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Author Topic: T-6 Texan Redux  (Read 30471 times)

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Edlor

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T-6 Texan Redux
« on: June 09, 2017, 02:16:24 AM »

T-6 Texan Redux



[ T-6 Texan With it's own slot.

     
       https://www.mediafire.com/file/oh7yu6y1gnynwy8/Revised_T-6_Texan.rar/file
       
       Revisions made in this package include new class files which should allow this to work in all
       game versions from 4.09 to 4.13
       The landing gear now has the proper stance and the windscreen also has the more era               
       appropiate frames added.
       The nose over issue on start up has been dealt with as well.
       I've also added the new skins folder with all skins transfered into it.
 
Update 2

Thanks again to CWatson the Texan now has some teeth.

Included in this update are a .30 cal cowl mounted MG , 2 x 100 lb and 2 x 250 lb bomb loadouts. Also included is a new engine sound more suited to the R1340 as well as a new batch of skins in both 1024 and 2048 format.

To use this simply swap this version with the previous Texan version.


https://www.mediafire.com/file/f24md1wsdshxv91/Texan_Armed_Version.rar/file

Optional Fix

Optional propellor blur fix for the windmilling like blur as noted by Cwatson in some earlier versions of game. Thanks again CW ;)


https://www.mediafire.com/file/augi9la1hb51tv5/Texan_Prop_Blur_Fix.rar/file

To use simply extract these files to your \North American Texan\3DO\Plane\Texan-AT6 folder. Be sure to back up your original files first if you choose to reuse them.


Update 3 New Update Thanks again to CWatson the Texan now has a couple of additional loadouts in the way of two pods with two .30 mg's with 275 rds each and two pods with one .50 mg with 500 rds for each. There has also been an WWII era antenna mast installed.


https://www.mediafire.com/file/dglqu7juhv2852p/North_American_Texan_04_07_17.rar/file


Cheers,

Edlor

New readme

Code: [Select]
***********
* AIR.INI *
***********

Texan_AT6      [/size]air.Texan_AT6    1      NOINFO  usa01          DESERT


***********************
* PLANE_RU.PROPERTIES *
***********************

Texan_AT6      North American Texan, 1938



*************************
* WEAPONS_RU.PROPERTIES *
*************************

#####################################################################
# Texan_AT6
#####################################################################
Texan_AT6.default                   Default
Texan_AT6.2x100lb_bombs             2x100lb bombs
Texan_AT6.2x250lb_bombs             2x250lb bombs
Texan_AT6.none                      Empty



****************
* SKINS FOLDER *
****************
Texan_AT6

Credits:

Edlor- All new 3D and skin pack
Ton414- Texan Classes, Flight Model
Beo and CY6- Original Texan work
Bombsaway- Testing
CWatson- Revised Classes, landing gear pivot correction


* If you contributed to this mod and are not listed please contact Edlor and it will be corrected.











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Ranwers

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Re: T-6 Texan Redux
« Reply #1 on: June 09, 2017, 02:31:13 AM »

Finally correct Texan

TNX !
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BlackAce7727

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Re: T-6 Texan Redux
« Reply #2 on: June 09, 2017, 02:41:48 AM »

YES!!!! YES!!!!! I've wanted to skin a real Harvard for ages!
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Griffon_301

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Re: T-6 Texan Redux
« Reply #3 on: June 09, 2017, 04:04:05 AM »

Wowwweee great!!! Thank you veryyyy much!
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nadvgia

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Re: T-6 Texan Redux
« Reply #4 on: June 09, 2017, 07:13:40 AM »

Bravo!  :D :P ;D
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Edlor

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Re: T-6 Texan Redux
« Reply #5 on: June 09, 2017, 09:37:18 AM »

Thanks everyone and you're very welcome  :)

 Glad you like and it is nice to finally have a correct Texan in game as Ranwers stated. ;)

Cheers and thanks again,

Edlor
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BlackAce7727

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Re: T-6 Texan Redux
« Reply #6 on: June 09, 2017, 09:39:02 AM »

Gives me an idea for a skin.....

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Edlor

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Re: T-6 Texan Redux
« Reply #7 on: June 09, 2017, 09:46:28 AM »

That would be different to say the least BA.  :D :D  ;)
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kirk1965

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Re: T-6 Texan Redux
« Reply #8 on: June 09, 2017, 09:55:06 AM »

Beautifull Skin Mr BlackAce7727! Special. :)
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Gaston

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Re: T-6 Texan Redux
« Reply #9 on: June 09, 2017, 10:43:57 AM »

Thanks ! Finally a correct T-6 !

Tested in CUP (JTW & WAW) : works perfectly !

Tested in BAT (JTW2 & WAW2) : does not appear in arming screen, blue screen once mission is launched.

Logfile (well... end of it...) :

Code: [Select]
[18:37:55] Mission: QuickQMBPro/BAT_Stalingrad(RRR)_S/BAT_Stalingrad(RRR)_Sredscramble00.mis is Playing
[18:38:25] Loading mission QuickQMBPro/Berlin/BerlinRedScramble00.mis...
[18:38:25] Month = 4 , Hour = 12
[18:38:25] Temperature -     0m = 16.0 .
[18:38:25] Temperature -  1000m = 9.51001 .
[18:38:25] Temperature -  2000m = 3.019989 .
[18:38:25] Temperature -  3000m = -3.4700012 .
[18:38:25] Temperature -  4000m = -9.959991 .
[18:38:25] Temperature -  5000m = -16.450012 .
[18:38:25] Temperature -  6000m = -22.940002 .
[18:38:25] Temperature -  7000m = -29.429993 .
[18:38:25] Temperature -  8000m = -35.92 .
[18:38:25] Temperature -  9000m = -42.410004 .
[18:38:25] Temperature - 10000m = -48.899994 .
[18:38:25] Temperature - 11000m = -55.39 .
[18:38:25] Temperature - 12000m = -56.5 .
[18:38:25] Loading map.ini defined airfields:
[18:38:25] Detected Vertex Shaders 3.0.
[18:38:25] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[18:38:25] Vertex texture units: 32
[18:38:25]
[18:38:25] WARNING: ObjectVACache_Clear()
[18:38:25] WARNING: * Buf0 : Obj: 121,  Vert 3246,  Ind 14208
[18:38:25] WARNING: * Buf1 : Obj: 358,  Vert 82504,  Ind 132234
[18:38:25] WARNING: * Buf2 : Obj: 36,  Vert 19460,  Ind 34566
[18:38:31] PBuffer: suitable formats: 6
[18:38:31]
[18:38:31] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[18:38:31] Depth = 24, stencil = 8
[18:38:31] PBuffer: suitable formats: 6
[18:38:31]
[18:38:31] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[18:38:31] Depth = 24, stencil = 8
[18:38:33] Loading vertex/fragment programs: *141174304*
[18:38:33] *** Loading: [vpFogFar2Tex2D]
[18:38:33] *** Loading: [vpFog2Tex2DBlend]
[18:38:33] *** Loading: [vpFogFar4Tex2D]
[18:38:33] *** Loading: [vpFogFar8Tex2D]
[18:38:33] *** Loading: [vpFogNoTex]
[18:38:33] *** Loading: [vpFog4Tex2D]
[18:38:33] *** Loading: [vpFog4Tex2D_UV2]
[18:38:33] *** Loading: [vp4Tex2D]
[18:38:33] *** Loading: [vp6Tex2D]
[18:38:33] *** Loading: [vpTexUVTex2D]
[18:38:33] *** Loading: [vpWaterGrid_NV]
[18:38:33] *** Loading: [vpWaterSunLight_NV]
[18:38:33] *** Loading: [vpWaterSunLight_ATI]
[18:38:33] *** Loading: [vpWaterSunLight_FP]
[18:38:33] *** Loading: [vpTreeSprite]
[18:38:33] *** Loading: [vpTreeTrunk]
[18:38:33] *** Loading: [vpVAObjectsN]
[18:38:33] *** Loading: [vpVAObjectsL0]
[18:38:33] *** Loading: [vpSprites]
[18:38:33] *** Loading: [vpSimpleGL]
[18:38:33] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[18:38:33] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[18:38:33] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCoastBump] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCaustic] -> NV3X Optimized!
[18:38:33] *** Loading: [fpSprites] -> NV3X Optimized!
[18:38:33] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[18:38:33] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[18:38:33] *** Loading: [fpSimpleGL]
[18:38:33] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[18:38:33] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[18:38:33] *** Loading: [fpRiverCoastAA]
[18:38:33] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[18:38:33] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[18:38:33] *** Loading: [vpWaterDM_CPU]
[18:38:33] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[18:38:33] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[18:38:33] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[18:38:33] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[18:38:33] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[18:38:33] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpWaterLFogDM]
[18:38:33] *** Loading: [fpIceWater] -> NV3X Optimized!
[18:38:33] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[18:38:33] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[18:38:33] *** Loading: [fpNearBlend] -> NV3X Optimized!
[18:38:33] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[18:38:33] *** Loading: [fpFarBlend] -> NV3X Optimized!
[18:38:33] *** Loading: [fpForestPlane] -> NV3X Optimized!
[18:38:33] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[18:38:33] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[18:38:33] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[18:38:34] Load bridges
[18:38:34] Load static objects
[18:38:37] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[18:38:37] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[18:38:43] ##### House without collision (3do/Buildings/Reichstag_center_new/mono.sim)
[18:38:43] ##### House without collision (3do/Buildings/Reichstag_left_new/mono.sim)
[18:38:43] ##### House without collision (3do/Buildings/Reichstag_right_new/mono.sim)
[18:38:45] ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[18:38:45] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[18:38:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:38:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[18:38:47] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[18:38:47] WARNING: object '3DO/Plane/Textures/t6cockpit.tga' of class 'TTexture2D' not loaded
[18:38:47] INTERNAL ERROR: Texture required
[18:38:47] WARNING: object '3DO/Plane/S_T6(Multi1)/Cockpit.mat' of class 'TMaterial' not loaded
[18:38:47] INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[18:38:47] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[18:38:47]
[18:38:47] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[18:38:47]
[18:38:47] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[18:38:47] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[18:38:47] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[18:38:47] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3498)
[18:38:47] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2002)
[18:38:47] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:50)
[18:38:47] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
[18:38:47] at com.maddox.il2.objects.air.Texan.<init>(Texan.java:22)
[18:38:47] at com.maddox.il2.objects.air.S_T6.<init>(S_T6.java:27)
[18:38:47] at java.lang.Class.newInstance0(Native Method)
[18:38:47] at java.lang.Class.newInstance(Unknown Source)
[18:38:47] at com.maddox.il2.game.Mission.loadAir(Mission.java:1731)
[18:38:47] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[18:38:47] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[18:38:47] at com.maddox.il2.game.Mission._load(Mission.java:838)
[18:38:47] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[18:38:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[18:38:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:38:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:38:47] at com.maddox.il2.game.Main.exec(Main.java:449)
[18:38:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:38:52] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh2.tga'
[18:38:52] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh3.tga'
[18:38:52] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh3.tga'
[18:39:03] ERROR file: File users/0/Icons not found
[18:39:03] null
[18:39:03] java.lang.NullPointerException
[18:39:03] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3006)
[18:39:03] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2668)
[18:39:03] at com.maddox.il2.game.Mission.doBegin(Mission.java:2727)
[18:39:03] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[18:39:03] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[18:39:03] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[18:39:03] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[18:39:03] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[18:39:03] at com.maddox.rts.Message._send(Message.java:1217)
[18:39:03] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:39:03] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:39:03] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:39:03] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:39:03] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:39:03] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[18:39:03] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[18:39:03] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:39:03] at com.maddox.il2.game.Main.exec(Main.java:449)
[18:39:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:39:03] Mission: QuickQMBPro/Berlin/BerlinRedScramble00.mis is Playing
[18:39:09] ObjState.finalize: Object of com.maddox.il2.objects.air.S_T6 NOT destroyed
[18:39:11] SectFile save failed: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[18:39:11] java.io.FileNotFoundException: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[18:39:11] at java.io.FileOutputStream.open(Native Method)
[18:39:11] at java.io.FileOutputStream.<init>(Unknown Source)
[18:39:11] at java.io.FileOutputStream.<init>(Unknown Source)
[18:39:11] at java.io.FileWriter.<init>(Unknown Source)
[18:39:11] at com.maddox.rts.SectFile.saveFile(SectFile.java:396)
[18:39:11] at com.maddox.il2.gui.GUIQuickSave.execute(GUIQuickSave.java:33)
[18:39:11] at com.maddox.il2.gui.GUIQuick.save(GUIQuick.java:2586)
[18:39:11] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:168)
[18:39:11] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[18:39:11] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[18:39:11] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[18:39:11] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[18:39:11] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[18:39:11] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[18:39:11] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[18:39:11] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[18:39:11] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[18:39:11] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[18:39:11] at com.maddox.rts.Message._send(Message.java:1217)
[18:39:11] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:39:11] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[18:39:11] at com.maddox.rts.Message.sendTo(Message.java:1128)
[18:39:11] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:39:11] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:39:11] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:39:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:39:11] at com.maddox.il2.game.Main.exec(Main.java:449)
[18:39:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9 juin 17 18:39:14] -------------- END log session -------------

What's wrong with it ?
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taskf53

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Re: T-6 Texan Redux
« Reply #10 on: June 09, 2017, 11:10:23 AM »


Quote
does not appear in arming screen, blue screen once mission is launched.

4.12.2 MA 5.3 Same as Gaston.

AT-6_Texan_Trainer from F.M. work with no problem.

Thank you very much.
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Edlor

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Re: T-6 Texan Redux
« Reply #11 on: June 09, 2017, 01:38:36 PM »

See first post for fix guys. ;)

Cheers,

Edlor
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