Thanks ! Finally a correct T-6 !
Tested in CUP (JTW & WAW) : works perfectly !
Tested in BAT (JTW2 & WAW2) : does not appear in arming screen, blue screen once mission is launched.
Logfile (well... end of it...) :
[18:37:55] Mission: QuickQMBPro/BAT_Stalingrad(RRR)_S/BAT_Stalingrad(RRR)_Sredscramble00.mis is Playing
[18:38:25] Loading mission QuickQMBPro/Berlin/BerlinRedScramble00.mis...
[18:38:25] Month = 4 , Hour = 12
[18:38:25] Temperature - 0m = 16.0 .
[18:38:25] Temperature - 1000m = 9.51001 .
[18:38:25] Temperature - 2000m = 3.019989 .
[18:38:25] Temperature - 3000m = -3.4700012 .
[18:38:25] Temperature - 4000m = -9.959991 .
[18:38:25] Temperature - 5000m = -16.450012 .
[18:38:25] Temperature - 6000m = -22.940002 .
[18:38:25] Temperature - 7000m = -29.429993 .
[18:38:25] Temperature - 8000m = -35.92 .
[18:38:25] Temperature - 9000m = -42.410004 .
[18:38:25] Temperature - 10000m = -48.899994 .
[18:38:25] Temperature - 11000m = -55.39 .
[18:38:25] Temperature - 12000m = -56.5 .
[18:38:25] Loading map.ini defined airfields:
[18:38:25] Detected Vertex Shaders 3.0.
[18:38:25] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[18:38:25] Vertex texture units: 32
[18:38:25]
[18:38:25] WARNING: ObjectVACache_Clear()
[18:38:25] WARNING: * Buf0 : Obj: 121, Vert 3246, Ind 14208
[18:38:25] WARNING: * Buf1 : Obj: 358, Vert 82504, Ind 132234
[18:38:25] WARNING: * Buf2 : Obj: 36, Vert 19460, Ind 34566
[18:38:31] PBuffer: suitable formats: 6
[18:38:31]
[18:38:31] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[18:38:31] Depth = 24, stencil = 8
[18:38:31] PBuffer: suitable formats: 6
[18:38:31]
[18:38:31] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[18:38:31] Depth = 24, stencil = 8
[18:38:33] Loading vertex/fragment programs: *141174304*
[18:38:33] *** Loading: [vpFogFar2Tex2D]
[18:38:33] *** Loading: [vpFog2Tex2DBlend]
[18:38:33] *** Loading: [vpFogFar4Tex2D]
[18:38:33] *** Loading: [vpFogFar8Tex2D]
[18:38:33] *** Loading: [vpFogNoTex]
[18:38:33] *** Loading: [vpFog4Tex2D]
[18:38:33] *** Loading: [vpFog4Tex2D_UV2]
[18:38:33] *** Loading: [vp4Tex2D]
[18:38:33] *** Loading: [vp6Tex2D]
[18:38:33] *** Loading: [vpTexUVTex2D]
[18:38:33] *** Loading: [vpWaterGrid_NV]
[18:38:33] *** Loading: [vpWaterSunLight_NV]
[18:38:33] *** Loading: [vpWaterSunLight_ATI]
[18:38:33] *** Loading: [vpWaterSunLight_FP]
[18:38:33] *** Loading: [vpTreeSprite]
[18:38:33] *** Loading: [vpTreeTrunk]
[18:38:33] *** Loading: [vpVAObjectsN]
[18:38:33] *** Loading: [vpVAObjectsL0]
[18:38:33] *** Loading: [vpSprites]
[18:38:33] *** Loading: [vpSimpleGL]
[18:38:33] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[18:38:33] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[18:38:33] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCoastBump] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[18:38:33] *** Loading: [fpCaustic] -> NV3X Optimized!
[18:38:33] *** Loading: [fpSprites] -> NV3X Optimized!
[18:38:33] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[18:38:33] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[18:38:33] *** Loading: [fpSimpleGL]
[18:38:33] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[18:38:33] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[18:38:33] *** Loading: [fpRiverCoastAA]
[18:38:33] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[18:38:33] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[18:38:33] *** Loading: [vpWaterDM_CPU]
[18:38:33] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[18:38:33] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[18:38:33] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[18:38:33] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[18:38:33] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[18:38:33] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[18:38:33] *** Loading: [fpWaterLFogDM]
[18:38:33] *** Loading: [fpIceWater] -> NV3X Optimized!
[18:38:33] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[18:38:33] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[18:38:33] *** Loading: [fpNearBlend] -> NV3X Optimized!
[18:38:33] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[18:38:33] *** Loading: [fpFarBlend] -> NV3X Optimized!
[18:38:33] *** Loading: [fpForestPlane] -> NV3X Optimized!
[18:38:33] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[18:38:33] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[18:38:33] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[18:38:34] Load bridges
[18:38:34] Load static objects
[18:38:37] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[18:38:37] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[18:38:43] ##### House without collision (3do/Buildings/Reichstag_center_new/mono.sim)
[18:38:43] ##### House without collision (3do/Buildings/Reichstag_left_new/mono.sim)
[18:38:43] ##### House without collision (3do/Buildings/Reichstag_right_new/mono.sim)
[18:38:45] ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[18:38:45] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[18:38:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:38:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[18:38:47] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[18:38:47] WARNING: object '3DO/Plane/Textures/t6cockpit.tga' of class 'TTexture2D' not loaded
[18:38:47] INTERNAL ERROR: Texture required
[18:38:47] WARNING: object '3DO/Plane/S_T6(Multi1)/Cockpit.mat' of class 'TMaterial' not loaded
[18:38:47] INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[18:38:47] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[18:38:47]
[18:38:47] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[18:38:47]
[18:38:47] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[18:38:47] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[18:38:47] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[18:38:47] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3498)
[18:38:47] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2002)
[18:38:47] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:50)
[18:38:47] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
[18:38:47] at com.maddox.il2.objects.air.Texan.<init>(Texan.java:22)
[18:38:47] at com.maddox.il2.objects.air.S_T6.<init>(S_T6.java:27)
[18:38:47] at java.lang.Class.newInstance0(Native Method)
[18:38:47] at java.lang.Class.newInstance(Unknown Source)
[18:38:47] at com.maddox.il2.game.Mission.loadAir(Mission.java:1731)
[18:38:47] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[18:38:47] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[18:38:47] at com.maddox.il2.game.Mission._load(Mission.java:838)
[18:38:47] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[18:38:47] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[18:38:47] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:38:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:38:47] at com.maddox.il2.game.Main.exec(Main.java:449)
[18:38:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:38:52] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh2.tga'
[18:38:52] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh3.tga'
[18:38:52] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh3.tga'
[18:39:03] ERROR file: File users/0/Icons not found
[18:39:03] null
[18:39:03] java.lang.NullPointerException
[18:39:03] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3006)
[18:39:03] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2668)
[18:39:03] at com.maddox.il2.game.Mission.doBegin(Mission.java:2727)
[18:39:03] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[18:39:03] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[18:39:03] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[18:39:03] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[18:39:03] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[18:39:03] at com.maddox.rts.Message._send(Message.java:1217)
[18:39:03] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:39:03] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:39:03] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:39:03] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:39:03] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:39:03] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[18:39:03] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[18:39:03] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:39:03] at com.maddox.il2.game.Main.exec(Main.java:449)
[18:39:03] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:39:03] Mission: QuickQMBPro/Berlin/BerlinRedScramble00.mis is Playing
[18:39:09] ObjState.finalize: Object of com.maddox.il2.objects.air.S_T6 NOT destroyed
[18:39:11] SectFile save failed: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[18:39:11] java.io.FileNotFoundException: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[18:39:11] at java.io.FileOutputStream.open(Native Method)
[18:39:11] at java.io.FileOutputStream.<init>(Unknown Source)
[18:39:11] at java.io.FileOutputStream.<init>(Unknown Source)
[18:39:11] at java.io.FileWriter.<init>(Unknown Source)
[18:39:11] at com.maddox.rts.SectFile.saveFile(SectFile.java:396)
[18:39:11] at com.maddox.il2.gui.GUIQuickSave.execute(GUIQuickSave.java:33)
[18:39:11] at com.maddox.il2.gui.GUIQuick.save(GUIQuick.java:2586)
[18:39:11] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:168)
[18:39:11] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[18:39:11] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[18:39:11] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[18:39:11] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[18:39:11] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[18:39:11] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[18:39:11] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[18:39:11] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[18:39:11] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[18:39:11] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[18:39:11] at com.maddox.rts.Message._send(Message.java:1217)
[18:39:11] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:39:11] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[18:39:11] at com.maddox.rts.Message.sendTo(Message.java:1128)
[18:39:11] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:39:11] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:39:11] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:39:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:39:11] at com.maddox.il2.game.Main.exec(Main.java:449)
[18:39:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9 juin 17 18:39:14] -------------- END log session -------------
What's wrong with it ?