Hi Western.
Versions A-4E and A-4F work.
The A-4M version, while loading the QMB mission fails to load.
The plane can be seen in the window.
Regards
Seb
[2017-06-02 14:48:09] ------------ BEGIN log session -------------
[14:48:09] OpenGL provider: Opengl32.dll
[14:48:09] OpenGL library:
[14:48:09] Vendor: ATI Technologies Inc.
[14:48:09] Render: AMD Radeon R9 200 Series
[14:48:09] Version: 4.5.13474 Compatibility Profile Context 22.19.165.1
[14:48:09] Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[14:48:09] Size: 1600x1200
[14:48:09] ColorBits: 32
[14:48:09] DepthBits: 24
[14:48:09] StencilBits: 8
[14:48:09] isDoubleBuffered: true
[14:48:09] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[14:48:09]
[14:48:09] *** Looking for Advanced CPU Instructions...
[14:48:09] [x] PentiumPro
[14:48:09] [x] Multimedia (MMX)
[14:48:09] [x] 3D (SSE)
[14:48:09] [x] 3D (SSE2)
[14:48:09] [-] 3D (3DNow)
[14:48:09] ColourBits 32, ABits 8, ZBits 24
[14:48:09]
[14:48:09] *** Looking for Render API Extensions ...
[14:48:09] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:48:09] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:48:09] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:48:10] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:48:10] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:48:10] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:48:10] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:48:10] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:48:10] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:48:10] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:48:10] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:48:10] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:48:10] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:48:10]
[14:48:10] Maximum texture size : 16384
[14:48:10] Maximum simultaneous textures :8
[14:48:10] MaxAnisotropic (1.0 = none) : 16.000000
[14:48:10] 15 Splashscreens available.
[14:48:10] AutoMounting SFS files from folder SFS_AUTO now...
[14:48:10] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
[14:48:10] AutoMounting SFS files from folder SFS_AUTO finished.
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:48:10] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[14:48:10] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[14:48:10] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[14:48:10] INTERNAL ERROR: Texture required
[14:48:10] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[14:48:14] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[14:48:14] Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[14:48:14] Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
[14:48:14] Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
[14:48:14] Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[14:48:14] Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
[14:48:14] Stationary: Parameter [Gogol]:<PanzerSubtype> not found
[14:48:14] Can't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
[14:48:14] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
[14:48:14] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
[14:48:14] at com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary.<clinit>(AviaskinsProjectsStationary.java:148)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary$Gogol
[14:48:18] Initializing DirectSound playback device...
[14:48:18] Primary buffer created.
[14:48:18] Playback format is set : sampling rate = 44100, num channels = 2.
[14:48:18] Not enought hardware buffers (0), hardware disabled
[14:48:18] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[14:48:18] Default speaker config is : 6.
[14:48:18] Direct sound audio device initialized successfully :
[14:48:18] DX Version : 7
[14:48:18] Hardware - disabled [buffers : 0]
[14:48:18] Extensions - enabled :
[14:48:18] EAX ver. 1 [ ] - disabled
[14:48:18] EAX ver. 2 [ ] - disabled
[14:48:18] EAX ver. 3 [ ] - disabled
[14:48:18] I3D ver. 2 [ ] - disabled
[14:48:18] ZoomFX [ ] - disabled
[14:48:18] MacroFX [ ] - disabled
[14:48:18] SIMD render [X]
[14:48:18] num channels 32
[14:48:18]
[14:48:18] Loading mission Records/Intro 04 Ed.trk...
[14:48:18] Month = 7 , Hour = 6
[14:48:18] Temperature - 0m = 16.0 .
[14:48:18] Temperature - 1000m = 9.51001 .
[14:48:18] Temperature - 2000m = 3.019989 .
[14:48:18] Temperature - 3000m = -3.4700012 .
[14:48:18] Temperature - 4000m = -9.959991 .
[14:48:18] Temperature - 5000m = -16.450012 .
[14:48:18] Temperature - 6000m = -22.940002 .
[14:48:18] Temperature - 7000m = -29.429993 .
[14:48:18] Temperature - 8000m = -35.92 .
[14:48:18] Temperature - 9000m = -42.410004 .
[14:48:18] Temperature - 10000m = -48.899994 .
[14:48:18] Temperature - 11000m = -55.39 .
[14:48:18] Temperature - 12000m = -56.5 .
[14:48:18] Loading map.ini defined airfields:
[14:48:19] Load bridges
[14:48:19] Load static objects
[14:48:19] Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[14:48:19] java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[14:48:19] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3060)
[14:48:19] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
[14:48:19] at com.maddox.il2.game.Mission.loadAir(Mission.java:1749)
[14:48:19] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[14:48:19] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[14:48:19] at com.maddox.il2.game.Mission._load(Mission.java:838)
[14:48:19] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:19] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:19] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:19] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:19] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] com.maddox.il2.objects.ActorViewPoint
[14:48:20] java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
[14:48:20] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[14:48:20] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[14:48:20] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[14:48:20] at com.maddox.rts.Message._send(Message.java:1217)
[14:48:20] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[14:48:20] at com.maddox.rts.Message.sendTo(Message.java:1134)
[14:48:20] at com.maddox.rts.Message.trySend(Message.java:1115)
[14:48:20] at com.maddox.rts.Time.loopMessages(Time.java:180)
[14:48:20] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[14:48:20] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[14:48:20] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:20] **net bigship unknown ng cmd 96
[14:48:20] **net bigship unknown ng cmd 96
[14:48:20] **net bigship unknown ng cmd 96
[14:48:20] **net bigship unknown ng cmd 96
[14:48:20] **net bigship unknown ng cmd 96
[14:48:27] Loading mission QuickQMBPro/AREA_51/AREA_51RedScramble05.mis...
[14:48:27] Month = 6 , Hour = 12
[14:48:27] Temperature - 0m = 19.0 .
[14:48:27] Temperature - 1000m = 12.51001 .
[14:48:27] Temperature - 2000m = 6.019989 .
[14:48:27] Temperature - 3000m = -0.47000122 .
[14:48:27] Temperature - 4000m = -6.9599915 .
[14:48:27] Temperature - 5000m = -13.450012 .
[14:48:27] Temperature - 6000m = -19.940002 .
[14:48:27] Temperature - 7000m = -26.429993 .
[14:48:27] Temperature - 8000m = -32.92 .
[14:48:27] Temperature - 9000m = -39.410004 .
[14:48:27] Temperature - 10000m = -45.899994 .
[14:48:27] Temperature - 11000m = -52.39 .
[14:48:27] Temperature - 12000m = -56.5 .
[14:48:27] Loading map.ini defined airfields:
[14:48:29] Load bridges
[14:48:29] Load static objects
[14:48:29] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[14:48:29] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[14:48:29] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[14:48:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:48:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[14:48:29] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[14:48:29] java.lang.ArrayIndexOutOfBoundsException
[14:48:29] at com.maddox.il2.objects.air.SkyhawkA4M.onAircraftLoaded(SkyhawkA4M.java:386)
[14:48:29] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2706)
[14:48:29] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[14:48:29] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[14:48:29] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[14:48:29] at com.maddox.il2.game.Mission._load(Mission.java:838)
[14:48:29] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:29] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:29] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:29] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:30] Hook: Smoke not found
[14:48:30] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[14:48:30] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:576)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:551)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE.<init>(AviaskinsProjectsCar.java:19)
[14:48:30] at java.lang.Class.newInstance0(Native Method)
[14:48:30] at java.lang.Class.newInstance(Unknown Source)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:1663)
[14:48:30] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:725)
[14:48:30] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:202)
[14:48:30] at java.lang.reflect.Constructor.newInstance(Native Method)
[14:48:30] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
[14:48:30] at com.maddox.il2.game.Mission._load(Mission.java:845)
[14:48:30] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:30] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:30] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE]
[14:48:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$HUMVWEEgun: hook SmokeHead not found
[14:48:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$HUMVWEEgun: hook SmokeEngine not found
[14:48:30] Hook: Smoke not found
[14:48:30] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[14:48:30] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:576)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:551)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE.<init>(AviaskinsProjectsCar.java:19)
[14:48:30] at java.lang.Class.newInstance0(Native Method)
[14:48:30] at java.lang.Class.newInstance(Unknown Source)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:1663)
[14:48:30] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:725)
[14:48:30] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:202)
[14:48:30] at java.lang.reflect.Constructor.newInstance(Native Method)
[14:48:30] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
[14:48:30] at com.maddox.il2.game.Mission._load(Mission.java:845)
[14:48:30] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:30] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:30] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE]
[14:48:30] ##### House without collision (3do/Buildings/Troops/usa/usa_gi_garand02/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_017_1_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_017_2_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_007_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_007_M/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_009_1_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_009_2_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_009_4_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_012_2_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_012_2_rwd/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_013_1_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SKY1/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE1/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/MAPFRE/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/MAPFRE/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE2/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE3/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE4/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/TALL3/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/TALL2/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/TALL1/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SKY3/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SKY2/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE6/live.sim)
[14:48:31] null
[14:48:31] java.lang.NullPointerException
[14:48:31] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[14:48:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[14:48:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[14:48:31] at com.maddox.il2.game.Mission._load(Mission.java:978)
[14:48:31] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:31] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2017-06-02 14:48:38] -------------- END log session -------------