Hello guys, there is a further update now in the first post for you to try out.
Continuing WIP 3rd December 2017 additions to this update:
Please remove previous version as there have been numerous changes to this update.
If you add the mod to your BAT WAW install you will need to name the folder 000_PS_Lysander_1 otherwise the new weapon options will not be available.With this update I have added various fuel tanks certain versions of the Lysander used, 90 Gallon and a smaller version for the target towing aircraft that I made 75 Gallon as I had no information regarding the exact amount.

The smaller tank is a clone of the larger but slightly altered and with some alterations to the attachment parts so uses the same template, all use the LysanderArms texture in the Arms folder.
Added the fixture that would be used for target towing but the aircraft cannot perform that role it is there for visual appeal if you choose a TT skin.

In reality the large tank was fixed on the Special Duties aircraft but because of game limitations both tanks here are a drop tank, one option allows just the rack for the 90 Gallon version.
Both tanks are coloured to match the default scheme but options and colours will be altered for specific aircraft types when available.
A template is included if you wish to colour them yourself.
The tail wheel now sits correctly following a change of orientation of the CF_D0 to aid the canopy movement, it no longer sits to one side.
Front and rear canopies are operable by the player and start in the open position, you can control them from both positions but all will open and close.
For AI, the canopies close following take off, however, the gunner cockpit does not yet slide back if the aircraft is attacked, I will most likely have to re-build that area for it to operate as is usual in game but for now it is as it is. If you occupy the rear cockpit of a AI controlled aircraft you will not be able to open it although you can use the gun, so for player use open up the canopy before selecting AI for the aircraft.
The front windows are in sections to allow the upward movement, however, from the external view the parts are not quite where they should be to stop the upper section appearing out side the aircraft fuselage when in the lowered position, from inside I was able to close them up closer as from the cockpit view you cannot see the lower fuselage with the usual FOV, smoke and mirrors my style.
The real aircraft had the side windows in three sections with a hinge between each, the window would articulate into the fuselage as it was moved down following a track on either side as far as I can see from photographs and I tried to emulate this as best as I could.
There is a option in gmax for animating, however, I do not know if that would work in Il-2, it is used by those making models for FSX but the SDK was intended for that simulator, with that option it might be possible to move the window vertical while at the same time rotating it gradually to move the window panels into place, an experiment for anothe time.
I owe a special thank you once again to Dreamk for trying to explain to me the process of canopy animation for Il-2, sadly I do not think I quite grasped exactly his explanations as thoroughly as I should.
To do list:
All parts require lods.
Marking overlay meshes need making for the aircraft.
Add slots for Mk.II and III aircraft and alterations where necessary.
Wishing you all the very best, Pete.
