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Author Topic: Grass sides  (Read 3818 times)

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Greif11

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Grass sides
« on: October 01, 2017, 10:07:07 PM »

That is just multipurpose grass sides for objects, airfields etc.

https://www.mediafire.com/file/164o6d5gtm8pj41/Grass.7z

Important! in file add to static.ini mistake must be
Quote
[buildings.House$GrassPlateA1]
Title       GrassPlateA1
MeshLive    3do/GrassPlates/mono_1.sim
MeshDead    
AddHeightLive   0.02
AlignToLand    1
Body       RockMiddle
Panzer       0.12

[buildings.House$GrassPlateA2]
Title       GrassPlateA2
MeshLive    3do/GrassPlates/mono_2.sim
MeshDead    
AddHeightLive   0.02
AlignToLand    1
Body       RockMiddle
Panzer       0.12

[buildings.House$GrassPlateB1]
Title       GrassPlateB1
MeshLive    3do/GrassPlates/mono_3.sim
MeshDead    
AddHeightLive   0.02
AlignToLand    1
Body       RockMiddle
Panzer       0.12

[buildings.House$GrassPlateB2]
Title       GrassPlateB2
MeshLive    3do/GrassPlates/mono_4.sim
MeshDead    
AddHeightLive   0.02
AlignToLand    1
Body       RockMiddle
Panzer       0.12

[buildings.House$GrassPlateC1]
Title       GrassPlateC1
MeshLive    3do/GrassPlates/mono_5.sim
MeshDead    
AddHeightLive   0.02
AlignToLand    1
Body       RockMiddle
Panzer       0.12

[buildings.House$GrassPlateC2]
Title       GrassPlateC2
MeshLive    3do/GrassPlates/mono_6.sim
MeshDead    
AddHeightLive   0.02
AlignToLand    1
Body       RockMiddle
Panzer       0.12

[buildings.House$GrassPlateD1]
Title       GrassPlateD1
MeshLive    3do/GrassPlates/mono_7.sim
MeshDead    
AddHeightLive   0.02
AlignToLand    1
Body       RockMiddle
Panzer       0.12

[buildings.House$GrassPlateD2]
Title       GrassPlateD2
MeshLive    3do/GrassPlates/mono_8.sim
MeshDead    
AddHeightLive   0.02
AlignToLand    1
Body       RockMiddle
Panzer       0.12






I think about crops and harvests but here needs some box like mesh




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BRGDS Andrew

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Re: Grass sides
« Reply #1 on: October 02, 2017, 02:49:32 AM »

Andrew became an environmentalist. He is passionate about greenery!  8)
We're not gonna complain about that!
Thank you very much !  ;)
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Greif11

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Re: Grass sides
« Reply #2 on: October 05, 2017, 10:57:37 PM »

Thanks but Environment not need .  :o ::( ::(
That i post here and wait for any reaction.

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Kopfdorfer

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Re: Grass sides
« Reply #3 on: October 06, 2017, 07:15:20 AM »

I like this work , Grief.
Well done.

(These are not requests , but have you also considered exploring  :

1) Sunflower fields , tall enough to  hide small vehicles and guns
                                                                               

2) Bocage (hedgerows)  mounds of earth parrallel to lanes , with thick bushes and low trees growing out of
    100m straight , 50m straight , 10m straight , 5m straight
    rounded curve , 90 degree turn
   
   

3) orchards

4) vineyards (ww2 vineyards were generally smaller and rougher - clumpier)
   

5) olive groves

Clearly the important characteristics of these would be appearance from the air , and how ground units could use them for cover.

Good luck with these refinements.

Kopfdorfer
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Greif11

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Re: Grass sides
« Reply #4 on: October 07, 2017, 08:51:03 PM »



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BRGDS Andrew

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Re: Grass sides
« Reply #5 on: October 07, 2017, 09:23:42 PM »

VERY nice! :)
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Greif11

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Re: Grass sides
« Reply #6 on: October 07, 2017, 10:57:55 PM »

I still work on it . Try compromisses- that field 20x100m but i cut alpha too low and has visible gap.
Textures in 2 variants.


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Kopfdorfer

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Re: Grass sides
« Reply #7 on: October 08, 2017, 09:12:48 AM »

Holy Crap Grief ,
                        You are a speedy texture elf !
                         I proposed these as long term project possibilities and wasn't necessarily expecting any results other than someone out there thinking about these as options for the future.
                         I never expected results so quickly. Thanks very much for paying attention to my thoughts.

                         I always write my thoughts and ideas as possibilities , and the best ever result is their consideration by someone who might be able to realize them for the benefit of all. I don't have the skillset to mod at all , and my ideas are really all I have to offer the community. Thanks for making one of them relevant.

Kopfdorfer
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