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Author Topic: MiG-19 Pack V1.2 20180926  (Read 31838 times)

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4S_Vega

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MiG-19 Pack V1.2 20180926
« on: October 20, 2017, 08:20:00 AM »

MiG-19 Pack V 1.2

V1.2 Log
Quote
- Bug fixing in new JAVA codes;
- Fixed droptanks weight and cx;

V1.1 Log
Quote
- New RWR features
- Fixed FM/Java for cruise speed & fuel consumption

Replace old strings with these

air.ini
Quote
MiG-19S air.Mig_19S 1 NOINFO r01 SUMMER
MiG-19SV  air.Mig_19SV 1 NOINFO r01 SUMMER
MiG-19P air.Mig_19P 1 NOINFO r01 SUMMER
MiG-19PM air.Mig_19PM 1 NOINFO r01 SUMMER
MiG-19SU air.Mig_19SU 1 NOINFO r01 SUMMER
MiG-19PU air.Mig_19PU 1 NOINFO r01 SUMMER
SM-12 air.SM_12 1 NOINFO r01 SUMMER
SM-12PMU air.SM_12PMU 1 NOINFO r01 SUMMER
F-6 air.F_6 1 NOINFO r01 SUMMER
FT-6 air.FT_6 1 NOINFO r01 SUMMER


plane
Quote
MiG-19P MiG-19P Farmer B, 1955
MiG-19S MiG-19S Farmer C, 1956
MiG-19SV MiG-19SV Farmer C, 1956
MiG-19PM MiG-19PM Farmer E, 1957
MiG-19SU MiG-19SU Farmer C, 1956
MiG-19PU MiG-19PU Farmer E, 1956
SM-12 MiG-SM-12PM Farmer S, 1957
SM-12PMU MiG-SM-12PMU Farmer S, 1957
F-6 Shenyang F-6, Farmer C, 1957
FT-6 Shenyang FT-6, Farmer F, 1960

Wiki
Quote
Approximately 5,500 MiG-19s of all versions were produced, in the USSR, Czechoslovakia as the Avia S-105 and People's Republic of China as the Shenyang J-6. The aircraft saw service with a number of other national air forces, including those of Cuba, North Vietnam, Egypt, Pakistan, and North Korea. The aircraft saw combat during the Vietnam War, the 1967 Six Day War, and the 1971 Bangladesh War.
All Soviet-built MiG-19 variants were single-seaters only, although the Chinese developed the Shenyang JJ-6 trainer version of the Shenyang J-6. With stabilization problems and "numerous crashes", the Russians had lost faith in the MiG-19, and moved on to the newly emerging MiG-21.
The J-6 remained a staple of the Chinese People's Liberation Army Air Force until the 1980s and has also been developed into the Nanchang Q-5 (NATO reporting name "Fantan") attack aircraft. Despite its age, the MiG-19 and its descendants exhibit good handling characteristics at low altitude and a surprisingly high rate of climb, and their heavy cannon armament, (a one-second burst from three 30 mm (1.181 in) Nudelman-Rikhter NR-30 cannon had a total projectile mass of 18 kg (40 lb) making the MiG-19 a formidable adversary in close combat.
Russian built MiG-19s were still in service in North Korea and Zambia as of 2014.

During their service with Soviet Anti-Air Defense and in East Germany, MiG-19s were involved in multiple interceptions of Western reconnaissance aircraft. The first documented encounter with a Lockheed U-2 took place in the autumn of 1957. The MiG-19 pilot reported seeing the aircraft, but could not make up the 2,234 m (7,000 ft) difference in altitude. When Francis Gary Powers's U-2 was shot down in the 1960 incident, one pursuing MiG-19P was also hit by the salvo of S-75 Dvina (NATO: SA-2 "Guideline") missiles, killing the pilot Sergei Safronov. In a highly controversial incident, on 1 July 1960, a MiG-19 shot down an RB-47H (S/N 53-4281) reconnaissance aircraft in international airspace over the Arctic Circle with four of the crew killed and two captured by the Soviets (they were released in 1961). In another incident, on 28 January 1964, a MiG-19 shot down a T-39 Sabreliner which had strayed into East German airspace while on a training mission; all three crewmembers were killed.

The North Vietnamese Air Force began receiving the MiG-19 at the end of Operation Rolling Thunder, which ended in 1968. Despite their limited numbers, MiG-19s were involved in extensive combat during Operations Linebacker 1 and Linebacker 2 (a.k.a. the Christmas Bombing). The NVAF claimed only seven victories over U.S. aircraft, using the MiG-19, all of which were F-4 Phantom IIs.The MiG-19 was tested by U.S. pilots in the United States in 1969 after receiving a Chinese J-6 (F-6 exported model) from Pakistan. In addition to finding the aircraft to have a good canopy allowing good visibility for the pilot, along with 3 hard hitting 30mm cannons, U.S. pilots found the MiG-19 (J6/F6) to be an excellent fighter, "like the MiG-17, it could easily out-turn the Phantom...and could out-accelerate the F-4 out to Mach 1.2, but was slower than the MiG-21." However, the MiG-19's strongest fault was its extremely short range, as one U.S. test pilot remarked, "after going in full after-burner at low altitude for 5 minutes, the MiG driver will be looking for a place to land! This, combined with the aircraft's twin engines, which were difficult to maintain, made the MiG-19 unpopular with North Vietnamese pilots.

The MiG-19 was in front line service with the PLAAF, and saw limited combat against the Nationalist opponent, the Republic of China Air Force (Nationalist China). One major air battle between Communist and Nationalist Chinese aircraft occurred in 1967, with 12 J-6s taking on four Lockheed F-104 Starfighters. Each side claimed one kill.

Reports surfaced of People's Republic of China J-6s (MiG-19s) flying combat missions during infrequent border squabbles with the Soviets, though with no records of dogfights, and encounters during the Vietnam War with U.S. aircraft that strayed into Chinese airspace. These confrontations resulted in a few losses of U.S. aircraft, with no recorded losses of Chinese aircraft, although the MiGs made hasty retreats back into the safety of Chinese airspace before the Americans could respond with reinforcements.

In 1962, Egyptian MiG-19s saw some action in the ground-attack role during the civil war in Yemen during the early 1960s. The first reported air combat in the Mideast with the MiG-19 was on 29 November 1966, when two Egyptian MiG-19 fighters battled Israeli Mirage IIICs. The Israelis claimed two kills and no losses. Around 80 MiG-19s were in service with Egypt during the Six-Day War in 1967, but more than half were destroyed on the ground during the opening Israeli airstrikes of Operation Focus. Israeli pilots, however, did find the MiG-19 a potentially dangerous adversary because of its performance, maneuverability, and heavy armament.

Following the war, the Egyptians organized the surviving MiG-19 aircraft and assigned them air defense tasks of Egypt's interior. The Soviet Union did not supply Egypt with any replacement of the MiG-19s destroyed in the Six Day War, but Egypt might have received some from Syria and Iraq, so that by the end of 1968 there were 80+ MiG-19s in service with the Egyptian Air Force (EAF). The aircraft also saw combat during the War of Attrition; in one engagement on 19 May 1969, a MiG-19 aircraft engaged two Israeli Mirages, shooting down one with cannon fire while the other escaped. Egypt had around 60 Mig-19s in service during the Yom Kippur War of 1973 in which they served as close air support aircraft.

The Iraqis obtained some MiG-19S fighters in the early 1960s, but later sold them all off (a couple remaining in local museums), though the survivors did see some action against the Kurds in the 1960s. It is claimed that the Iranians acquired a batch of their own F-6s.


MiG-19P (NATO - "Farmer-B"; OKB - SM-7)
Version equipped with RP-1 Izumrud radar in the nose and armed with 2 23 mm NR-23 (later 2 30 mm NR-30) cannons in the wings. Had provision for an unguided rocket pack under each wing, elongated tailfin fillet, all-moving tailplane, third airbrake added behind the ventral fin. Vympel K-13 (AA-2 'Atoll') air-to-air missile (AAM) capability was added late in its service life; entered production in 1955.


MiG-19S (NATO - "Farmer-C"; OKB - SM-9/3)
Further development equipped with Svod long-range navigation receiver and armed with 3 30 mm NR-30 cannons. Had provisions for an unguided rocket pack or a FAB-250 bomb under each wing; entered service in 1956.


MiG-19SV
High-altitude version for intercepting reconnaissance balloons, reached 20,740 m (68,040 ft) on 6 December 1956; entered service in 1956.



MiG-19PM (NATO"Farmer-E")
Variant with removed cannons, armed with 4 Kaliningrad K-5M (NATO: AA-1 "Alkali") beam-riding missiles. Entered production in 1957.


Shenyang/Tianjin JJ-6 – (Jianjiji Jiaolianji – fighter trainer, a.k.a. Product 48 and FT-6)
Chinese designed two-seat trainer, stretched 84 cm (33.1 in) to accommodate second seat, armed with one 30 mm cannon.


Shenyang J-6 – (a.k.a. Type 59, Dongfeng-102, Product 47 and F-6)
Despite having no suffix to the designation, the J-6 appeared after the initial production of the J-6A had begun. The J-6 was equivalent, but not identical, to the MiG-19S.


MiG-19SU (OKB SM-50)
High-altitude version to intercept the Lockheed U-2, equipped with a self-contained liquid-fuel booster rocket pack; appears to have been abandoned because of inability to control the aircraft at very high altitudes and the aircraft's tendency to enter supersonic spins.


MiG-19PU
Rocket pack fit similar to MiG-19SU.




izdeliye SM-12PM
prototypes fitted with extended nose and new intake system from the Ye-2A and Ye-5 research aircraft.




izdeliye SM-12PMU
the second SM-12 prototype fitted with a U-19D booster rocket in an identical installation to the MiG-19SU.




Quote
How to use radar:



The picture above pretty much explain how it work but here's the detail:

It have 2 modes (swithable with radar mode key):

Scan mode:

Player start mission with scan mode enabled automatically. However, player's aircraft need to be above 500m altitute to be able to use radar. In scanning mode, there are 2 horizontal lines that represents the lock-on adjustable range (by using radar gain keys) that will be use to get lock-on target in tracking mode.

Scan zone: +/- 25* horizontal, +/- 10* vertical, range 18,000m (theoretically 20,000 but in RL is less than that) also reduced according to weather condition.

When an aircraft is within the scan zone it will be illuminated with a horizontal line (target mark). There are 2 veritcal lines above and below the target mark. The line above are shown when the target aircraft is above the directly forward nose vector of player aircraft. And the line below are show when target aircraft is below that vector.

Target mark move indicate range and bearing of target aircraft in reference to player aircraft. Refresh rate are 2 seconds. Player need to wait for 5 seconds after switching to scan mode before they can use tracking mode again.

Tracking (Lock-on) mode:

Can only track 1 target, players will not be able to switch target, they stay with what ever it track at the beginning. Once tracked, the tracking zone will narrowed to +/-5 degree and moved at an angle that it will always follow the currently tracking target. these radar movement are limited (and slow) so any drastic aircraft movement can cause lost of tracking.

In any case of lost target, player need to turn back to scan mode before they can acquire a new target and use track mode again.

Lost of contacts involves: ground clutter, target out of lock-on zone, radar can't follow target due to own aircraft movement, target aircraft is totally destroyed.

Lock-on zone: +/- 60* horizontal, +/- 20* vertical, range: within adjustable lock-on zone

The target aircraft need to be within lock-on zone. The target mark moving showing horizontal and vertical bearing of victim aircraft to player aircraft, so for a good lock you need to move your aircraft in a way that mark is at the center of the radar scope (there's a marking that looks like a reticle). Range of target aircraft to player aircraft are displayed by 2 horizontal lines mark that move horizontally from outside to the center of the target mark (when the 2 line meet each other....well, you probably already hit the target aircraft (0 distance).

Weather can dramatically reduce the effective range of your radar. Also, when flying below 5000m altitude. Nosing down will cause clutter effect, which render radar useless.

Again, this is best with a videos explanation. Hope someone can make it.

Interception tactic:

Quote
If someone introduced himself to jets with MiG-21 and SM-12, without any experience with Sabres and Frescos, I strongly suggest you do some dogfighting with Fresco and K-13 Atoll missiles - it will help you figure out what you can and can't do with those missiles in much less extreme environment than you get in Fishbed/Farmer.

First of all, don't use Alkali unless it's somehow justified by scenario or you want some aditional chalenge - use Atolls for interceptions, no matter if it's against bombers or fighters. Also, if you don't have it yet, install Command and Control mod - it's essential for interceptions with MiG-21 (or SM-12), especially when you play on realisitc difficulty settings. It's not cheating, IRL all interceptions by MiGs-21 where, if possible, ground controlled. MiG-21 even has a seperate GCI gauge for that purpose - it received the coded information from the ground controll and displayed required elevation and bearing to target/next waypoint. Since it's not simulated (and often wasn't even used for GCI) "GCI(m)" object is the best replacement. Place it in FMB wherever it is reasonable to have radar station and make sure it covers the area where interception takes place (deffault range is 100 km, you can adjust it by adding aproporiate lines to .mis file in notepad, you can find these lines in mod's readme).

After you take off head into mission area and wait for info from GCI. You should get target heading, altitude, bearing and distance. The goal is to use these info to get on enemy's six before you even start playing arround with radar. If target heading is higher than bearing, fly at slightly lower course than bearing and vice versa. When you see that the bearing is equal to target's heading, turn towards bearing and start observing radar. Optimally you should get on enemy's six even  before it appears on your radar or at least before it's in lock range.

Once you see the enemy on radar turn so that it appears exactly on screen's vertical axis and adjust your slope (you actually should be flying at the target's altitude given to you by ground control all the time) so that there are 2 vertical lines, one above and one below the target. When it is at 7km (don't look at scale, it's wrong, the top of the screen is 20km, the middle is 10km), select it with gate (use increase/decrease radar gain keys to move the gate) and lock on (select radar mode key). The radar should switch to track mode - you should see the target and two long horizontal lines extending from it. If you don't, press select radar mode key again to switch back to scan mode. If you can't find anymore - abort interception and either go for another run or RTB if skies are hot. If you can see the target in track mode (remember axis are switched now and verical axis shows elevation, not distance), arm the missiles and manouver your aircraft so that the target appears in the middle of the aiming circle - that's important when attacking with heat seeking missiles since they won't follow your lock, this is the only way to force them to track the target you selected. If you manage to do this, proceed until distance markers move above the gap, showing permissible launch range. If you lose the target at this point, abort interception and go for another run, don't try to scan at this distance. Once you move into permissible launch range you should imediately hear change in tone signaling missile lock - if it doesn't happen, wait until you get to like 1/2 of permissible launch range and abort. If missiles locked on, make sure that target is still in the aiming circle and 1/2 of prermissible launch range, launch missiles, breakaway, maximum power and go RTB/ proceed to next target. If you approach to fast and don't launch the missiles before reaching inner border of permissible launch range (it's arround 1.5km IIRC) don't fire missles, breakaway and go for another run.

Also remember that if you can't approach the target from level, you should rather approach from below instead of above - RP-21 is not look down/shoot down capable, if you get ground clutter in track mode, you'll lose the lock. Don't let it happen.

All of this is for bomber/trasporter targets. If you're intercepting a fighter, first thing to do once you lock on is to use the info given you by radar in track mode to get visual on your target. If it happens at night - well, I'm gonna find out some good procedure for that, but in either situation your target probably won't be as forgiving and will try to manouver. At this point it will stop being an interception and start being a dogfight.

- Mati140

Real RP-21 screen:



In game:





Credits
Quote
Special thanks to:

SAS Team
Jetwar Team
Black Tail Squadron

Credits:

Pedro Caparrós Calvo: original external 3D
CsoCso: Pilot helmet & MiG-21 Cockpit
Freddy: MiG-17 Cockpit
Gio963tto: 3d modifications for MiG-19P/PM
Bison: franken works on FT-6
Wasted: texturing, template, java, weapon, loadout, sound, FM
Texx: texturing and skins
Milan: Up3.0 Conversion
Anto: Java, Bugs-solving
Benitomuso: Radar Code, FM debug tools
Birdman: 3d fixes
GGM: radar textures
Mati140: information and research.
mm: skins
Vega: FM, Java, new slots
S3: a bit of everything


WARNING!! TO RUN THIS MOD YOU NEED:


JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD 2.7.1 western Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html

WESTERN WEAPONS PACK GENERATION 2016
https://www.sas1946.com/main/index.php/topic,53426.0.html




Download Link
https://www.mediafire.com/file/pxhhyx18zdc0xd5/MiG-19_Pack_V1.2_20180926.rar/file
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urmel

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Re: MiG-19 Pack V1.0 20171020
« Reply #1 on: October 20, 2017, 09:42:10 AM »

Many thanks 4S_Vega and Team,fantastic work!
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Fresco23

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Re: MiG-19 Pack V1.0 20171020
« Reply #2 on: October 20, 2017, 03:30:32 PM »

Now this is awesome! I think the 19s are my favorite MiG jets.
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duffys tavern

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Re: MiG-19 Pack V1.0 20171020
« Reply #3 on: October 20, 2017, 04:32:14 PM »

Thank you very much
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VandelayOfficial

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Re: MiG-19 Pack V1.0 20171020
« Reply #4 on: October 20, 2017, 09:56:29 PM »

Oh, this looks awesome!  ;D I'll have to try it out in the morning!
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KingTiger503

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Re: MiG-19 Pack V1.0 20171020
« Reply #5 on: October 21, 2017, 01:01:19 AM »

Code: [Select]
M] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/ 
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/ 
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/ 
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/ 
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/ 
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/ 
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/ 
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:56 AM] Main begin: PlMisAir(GUIQuick): class ' ' not found
[6:50:56 AM] java.lang.RuntimeException: PlMisAir(GUIQuick): class ' ' not found
[6:50:56 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
[6:50:56 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:56 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:56 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:56 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:56 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:56 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:56 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 21, 2017 6:50:56 AM] -------------- END log session -------------
 
Logged
My Greatest and Best Regards KT503

4S_Vega

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  • Posts: 3748
Re: MiG-19 Pack V1.0 20171020
« Reply #6 on: October 21, 2017, 03:22:15 AM »

Code: [Select]
M] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:55 AM] com/maddox/il2/objects/
[6:50:55 AM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[6:50:55 AM] at java.lang.Class.forName0(Native Method)
[6:50:55 AM] at java.lang.Class.forName(Unknown Source)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[6:50:55 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[6:50:55 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:55 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:55 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:55 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:55 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:50:56 AM] Main begin: PlMisAir(GUIQuick): class ' ' not found
[6:50:56 AM] java.lang.RuntimeException: PlMisAir(GUIQuick): class ' ' not found
[6:50:56 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
[6:50:56 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[6:50:56 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:50:56 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:50:56 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:50:56 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:50:56 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:50:56 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 21, 2017 6:50:56 AM] -------------- END log session -------------
 

try to modify air.ini reducing void spaces
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KingTiger503

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Re: MiG-19 Pack V1.0 20171020
« Reply #7 on: October 21, 2017, 07:17:26 AM »

Already, I already Reverse from MiG-19 Folder to !00_MiG-19
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My Greatest and Best Regards KT503

4S_Vega

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Re: MiG-19 Pack V1.0 20171020
« Reply #8 on: October 21, 2017, 08:57:07 AM »

Do you replace old strings with new?

Anyway, i'm preparing a fast BAT installing patch of it
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KingTiger503

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Re: MiG-19 Pack V1.0 20171020
« Reply #9 on: October 21, 2017, 10:13:04 AM »

Do you replace old strings with new?

Anyway, i'm preparing a fast BAT installing patch of it
yes I do,
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My Greatest and Best Regards KT503

Korrigan

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  • Posts: 785
Re: MiG-19 Pack V1.0 20171020
« Reply #10 on: October 21, 2017, 10:45:03 AM »

KingTiger and Vega, there is a problem with the strings to be added to air.ini and plane.properties files, the separators are not correctly read by the game.
KingTiger, try to copy-paste this instead, it should work:
Code: [Select]
air.ini

MiG-19S air.Mig_19S 1 NOINFO r01 SUMMER
MiG-19SV  air.Mig_19SV 1 NOINFO r01 SUMMER
MiG-19P air.Mig_19P 1 NOINFO r01 SUMMER
MiG-19PM air.Mig_19PM 1 NOINFO r01 SUMMER
MiG-19SU air.Mig_19SU 1 NOINFO r01 SUMMER
MiG-19PU air.Mig_19PU 1 NOINFO r01 SUMMER
SM-12 air.SM_12 1 NOINFO r01 SUMMER
SM-12PMU air.SM_12PMU 1 NOINFO r01 SUMMER
F-6 air.F_6 1 NOINFO r01 SUMMER
FT-6 air.FT_6 1 NOINFO r01 SUMMER

plane

MiG-19P MiG-19P Farmer B, 1955
MiG-19S MiG-19S Farmer C, 1956
MiG-19SV MiG-19SV Farmer C, 1956
MiG-19PM MiG-19PM Farmer E, 1957
MiG-19SU MiG-19SU Farmer C, 1956
MiG-19PU MiG-19PU Farmer E, 1956
SM-12 MiG-SM-12PM Farmer S, 1957
SM-12PMU MiG-SM-12PMU Farmer S, 1957
F-6 Shenyang F-6, Farmer C, 1957
FT-6 Shenyang FT-6, Farmer F, 1960
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4S_Vega

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Re: MiG-19 Pack V1.0 20171020
« Reply #11 on: October 21, 2017, 10:56:12 AM »

yep, it was i said him for the 1st time

anyway modified strings in 1st post
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