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Author Topic: Piper J3 Cubs - Own Slots  (Read 26354 times)

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ponyboy314

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Re: Piper J3 Cubs - Own Slots
« Reply #48 on: October 05, 2021, 03:29:20 PM »

Try this
https://www.sas1946.com/main/index.php/topic,13457.0.html


I read that post.  It said how to modify my conf.ini, but not how look at my log.

I just don't understand any of this.  It doesn't even say where the log is.

Why is this so hard! 

Giving up is starting to look like my only option.
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Knochenlutscher

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Re: Piper J3 Cubs - Own Slots
« Reply #49 on: October 05, 2021, 06:26:14 PM »

What you want from yourself in a blink of a second is least Modding knowledge.
The more patience and time, sweat, tears invested, the better.
This Game like many Simulations is for long breaths, if you want to mod.
Mod, means tweak sth.
Less frustration could mean sticking with a game as is or live that hard boiled fact and
learn, learn, learn...

If you keep trying to press incompatible stuff or try things you're not yet knowing, step back
and slow down. First enjoy the Game itself, explore how things work.
Keep an on Motivation, and how to hold up that.
Get to know Conf.ini, how to change simple things, manage etc.
Then slowly pace your Modding need. By force that won't come,
only patience and long breath.

Nobody is playing tricks with you or cheating, just relax and get comfortable in your Tempo.
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Vampire_pilot

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Re: Piper J3 Cubs - Own Slots
« Reply #50 on: October 05, 2021, 10:56:49 PM »

Quote
I did precisely nothing wrong.
Quote
It is not my fault.
Quote
so I do it all the time.

And now you want to tell us you can't open a file because it is so hard and difficult?  What about double clicking it and open it with a text editor?
The log is in your main Il-2 directory. And you have windows search function in case you get totally lost.

ponyboy314

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Re: Piper J3 Cubs - Own Slots
« Reply #51 on: October 06, 2021, 12:57:21 AM »

Quote
I did precisely nothing wrong.
Quote
It is not my fault.
Quote
so I do it all the time.

And now you want to tell us you can't open a file because it is so hard and difficult?  What about double clicking it and open it with a text editor?
The log is in your main Il-2 directory. And you have windows search function in case you get totally lost.

I am staring at the log, but it's just a jumble of words and numbers.  I have zero idea what to post.
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ponyboy314

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Re: Piper J3 Cubs - Own Slots
« Reply #52 on: October 06, 2021, 01:00:32 AM »

Code: [Select]
sFMDir = sb2c5_fm
[6:48:41] s1 = flightmodels/sb2c5.fmd
[6:48:41] s = FlightModels/SB2C5.fmd:SB2C5_FM
[6:48:41] m_lastFMFile = gui/game/buttons
[6:48:41] getting fm file sb2c5_fm
[6:48:41] Main begin: null
[6:48:41] java.lang.NullPointerException
[6:48:41] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1215)
[6:48:41] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2938)
[6:48:41] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[6:48:41] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[6:48:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[6:48:41] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[6:48:41] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[6:48:41] at com.maddox.il2.game.Main.exec(Main.java:420)
[6:48:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[06.10.2021 6:48:41] -------------- END log session -------------
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ponyboy314

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Re: Piper J3 Cubs - Own Slots
« Reply #53 on: October 06, 2021, 01:03:18 AM »

I have no idea if this is what is needed.  The log file, obviously, is extremely long, and this is the most recent.  What you see here is NOT from the piper cub, but from a Helldiver mod downloaded from Freeil-2modding.com  Crashes at 60%, (of course).  I tried a method to deal with 60% Crash to Desktop on this site, but it accomplished nothing.  All I could do was delete the whole mod.

I am sure that I posted the wrong part of the log.
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Griffon_301

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Re: Piper J3 Cubs - Own Slots
« Reply #54 on: October 06, 2021, 01:57:12 AM »

are you sure that your base DBW was ever running at all properly? you know that if you use the GoG or Steam version of the game, this comes not in 4.10 version which is needed for the original DBW?

if none of the addon planes you have tried (which coincidentally seem to work great for the other 99,9999% of the users (at least they dont shout around, claiming the mods to be the culprits of non working games), I would say this definitely points towards user error!!!!
so instead of shouting and cursing around here, take some time to analyze what you have and what you have done wrong;

for starters:

modpacks:

DBW needs base game version 4.10; if you come from steam or gog and are at 4.13, there is ways to solve "downgrade" the game version; search functions are your best friend!
BAT needs base game version 4.12;
VPModpack needs base game version 4.12;

if you add mods and you can choose between versions, do not use a 4.13 on a 4.12 or 4.10 game... you would not want to fuel normal petrol into a diesel, would you?

thats it in a nutshell - if thats too complicated, stick to the base game and enjoy that...
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Knochenlutscher

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Re: Piper J3 Cubs - Own Slots
« Reply #55 on: October 06, 2021, 06:38:16 AM »

DBW installed, nice
InstantLog, nice

That gets you a bee

Where's the rest?, you are trying to cross the ocean in a 10l bucket and complain your boat can't run?...

70% CTD at Pipers and 60% CTD at Helldivers

Next to a clean DBW, update Selector, Common utils, HD Mod, DifFM and other
needed custom Assets. i.e. Engine Mod or Engine Carriers hotkeys,
Loadout Mods you should not forget, or specific planes won't load.

These Pipers work fine in my custom (not clean) DBW Install, Helldivers too.

Meet the requirements, if not open a Help Thread in DBW Section

Best wishes
Tobias
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Griffon_301

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Re: Piper J3 Cubs - Own Slots
« Reply #56 on: October 06, 2021, 08:21:19 AM »

Honestly I think this guy just throws miss at his game without obeying folder structures... These errors could also come from ini errors with missing classfiles and I think that's the reasons for some of his crashes....
The tone of his messages is subzero though....
Funnily, he keeps up his ranting standard across virtually all boards that offer downloads for our game, he doesn't spare FM and M4T either 🤣
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Mission_bug

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Re: Piper J3 Cubs - Own Slots
« Reply #57 on: October 06, 2021, 02:03:29 PM »

The problem for any newcomer is understanding that there are not necessarily any quick fixes here, most installs have various things in them, not all are the same and even using the log I had to dump my main 4.12 install the other day, so much for years of doing this I could not fathom what had happened, WTF. :P

I have two 4.12 installs, one is a backup, that one was short of some things I had in my main install so I made sure all was well and then dumped the backup and replaced with the more up to date version, both working fine until a day or so later I made a static and the install crashed. :-[  Knowing how gormless I am I assumed bad entry in the java or with the entries for the ini but the log kept going on about moving flags. o_O  I had not touched them, done nothing with them, I looked high and low on the site and followed any previous issues reported for what was the western flag mod, tried everything before dumping the whole install. :o

The backup was copied into my SSD where I keep the main stuff and that stationary added, loaded up no problem, WTF. :D

It just shows that however long we have been at this we all can and do still fuck things up, me especially, I think the most likely thing is a inadvertent twitch of the mouse has moved a folder or maybe a click re-introduced something I sent to the bin, whatever the cause there was nothing I could do but use the backup and move on with whatever I was doing.  ;)


So if ponyboy314 is reading this take heart you are certainly not alone. 8)

The insistence on the log will not in itself guarantee a successful outcome, however, it is a starting point for any of us trying to understand a problem and is used by all of us because we who have been here a long time know that in the majority of cases it is normally something easy to correct because it is usually a incorrect entry that will cause a CTD which is why here and at other modding sites it is the first port of call because essentially we are all using a mod activated game and each version number works in somewhat very similar ways.

As for the problem, unfortunately this pack also works for me in 4.12 so it is difficult to replicate the issues for ponyboy314 in order to give any meaningful help and solve the problem but we start with a log, always.

The mods here ponyboy314 have been used in many updated versions of the game, however, they do not necessarily work in all which is why besides the log we need to be clear exactly what install you have, here you have mentioned two!
 
So, where to go with this?

Check the thread itself and look for any similar problems and how they were fixed, or not.

Make sure you have any dependencies it specifies, and what game version recommended by the author, sadly he is no longer with us to ask.

What is a dependency you might ask?

DiFF FM, flight model, each game version has differences the mod helps overcome these in other versions, ie, 4.12 has changed considerably since 4.09
and the mod was intended to be dropped in the mods folder, different types you will come across:

MODS.
#SAS.
#DBW.
#WAW3, from B.A.T, a 4.12 mod pack, there is a different named one for each module.

Just some I can remember off hand, not sure for UP, is that a 4.09 modpack?  I forget.

Some aircraft require another mod to function, not sure about these but some do not have their own cockpit and to work they will need the mod installed that has in order for things to work.

I could go on all day ponyboy314, wait untill you start making things for the game, then your head will really get messed up. :D

So, why is this old git waffling on?  Because we have all been where you are, nothing gets fixed by throwing a hissy fit or shouting, things need to be worked through, sorry, sometimes there is no simple answer, patience and following instructions carefully is what gets results. ;)

Apologies all for repeating most of what has been pointed out already, here and elswhere.


Take care and be safe.

Wishing you all the very best, Pete. ;D
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ponyboy314

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Re: Piper J3 Cubs - Own Slots
« Reply #58 on: October 06, 2021, 02:25:20 PM »

Well, one thing that even I can't deny that is apologies are in order.  It gets tiresome, seeing all these technocrats breezing through this while I feel (rightly) like a rank amateur who looks at things in these threads like it's as confusing as the Dead Sea Scrolls. 

Sorry for lashing out.  I have no good excuses, so I won't bore you with bad ones.
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ponyboy314

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Re: Piper J3 Cubs - Own Slots
« Reply #59 on: October 06, 2021, 02:29:47 PM »

Okay, having said all that, here is something.

This is from my air.ini

MustangIII        air.P_51CM 1                          NOINFO  gb01  SUMMER

P-63C             air.P_63C 1                                   usa01 DESERT

PBN-1             air.PBN1 1                                    usa01 DESERT
PWS-26          air.PWS_26 1                        NOINFO   pl01  SUMMER
//SB2C-5-Helldiver       air.SB2C5_USN 1                usa01 SUMMER
T6_Texan          air.AT6 1                             NOINFO  usa01 DESERT
T-6_Texan_Trainer           air.S_T6    1      NOINFO  usa01          DESERT


SBD-3             air.SBD3 1                                    usa01 DESERT
SBD-5             air.SBD5 1                            NOINFO  usa01 DESERT 
TBD-1             air.TBD1 1                            NOINFO  usa01 SUMMER



You can see that I disabled the line for the Sb2C Helldiver, as well as the mod folder.  I simply cut and pasted it from the "readme" included with the download.

Is that not a good method?  Is there another?  It always seemed like the easiest way with the greatest chance of accuracy.

Any thoughts?
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