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Author Topic: A-6 Intruder by Ranwers - V1.2 20181009  (Read 53268 times)

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KG3_V

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #132 on: July 03, 2018, 01:25:27 PM »

Sandy Low Lead. This is Cole 5 0 5
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Trainer

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #133 on: August 13, 2018, 11:52:28 AM »

"TO RUN THIS MOD YOU NEED:"- from pg 1, 8/7/17. Does one need to d/l these mods after installing Pathfinder 3.3?
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PhantomII

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #134 on: August 13, 2018, 01:31:39 PM »

Hi Trainer, No you don't need to download anything else.Everything is already included.
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4S_Vega

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Re: A-6 Intruder by Ranwers - V1.2 20181009
« Reply #135 on: October 09, 2018, 02:56:03 PM »

Version 1.2 at first post
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DU30

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Re: A-6 Intruder by Ranwers - V1.2 20181009
« Reply #136 on: October 09, 2018, 09:00:33 PM »

Thank you for all of this updates
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Koty

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Re: A-6 Intruder by Ranwers - V1.2 20181009
« Reply #137 on: November 29, 2018, 02:23:00 PM »

So, I have lately been extensively trying out the A-6, it's an absolute joy to fly. Maybe a bit awkward in handling, but so is 99% of the jets in the game anyways... almost as if there is only so much we can do without going all out with external FM, it seems :))

Jokes aside, I noticed one thing - the relative fuel consumption seems extremely low. Tried doing some longer-ranged low-level strike missions into Viet Nam, and although it should be well within the combat radius without external tanks and with full bomb load (which currently is lacking 2 out of the 30 MK82's ;) ), after the full run of the mission (300 km radius), the needle was still stuck at 70% (isn't coded to go beyond that), meaning the engine ate less than 30 % of the fuel. Since the combat range is 600 km (without loiter over target but with 20~ minute loiter/reserve upon return), one would expect more fuel to be burned, let's say, 40% after returning to the carrier. Which would be 40% per 600 km route. Double that for a route to target and back - 80%. Giving you a 20% fuel reserve.

Tried at half fuel to see how much it really consumes - turns out the fuel consumption now is about half of the real plane.


Quote
TFR alert when plane is too low;
If TFR stands for terrain following radar, then I have to disappoint you. TFR looks in front of the plane, warning you for example that there is a mountain in front of you. Also, if you want to include a low-altitude warning, could you allow us to set the warning altitude manually or even turn it off? ;) I prefer flying well below 100 m.
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western0221

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Re: A-6 Intruder by Ranwers - V1.2 20181009
« Reply #138 on: January 28, 2019, 04:38:29 PM »

This pack's KA-6D Default skin is borrowed A-6A's texture instead of native KA-6D paint.


Today, MADMICK71 provides excellent native KA-6D skins here !
https://www.sas1946.com/main/index.php/topic,60525.0.html

So, I convert his VA176 KA-6D skin as Default skin.
https://www.mediafire.com/file/ecx3i1od5e5mc24/KA6D_NativeDefaultSkin_ByMADMICK71_20190129.7z/file

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Seb

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Re: A-6 Intruder by Ranwers - V1.2 20181009
« Reply #139 on: July 23, 2019, 06:24:18 AM »

Hey
I have a question, are there any plans to reinforce the EA-6 Prowler with AGM-88 missiles?
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Koty

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Re: A-6 Intruder by Ranwers - V1.2 20181009
« Reply #140 on: July 24, 2019, 07:45:34 AM »

Well... here we go...

first we need a working, standardised system for (ground) radars

second we need objects that make use of this system

third we need a fully compatible radar detection (RWR) - there are several categories that a radar has - band-width (frequency band
- marked with letter), power (Hi/Lo - Hi is used for weapon guidance), mode (scan/pulse vs. constant illumination) and finally a specific threat (whether it is a shilka, S-75's radar,...); specific equipment can detect only some of these categories.

For example early american RWR will tell you what bandwidth, power and mode the target is (and what direction, obviously), but not what type it is; soviet SPO-10 will tell you just the direction, mode and power (technically this is not an intentional feature; a high power radar will light up all the direction indicators as the RWR gets oversaturated - and thus you lose target direction) - but it won't even tell you the bandwidth.


fourth we can start tinkering with early anti-radiation missiles, which require at least a bandwidth and mode to be modelled (AGM-45, AGM-68, early soviet anti-radiation missiles)

and only then can we do something like HARM, which can acually not only be guided onto a specific threat, but also has an inertial guidance back up in case target goes silent.



Then of course there's jamming and all that jazz.
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M0SCA

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Re: A-6 Intruder by Ranwers - V1.2 20181009
« Reply #141 on: June 26, 2020, 06:21:52 AM »

CTD at 60%

Code: [Select]
[12:14:20 PM] Spawn.get( com.maddox.il2.objects. ): com/maddox/il2/objects/
[12:14:20 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[12:14:20 PM] at java.lang.Class.forName0(Native Method)
[12:14:20 PM] at java.lang.Class.forName(Unknown Source)
[12:14:20 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:14:20 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:14:20 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:14:20 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:14:20 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:14:20 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:14:20 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:14:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:15:26 PM] com/maddox/il2/objects/
[12:15:26 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[12:15:26 PM] at java.lang.Class.forName0(Native Method)
[12:15:26 PM] at java.lang.Class.forName(Unknown Source)
[12:15:26 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[12:15:26 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[12:15:26 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:15:26 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:15:26 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:15:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:15:26 PM] Main begin: PlMisAir: class '' not found
[12:15:26 PM] java.lang.RuntimeException: PlMisAir: class '' not found
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[12:15:26 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:15:26 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:15:26 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:15:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 26, 2020 12:15:26 PM] -------------- END log session -------------
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M0SCA

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Re: A-6 Intruder by Ranwers - V1.2 20181009
« Reply #142 on: June 26, 2020, 10:58:13 AM »

CTD at 60%

Code: [Select]
[12:14:20 PM] Spawn.get( com.maddox.il2.objects. ): com/maddox/il2/objects/
[12:14:20 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[12:14:20 PM] at java.lang.Class.forName0(Native Method)
[12:14:20 PM] at java.lang.Class.forName(Unknown Source)
[12:14:20 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:14:20 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:14:20 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:14:20 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:14:20 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:14:20 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:14:20 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:14:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:15:26 PM] com/maddox/il2/objects/
[12:15:26 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[12:15:26 PM] at java.lang.Class.forName0(Native Method)
[12:15:26 PM] at java.lang.Class.forName(Unknown Source)
[12:15:26 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[12:15:26 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[12:15:26 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:15:26 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:15:26 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:15:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:15:26 PM] Main begin: PlMisAir: class '' not found
[12:15:26 PM] java.lang.RuntimeException: PlMisAir: class '' not found
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[12:15:26 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:15:26 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:15:26 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:15:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 26, 2020 12:15:26 PM] -------------- END log session -------------
solved  :-[
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Koty

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Re: A-6 Intruder by Ranwers - V1.2 20181009
« Reply #143 on: November 03, 2020, 12:22:20 PM »

Electronic warfare patch:
https://www.mediafire.com/file/xuunhl9wroeeery/EA-6B.rar/file

Allows the EA-6B to conduct jamming of enemy radars.
Just drop the 2 class files into the mod folder.

It is designed to work with S-75M mod here:
https://www.sas1946.com/main/index.php/topic,60374.0.html

How to jam properly - fly around in circles in order to blind enemy search radar:
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