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Author Topic: Vought pack (full) V1.2 20180928  (Read 48153 times)

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SAS~Gerax

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Re: Vought pack (part#1) 20171123
« Reply #24 on: November 25, 2017, 05:04:33 AM »

dsawan, next time when posting logs etc please use the code option!
So you must not split them.

Read how to do this here.
 
For now I repaired this in your posts above..
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western0221

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Re: Vought pack (part#1) 20171123
« Reply #25 on: November 25, 2017, 06:43:53 AM »

Some bugs are found.

1. Airbrake operation.
A-7's big under Airbrake is locked not to open when main gears are deployed to avoid conflicting with ground.

AI has to be programmed also not to use Airbrake in approaching.

2. after player aircraft is killed, or from the first only AIs flight missions (only observation by external views), long exception error lines are written out to the log and fps dropping down, AI A-7 often jumps forward / backward.
Code: [Select]
[11:48:09 AM] java.lang.NullPointerException
[11:48:09 AM] at com.maddox.il2.objects.air.A_7.InertialNavigation(A_7.java:775)
[11:48:09 AM] at com.maddox.il2.objects.air.A_7.rareAction(A_7.java:716)
[11:48:09 AM] at com.maddox.il2.objects.air.A_7fuelReceiver.rareAction(A_7fuelReceiver.java:57)
[11:48:09 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[11:48:09 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[11:48:09 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[11:48:09 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[11:48:09 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:48:09 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[11:48:09 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:48:09 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:48:09 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:48:09 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:48:09 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:48:09 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:48:09 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:48:09 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:48:09 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:48:09 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:48:09 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:09 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC03_D0'
[11:48:31 AM] java.lang.NullPointerException
[11:48:31 AM] at com.maddox.il2.objects.air.A_7.InertialNavigation(A_7.java:775)
[11:48:31 AM] at com.maddox.il2.objects.air.A_7.rareAction(A_7.java:716)
[11:48:31 AM] at com.maddox.il2.objects.air.A_7fuelReceiver.rareAction(A_7fuelReceiver.java:57)
[11:48:31 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[11:48:31 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[11:48:31 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[11:48:31 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[11:48:31 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:48:31 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[11:48:31 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:48:31 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:48:31 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:48:31 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:48:31 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:48:31 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:48:31 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:48:31 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:48:31 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:48:31 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:48:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:31 AM] java.lang.NullPointerException
[11:48:31 AM] at com.maddox.il2.objects.air.A_7.InertialNavigation(A_7.java:775)
[11:48:31 AM] at com.maddox.il2.objects.air.A_7.rareAction(A_7.java:716)
[11:48:31 AM] at com.maddox.il2.objects.air.A_7fuelReceiver.rareAction(A_7fuelReceiver.java:57)
[11:48:31 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[11:48:31 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[11:48:31 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[11:48:31 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[11:48:31 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:48:31 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[11:48:31 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:48:31 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:48:31 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:48:31 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:48:31 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:48:31 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:48:31 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:48:31 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:48:31 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:48:31 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:48:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

3. A-7K is not K, but TA-7C in its looking
Historical A-7K was Air Force trainer, not Navy's.
It had refuel receptacle on the back (a bit different style to A-7D), no probe.

4. A-7D's refuel device and refuel codes.
A-7D's refuel device animation has to be only open/close its small front shutter.
Not to swing main refuel hump.
It's docking pair is not TankerDrogue, but TankerBoom.
If A-7K will be remake as true K, A-7K will be also about refueling. (Perhaps K's refuel device animation will be denting equal to F-16.)

5. perhaps any A-7 didn't operate old long Mk79 navy napalm.
Mk79 might retire in A-4 time. Navy A-7 used only Mk77.
And Mk77 loadouts .... Navy took big care about Flammability and Volatility on carriers after USS Forrestal accident.
As I did on Intruders, Mk77 were carried not to fill MER / TER hook points. Only 2 or 3 under a MER, others 3 - 4 hook points were made blank. TER arrange is not found by my research.

6. minds text characters Capital or Small.
If weapon.properties is available, we can edit those text as we like not to edit classfiles.

7. never used classfiles are mixed.
please clean-up before releasing to avoid accidental conflicting.

8. leading edge flaps
Inner leading edge flaps look to hard down.
How much degree .... need flightmanual check , I haven't yet.
Often leading edge flaps / slats are made up / down not to synchronize rear main flaps.
And its rotating axis looks bad tilted.
ah .... if 3D is not made .... hard but .... historical , outer leading edge droops, too.

9. AGM-65 hooked positions incorrect
To carry AGM-65 family, its tail connector has to be just fit to launcher's electronic connector like A-4 or A-6.
Top slide claws have to catch launcher's rails.

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steven197106

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Re: Vought pack (part#1) 20171123
« Reply #26 on: November 26, 2017, 12:41:00 AM »

How to get this pack to work in BAT , only seemed to get the 3D upgrade only not the new weapons.

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steeldust

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Re: Vought pack (part#1) 20171123
« Reply #27 on: November 26, 2017, 05:04:32 AM »

thank you very much for these wonderfull planes!
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western0221

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Re: Vought pack (part#1) 20171123
« Reply #28 on: November 26, 2017, 10:14:58 AM »

3. A-7K is not K, but TA-7C in its looking
Historical A-7K was Air Force trainer, not Navy's.
It had refuel receptacle on the back (a bit different style to A-7D), no probe.

Air refueling photo.
https://upload.wikimedia.org/wikipedia/commons/0/01/152d_Tactical_Fighter_Squadron_A-7K_Corsair_II_73-1008_Refueling.jpg

A plastic model.
https://i.pinimg.com/originals/da/00/bb/da00bb38a4e3f9a0e296a899920d7223.jpg

paint sample for 3 dimentions.
http://www.1999.co.jp/itbig07/10074717t2.jpg
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SAS~Monty27

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Re: Vought pack (part#1) 20171123
« Reply #29 on: November 27, 2017, 01:47:21 AM »

Fantastic work guys, another franken graduates to a fully implemented aircraft type, bloody brilliant!  8)
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Ranwers

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Re: Vought pack (part#1) 20171123
« Reply #30 on: November 27, 2017, 02:24:00 AM »

Western, as you see default skin for TA-7 is a Greek, and plane have movable fuel probe.
I made it as TA-7H, but Vega add name A-7K. In plane_ini you can add name: TA-7H.
We can't make all produktions series, it is not nessesary - I think.
The TA-7 is a bonus ;)
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

oldschoolie

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Re: Vought pack (part#1) 20171123
« Reply #31 on: November 27, 2017, 04:50:03 AM »

Absolutely wonderful.Thank you.
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western0221

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Re: Vought pack (part#1) 20171123
« Reply #32 on: November 27, 2017, 06:48:05 AM »

Western, as you see default skin for TA-7 is a Greek, and plane have movable fuel probe.
I made it as TA-7H, but Vega add name A-7K. In plane_ini you can add name: TA-7H.
We can't make all produktions series, it is not nessesary - I think.
The TA-7 is a bonus ;)

Oh! I see.

I think as TA-7H, your model is perfect.

I love A-7 and if Vega will finish java works, bug free, I want to make K's parts kit 3D by myself to add real A-7K with renaming existing two seater model as TA-7H.
A-7K was 30 built, I feel enough worth I'll use my time.
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Fresco23

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Re: Vought pack (part#1) 20171123
« Reply #33 on: November 27, 2017, 08:41:48 AM »

I have this pack installed in my current jet build 4.12.2 and im getting none of the above mentioned crashes. I flew an A-6, an F-16 and an F-5 just yesterday.

Thanks for a great pack!
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Hubberranz

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Re: Vought pack (part#1) 20171123
« Reply #34 on: November 27, 2017, 11:56:41 AM »

WoW! These are good looking planes now ! Thank you very much for the 3D upgrade.  8)
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duffys tavern

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Re: Vought pack (part#1) 20171123
« Reply #35 on: November 27, 2017, 01:41:43 PM »

BAT 3.2, SP1
As Stephen said, very nice but no external weapons. However, I'm sure these bugs will get worked out in time. Thanx for all involved.
BTW: AI canopy open on TO. Anyone else noticed this.
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