Please tell me if you have tested. Does it work for you?
How to make your own:
1) Open a map in fmb and add stationary objects where you want them
2) Add moving vehicles, convoys or ships and give them routes to follow
3) Save as a mission
4) Exit game and open the mission .mis file. Copy the NStationary section and the Chiefs and their waypoints sections
5) Paste these into a blank .txt file
6) Renumber the objects and chiefs to avoid conflicts with any objects that are already in a mission file that you might play e.g. I put 9999 in front of all object numbers. Don't forget to also change the numbers at the top of each chief route list!
7) Save the .txt file and rename to load_map_objects.ini. Put this file in the folder for the map e.g. #SAS/maps/CAN_Channel
All your objects, stationary and moving, should now appear in any mission on this map, along with any objects that the mission-maker added
Look at my sample files to check path and correct format of .ini file
Important - make sure you set the "side" correctly otherwise your new objects will shoot at eachother. I recommend side 0 not 1 or 2 (1 is allied 2 is axis iirc). Side 0 makes them neutral.
You could of course copy all the objects from an existing mission or campaign where the mission builder has taken time to populate the map! Remember re-number them with a really high number to avoid conflicts. If you load the mission they came from, you will probably get two objects spawning in tbe same place and they will explode!
For the global mod, follow the same procedure but only use this for objects that can be placed anywhere. I was thinking of the cy6 command and control mods here.
Let me know if it works for you!
Disclaimer - I cannot guarantee that the trains running in Southern England are to the exact 1940's timetable
