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Author Topic: Old Ship Packs  (Read 1436 times)

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bergkamp

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Old Ship Packs
« on: April 19, 2017, 10:02:07 AM »

These may be in the pipeline for updating but I was tinkering with a couple of old Ship packs and came across these:

https://www.sas1946.com/main/index.php/topic,24928.0.html (vpmedia's retexture at reply #11 is now dead)

https://www.sas1946.com/main/index.php/topic,19115.0.html (stanislao's link at reply #23 is still live)

Anyways, they both work in 4.12 Ma530 and BAT.

For my BAT install, I deleted ALL of the classfiles that came with the mod (all duplications) and the ships show up fine.

Just thought I would throw it in for anyone interested.

Regards,

Bergkamp
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SAS~Monty27

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Re: Old Ship Packs
« Reply #1 on: April 23, 2017, 02:42:06 AM »

Tried these for Expansion 12 but couldn't get them to work...
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bergkamp

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Re: Old Ship Packs
« Reply #2 on: April 23, 2017, 06:53:34 AM »

Strange goings on. When I tested these the other day, I'm certain they were all there in my test mission. When I look today, I see the transports and the Minkaze DD 1920, Akikaze DD 1921 and Minekaze DD 1943 in my BAT install:




but now I can see the other DD's in FMB viewer but not in mission:







Here is logfile:

Code: [Select]
sample: null
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNYuzuki44DD.<init>(Shipgio.java:305)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '3_Chief' [class:ships.Shipgio$IJNYuzuki44DD]
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNSatsuki44DD.<init>(Shipgio.java:291)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '4_Chief' [class:ships.Shipgio$IJNSatsuki44DD]
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD.<init>(Shipgio.java:179)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '0_Chief' [class:ships.Shipgio$IJNMutsukiDD]
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD.<init>(Shipgio.java:263)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '1_Chief' [class:ships.Shipgio$IJNMinazuki37DD]
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNMutsuki41DD.<init>(Shipgio.java:193)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '2_Chief' [class:ships.Shipgio$IJNMutsuki41DD]
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNUzuki43DD.<init>(Shipgio.java:207)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '5_Chief' [class:ships.Shipgio$IJNUzuki43DD]
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNFumitsuki43DD.<init>(Shipgio.java:235)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '6_Chief' [class:ships.Shipgio$IJNFumitsuki43DD]
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNMochizuki43DD.<init>(Shipgio.java:249)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '7_Chief' [class:ships.Shipgio$IJNMochizuki43DD]
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNSatsuki43DD.<init>(Shipgio.java:277)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '8_Chief' [class:ships.Shipgio$IJNSatsuki43DD]
Ship creation failure:
null
java.lang.NullPointerException
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2959)
at com.maddox.il2.objects.ships.Shipgio$IJNUzuki44DD.<init>(Shipgio.java:221)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
at com.maddox.il2.game.Mission._load(Mission.java:845)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Can't create chief '9_Chief' [class:ships.Shipgio$IJNUzuki44DD]
1>mp_dotrange FRIENDLY DOT 14.0 COLOR 10.0 RANGE 10.0 TYPE 7.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 14.0 COLOR 10.0 RANGE 10.0 TYPE 7.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: Single/test1.mis is Playing
warning: no files : music/inflight
Month = 0 , Hour = 12
Temperature -     0m = 31.0 .
Temperature -  1000m = 24.51001 .
Temperature -  2000m = 18.019989 .
Temperature -  3000m = 11.529999 .
Temperature -  4000m = 5.0400085 .
Temperature -  5000m = -1.4500122 .
Temperature -  6000m = -7.9400024 .
Temperature -  7000m = -14.429993 .
Temperature -  8000m = -20.919998 .
Temperature -  9000m = -27.410004 .
Temperature - 10000m = -33.899994 .
Temperature - 11000m = -40.39 .
Temperature - 12000m = -46.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 89,  Vert 13068,  Ind 31473
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
No Name for Mission
No Short for Mission
No Description for Mission
1>mp_dotrange FRIENDLY DOT 14.000 COLOR 10.000 RANGE 10.000 TYPE 7.000 ID 6.000 NAME 6.000
Friendly Dot Ranges:
  DOT 14.0 km
  COLOR 10.0 km
  TYPE 7.0 km
  NAME 6.0 km
  ID 6.0 km
  RANGE 10.0 km
  ALTICON 0.1 km
  ALTCOLOR None
  ALTSYMBOL +
1>mp_dotrange FOE DOT 14.000 COLOR 10.000 RANGE 10.000 TYPE 7.000 ID 6.000 NAME 0.005
Foe Dot Ranges:
  DOT 14.0 km
  COLOR 10.0 km
  TYPE 7.0 km
  NAME 0.0050 km
  ID 6.0 km
  RANGE 10.0 km
  ALTICON 0.1 km
  ALTCOLOR None
  ALTSYMBOL +
1>timeout 60000 file il2stab.rcu
[Apr 23, 2017 12:45:16 PM] -------------- END log session -------------

Apologies if I've wasted your time, but I've not had time today to look deeper into what is going on.

Bergkamp
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SAS~Monty27

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Re: Old Ship Packs
« Reply #3 on: April 23, 2017, 07:01:32 AM »

No waste mate, these are just a bit long in the tooth and rely on old classfiels.  B.A.T. is bigger than ever and there is less room for compromise with out-of-date stuff no matter how good.  We knew a squeeze was coming and we have to very careful at the moment.  In any case we have some very large fleets together at the moment, I don't think we are mossing too much of the older stuff.
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bergkamp

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Re: Old Ship Packs
« Reply #4 on: April 26, 2017, 02:49:51 AM »

Thanks, Vp. I had these running over a clean BAT install, so I don't think there is much I can do about the smoke effect. As Monty said, these are a bit long in the tooth and as I only posted as a suggestion for inclusion in future, that won't be happening so I'm not pushing it.

For fun, I will try them out in your modpack.

Cheers,

Bergkamp
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