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Author Topic: F-100 Super Sabre version 2.4 - 20181002  (Read 20833 times)

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4S_Vega

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Re: F-100 Super Sabre version 2.0a - 20170530
« Reply #12 on: May 30, 2017, 06:50:00 AM »

At first post version 2.0a, with western codes for refuel
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Mopat

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Re: F-100 Super Sabre version 2.0a - 20170530
« Reply #13 on: June 05, 2017, 02:23:01 PM »

You are true, Phantom II!
This pack needs DreamK's Hydrostatic Fuse mod to get full weapons list. Without it, i have only some Sidewinder and drop tank loadout, with it we got an endless loadout list.
So i think need to mention DreamK's Hydrostatic Fuse mod in first side between dependencies.
Otherwise, like the new loadouts. So many variations with fuses, arming methods...
THX :)
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BaronFel181

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Re: F-100 Super Sabre version 2.0a - 20170530
« Reply #14 on: June 06, 2017, 02:24:33 AM »

Thanks for the great update! However, I have noticed that the newly added AIM-9E missiles don't quite align to their pylons. It's a minor issue. Just wondering if anyone else has noticed or if it's some mistake with my install.
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Mopat

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Re: F-100 Super Sabre version 2.0a - 20170530
« Reply #15 on: June 10, 2017, 12:56:32 AM »

Good morning to all!
As some of us mentioned before, this plane needs the barometric/hydrostatic fuse pack to got the full weapons list.
But when this pack is installed, i got noCompassHeading bug with logout. I have 4.12.2 5.3 modact game. Ant the 4.12.2 fuse pack version. Anybody else noticed this?
(Or maybe, not only fuses but WW2 us ordenance pack also needed?)
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Koty

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Re: F-100 Super Sabre version 2.0a - 20170530
« Reply #16 on: June 10, 2017, 02:16:10 AM »

Look into the MiG-21 thread, the solution should be the same.
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

4S_Vega

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Re: F-100 Super Sabre version 2.0a - 20170530
« Reply #17 on: June 10, 2017, 06:12:02 AM »

I think is better to install also WW2 ordnance pack for fuzes
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4S_Vega

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Re: F-100 Super Sabre version 2.1 - 20170713
« Reply #18 on: July 13, 2017, 12:16:38 PM »

at first post version 2.1 with important FM modifications
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urmel

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Re: F-100 Super Sabre version 2.1 - 20170713
« Reply #19 on: July 13, 2017, 01:05:40 PM »

Thanks 4S_Vega!
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trent

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Re: F-100 Super Sabre version 2.1 - 20170713
« Reply #20 on: July 19, 2017, 11:12:10 AM »


Thank you very much for this great aircraft!  :)
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VandelayOfficial

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Re: F-100 Super Sabre version 2.1 - 20170713
« Reply #21 on: September 05, 2017, 04:57:40 PM »

Agh, I get a 60% CTD with this and the MiG-19. I've gone through all the steps, and I don't know what it could be now.  :(

Code: [Select]
[11:14:18 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[11:14:18 PM] at java.lang.Class.forName0(Native Method)
[11:14:18 PM] at java.lang.Class.forName(Unknown Source)
[11:14:18 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[11:14:18 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[11:14:18 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[11:14:18 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[11:14:18 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[11:14:18 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[11:14:18 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:14:18 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:14:18 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:14:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:14:18 PM] Main begin: PlMisAir: class ' ' not found
[11:14:18 PM] java.lang.RuntimeException: PlMisAir: class ' ' not found
[11:14:18 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[11:14:18 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[11:14:18 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[11:14:18 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[11:14:18 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:14:18 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:14:18 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:14:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 5, 2017 11:14:18 PM] -------------- END log session -------------
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4S_Vega

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Re: F-100 Super Sabre version 2.2 - 20171016
« Reply #22 on: October 16, 2017, 02:21:38 PM »

At first post update 2.2 with direct link for easy BAT installation
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taskf53

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Re: F-100 Super Sabre version 2.2 - 20171016
« Reply #23 on: October 17, 2017, 02:49:40 AM »

Hello.

412.2 MA 5.3
When i fire the AGM12 or 12B the missile dont move and when i return i found it at the same place.

No issues with AGM12 with F105 A6 or A7.
No issues with the old F100 22 03 2015.

Best regards. :)



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