with prop pitch control because over 2900 revs will damage your engine. Thus, this overheating and engine damage is likely overrevving really although both show overheating message.

I think you are right, because what I did was to try to build up speed by shallow diving and then trying to position myself with something like high yoyos or barrell rolls, then dive again to build speed. 

The He 112B behaves nicely, being both agile and stable. Not significaly slower than e.g. an early Hurricane Mk.I but you have to work the engine as hard as you can.
Logged
Pages: 1 ... 3 4 5 [6] 7 8 9 10   Go Up
 

Page created in 0.04 seconds with 22 queries.