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Author Topic: Grand Canyon 2.03  (Read 38843 times)

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Dinosbacsi

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Redweasel

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Re: Grand Canyon 2.03
« Reply #61 on: March 04, 2011, 02:43:07 PM »

aaahh, thank you!  :)
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Dinosbacsi

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Re: Grand Canyon 2.03
« Reply #62 on: March 04, 2011, 02:49:29 PM »

Your welcome :3
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Mission_bug

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Re: Grand Canyon 2.03
« Reply #63 on: March 06, 2011, 04:42:38 PM »

Gorgeous Viking, thank you very much. 8)






Wishing you all the very best, Pete. ;D
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SAS~Tom2

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Re: Grand Canyon 2.03
« Reply #64 on: April 09, 2011, 12:42:15 PM »

For some time for unknown reasons I have the following problem with this map:
Smaller or bigger water holes in the rocks at the Colorado river.
I have tried some tricks but still have the issue:




Thanks for tips in advance!
A kick ass map.

 :)
Tom
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hammer2787

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Re: Grand Canyon 2.03
« Reply #65 on: June 21, 2011, 10:03:17 AM »

the quick mission said Data Corrupt 1 what should i do?
 
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SAS~Tom2

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Re: Grand Canyon 2.03
« Reply #66 on: June 21, 2011, 11:08:52 AM »

You sometimes need to have a new dedicated "Quick mission" set or mission for your install.
I used to have Quicks for earlier installs, but for my latest Histomod version I needed to go to FMB (in my Quick interface) and edit a custom made, which I did after Uufflakke's instruction.

Uufflakke posted a template to make Quick missions for all maps somewhere...

https://www.sas1946.com/main/index.php/topic,14507.0.html

Once you understood this easy tuto you can add your own missions.
I still run some 4.09m modded games and in those I always add the RedNone and BlueNone missions in the
Quicks and the Missions\Quick folders.

Also the QMBMaps.ini is identical in both folders in my 4.09m installs.

With 4.01m modded installs, the structure is a bit different. When I want to place new Quick in there, I
first put an empty folder with the map's name in the IL-2 Sturmovik 1946\Missions\Quick folder and then enter the new Quicks in there..of course only if the install contains that map. Map names are always the firstpart of the load.ini...see Uufflakke's tuto above.

Good Luck
Tom
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hammer2787

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Re: Grand Canyon 2.03
« Reply #67 on: June 21, 2011, 11:45:29 AM »

Thanks Tom I'll give it a go.
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Hangman

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Re: Grand Canyon 2.03
« Reply #68 on: June 23, 2011, 01:34:08 AM »

How I get this work in DBW this map doesn't appear either FMB maps list or in QMB maps list.

I am pretty sure that I make installation correct.

In UP 2.01 this works really nice.

Amazing map. THANKS!
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perawaspop

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Re: Grand Canyon 2.03
« Reply #69 on: December 27, 2012, 09:11:19 AM »

I get "No map in mission file" when trying to play this map in Full mission builder.Why??? I've already installed LAL_Hangar mod...  T_T
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SAS~Tom2

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Re: Grand Canyon 2.03
« Reply #70 on: December 27, 2012, 09:46:47 AM »

What modpack? ALso..maybe you forgot to add the all.ini line?

Maybe try this one, it is more up to date and has IMHO optimized textures.
Viking himself said he is glad this map is still used and IMHO his and Uufflakke's work is nicely assembled together here. I tried to add a few parts..

Page 2 is my version. Choose what you like and try, the Uufflakke waterfalls rule!

https://www.sas1946.com/main/index.php/topic,24668.0.html

Sorry, not much of a help here regarding objects that might miss. That's why it is important to know the game version.
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SAS~Tom2

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Re: Grand Canyon 2.03
« Reply #71 on: December 27, 2012, 10:10:30 AM »

PS: Here another tip for maps, if it is an object issue, you need advanced help. :)
 ;D

IIRC shift plus tab gives you an error message , usually the lowest lines get the clue. ;)

https://www.sas1946.com/main/index.php/topic,30697.msg324481.html#msg324481
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