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Author Topic: Ki-67 not working  (Read 6355 times)

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PhantomII

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Re: Ki-67 not working
« Reply #12 on: April 16, 2017, 09:21:45 PM »

Hello everyone, first let me say that I am up to EP11 and I have the same issue in QMB. If i start with the Ki-67 the mission starts ok then if I quit the mission and select the Ki-45 I get the black screen and the loud engine noises.If I start with the Ki-45 then quit and select the Ki-67 it does the same thing. I tried the same situation in C.U.P. and they worked fine. Thinking it might be engine mod related I copied the Classes-!SAS-Enginemod folder from C.U.P. into my #WAW2 folder and the problem went away. I don't know what version of the engine mod C.U.P. uses so I started trying various versions all the way back to SAS_Engine_2.7.1w_full_20161013. This was the first version I found that I didn't have trouble with on these two planes. I don't know how this affects all of the other planes. Just thought I would throw this out there for anyone else with this problem to try.
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SAS~Storebror

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Re: Ki-67 not working
« Reply #13 on: April 19, 2017, 02:18:42 AM »

Hi gentlemen,

Thanks again for the bug reports.
Looks like we managed to isolate the issue, a hotfix is being tested and we expect a new Engine Mod and a corresponding Expansion Pack soon.

Best regards - Mike
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dpeters95

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Re: Ki-67 not working
« Reply #14 on: April 19, 2017, 08:08:56 AM »

Thanks for the update Mike!
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killerbee759

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Re: Ki-67 not working
« Reply #15 on: April 19, 2017, 03:49:41 PM »

I don't know if it's co-related but the KI-48 II don't show the IGO-1-B rocket bomb. I can choose it from loadout but can't appear on aircraft.
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PhantomII

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Re: Ki-67 not working
« Reply #16 on: April 19, 2017, 06:54:01 PM »

Hello, This seems to be related so I thought I would let you know. The !Ju 88a-1, !Ju 88A-5,!Ju 88A-6 and the !Ju 88C-1 as AI planes and the Ju 88A-5 as a player plane are also having this issue.

If these planes are going to be part of the hotfix then just disregard this.
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dpeters95

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Re: Ki-67 not working
« Reply #17 on: April 19, 2017, 08:20:29 PM »

Yes, as I reported in Reply #5, this happens to about half of the Japanese planes.  And, the order they are loaded does not matter.  The second plane is the one that explodes.  Hopefully, the cause is the same for all.  So if we get a fix for one, it may fix all...
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SAS~Storebror

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Re: Ki-67 not working
« Reply #18 on: April 19, 2017, 10:25:37 PM »

The loadout issue is not related to this but yes, the "explosion" issue might happen for any plane.
It's actually not related to the plane's nationality either.
The background of this issue is a naming confusion of flight model files, in particular engine files.
It happens more often on japanese planes than on others because many japanese planes use the same engine name (e.g. "nakajima" or "homare") in their DiffFM file as it is available in the official "buttons" Flight Model compilation already.
That's what triggers this issue: Duplicate engine names.
For instance the Ki-45 has "nakajima" engines from "buttons" file and the Ki-67 has "nakajima" engines from "DiffFM" file.
To make matters worse, there might be "hidden" issues resulting from this, when the same engine subtype exists in both "buttons" and "DiffFM" file, but with a different parameter set.
In that case the game "silently" loads the wrong parameters from the 2nd plane onwards.

As I said, all identified, hotfixed and being tested by a small bunch of experienced beta testers at the moment.

Best regards - Mike
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barber

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Re: Ki-67 not working
« Reply #19 on: April 20, 2017, 03:10:03 AM »

Hi Mike

Here is some more  details about the situation:
1. Plane Ki-67 or Ki-109
2. QMB mission UdNet5sum01/Bluenone
3. Enemy planes 4xPe-2 with bombs
4. After start(in the air) cockpit wiew: engines on,you can hear the sound,speed 0, height ok 750m.
5. You cannot do anything in the cockpit, chance the speed or light up cockpit lights etc.
6. When chancing to the outside wiew you can see a flash of the plane, engines on,not moving,and then a black wiew of the map, speed 0, height 0m.
7. No explosions happen, the situation goes on with black wiew engine sounds going.
8. I am using Windows 10 and the B.A.T. is as loaded, no chances made.
9. The log is very, very long repeating same engine and motor  java things!

Code: [Select]
27)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.fm.Motor.getCompressorMultiplier(Motor.java:4269)
at com.maddox.il2.fm.Motor.computeForces(Motor.java:3163)
at com.maddox.il2.fm.Motor.update(Motor.java:1125)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:316)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:559)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1227)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.fm.Motor.getCompressorMultiplier(Motor.java:4269)
at com.maddox.il2.fm.Motor.computeForces(Motor.java:3163)
at com.maddox.il2.fm.Motor.update(Motor.java:1125)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:316)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:559)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1227)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.fm.Motor.getCompressorMultiplier(Motor.java:4269)
at com.maddox.il2.fm.Motor.computeForces(Motor.java:3163)
at com.maddox.il2.fm.Motor.update(Motor.java:1125)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:316)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:559)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1227)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
warning: no files : music/inflight
WARNING: cRender0: Exception!
Time overflow (201): speed 0.15511893
Time overflow (221): speed 0.24865313
warning: no files : music/inflight
Time overflow (309): speed 0.8450704
Time overflow (329): speed 0.2528445
warning: no files : music/inflight
[Apr 20, 2017 7:59:11 AM] -------------- END log

This is how the cookie crumbles this time!

Cheers
Barber
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SAS~Storebror

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Re: Ki-67 not working
« Reply #20 on: April 20, 2017, 03:23:57 AM »

Thanks barber, that error log matches our observations.
The issue will be fixed by upcoming Engine Mod patch, please stay patient for a little while...

Best regards - Mike
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barber

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Re: Ki-67 not working
« Reply #21 on: April 20, 2017, 03:31:24 AM »

Hi Mike

Thanks for the answer Mike, there is no hurry in these matters!
It is better to take time and get it done once than be in a hurry and do it several times :)

Cheers
Barber
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western0221

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Re: Ki-67 not working
« Reply #22 on: April 20, 2017, 04:03:38 AM »

With big help of SAS~Storebror, new Engine MOD 2.7.3w full package is released here.

https://www.sas1946.com/main/index.php/topic,52489.0.html


It may solve problems reported here.
Thanks barber and other reporters.
I missed this bug was made in my versions.
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barber

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Re: Ki-67 not working
« Reply #23 on: April 20, 2017, 09:10:12 AM »

Hi Western and Mike

I have a pleasent moment to tell you and others that after chancing westerns new Engine MOD 2.7.3w
to WAW, all the troubles with Ki-67,Ki-109 and also Ki-48II are gone.They fly just fine.
Thank you so much for all the trouble you have seen for this!
Does this chance affect something to the smoke and flame effects when starting because it does not
work with these planes? I think not but just asking ;)

Cheers
Barber
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