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Author Topic: Vought pack (full) V1.2 20180928  (Read 48807 times)

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poiana44

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Re: Vought pack (full) V1.0 20171204
« Reply #60 on: December 05, 2017, 12:55:56 PM »

Real F-8 might have only 2x flaps positions --- Down (Landing) or Up (Clean).
No middle steps in its selector lever.

By the way, this F-8 looks not modeled leading edge droop flaps (inner and outer).
They are flaps, not slats.
They droop following flaps down.
And also working as combat flaps separately operated main flaps. It's called as "cruise droop".

Ah... FN and later J variants had double leading edge droop flaps and main wing lift degree is
decreased.


P.S.
In reading flight manual of F-8D, leading edge flaps control is full manual.
No automatic droop / up like referring AoA.

Ok Western, I installed few minutes ago the recent 1.1 version with working leading edge flaps but I see no difference, I try to explain myself better:
If I press the autopilot option at the start of my QMB (aboard on carrier or on a landing terrain strip) I can see the wing put in a position similar to the takeoff/combat position and not in the whole landing configuration. As if there were intermediate positions.
AI seems don't use edge flaps position or I did not understand how edge flaps can operate on this plane.
However thank for your reply and your interesting info about F8 crusader.
Also I know how different was this plane from the others in the early sixties and it was a really wonderful creature for his age!
Bye, Poiana.
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4S_Vega

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Re: Vought pack (full) V1.1 20171205
« Reply #61 on: December 05, 2017, 01:36:29 PM »

You had to replace all old strings with new


As I said, I already did that and your pack worked as it should. ;)


The issue was when I removed the OLD PACK, I got a CTD, and yes I had removed all the previous entries.


Anyway, I went through each part of that pack and deactivated each folder and then each class file until I found the problem.


This class has to be in my game '3727C4BC97895F8A' if it is removed or deactivated the CTD occurs.


The decompiled class is 'TypeNoOpenCanopyFly', so does your pack require this?



Could you please at least give me a clue as to what I need to be looking at, your mod or something else in my install?


Wishing you all the very best, Pete. ;D

No, my pack don't need it.

But seem strange that you found TypeNoOpenCanopyFly into my pack, maybe i forgot it from a previous folder.
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Mission_bug

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Re: Vought pack (full) V1.1 20171205
« Reply #62 on: December 05, 2017, 03:23:22 PM »


But seem strange that you found TypeNoOpenCanopyFly into my pack, maybe i forgot it from a previous folder.

Hello Vega, the class was not in your new pack but my old one, maybe from FreeModding originally I do not remember, however, when I removed my old version there was the CTD so I wondered if the two were connected, obviously not. ;)

Thank you very much for confirming it has nothing to do with the new pack, there must be something else in my game that needs it, what I do not know but I will have to keep it in for now.


Wishing you all the very best, Pete. ;D
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Hubberranz

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Re: Vought pack (full) V1.1 20171205
« Reply #63 on: December 05, 2017, 06:15:21 PM »

Installed fullpack v1,1 in 412,2 SAS 5,3: had no issues.   :D :D :D ( ..previous pack and older F8 mod both neutralised successfully on first try.. ) .

Skins Compatibility 1024 patch: https://www.mediafire.com/file/emavqhzo355vs8v/%21Vought_Pack_full_V1.1_1024.7z


- Bomb Bay Openned ( rockets )- Refuel Prob Out - Wings Folded - Flaps Landing - oops, I forgot the hook - turning with front wheel -
Excellent work. Just sank 8 ships all sizes... I have to admit, first time I tried I forgot airbrake was open and stalled myself into the sea.
By the way, these are the most precise targeting rockets I have ever seen. Like it. That will increase my stats.
  :-*
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Gaston

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Re: Vought pack (full) V1.1 20171205
« Reply #64 on: December 05, 2017, 11:18:46 PM »

Thanks for the 1024 patch, Huberranz ! seems you are, like me, hating HiRez !
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taskf53

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Re: Vought pack (full) V1.1 20171205
« Reply #65 on: December 06, 2017, 03:02:21 AM »

Thank you but something is wrong with the v1.1



With v1


With v1.1


Best regards.
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4S_Vega

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Re: Vought pack (full) V1.1 20171205
« Reply #66 on: December 06, 2017, 06:02:08 AM »

there are leading edge flaps in V1.1
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4S_Vega

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Re: Vought pack (full) V1.1 20171205
« Reply #67 on: December 06, 2017, 06:12:58 AM »

Anyway yes, the rear part is wrong

at first post you can find an hotfix that solve it  ;)
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KingTiger503

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Re: Vought pack (full) V1.1 20171205
« Reply #68 on: December 06, 2017, 06:35:22 AM »

Vega I just Remove the Vought Pack Due To Problems for Startup, It just Pass 60% goes to 100%, Because My Log Fails.
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western0221

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Re: Vought pack (full) V1.1 20171205
« Reply #69 on: December 06, 2017, 06:38:50 AM »

Anyway yes, the rear part is wrong

at first post you can find an hotfix that solve it  ;)

Main wing parts look OK again, but still leading edges are not.

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KingTiger503

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Re: Vought pack (full) V1.1 20171205
« Reply #70 on: December 06, 2017, 09:49:55 AM »

Pls Reply 68#, can Someone fix the Startup, My logs are not working to look.
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western0221

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Re: Vought pack (full) V1.1 20171205
« Reply #71 on: December 06, 2017, 10:10:53 AM »

With other topics' error reports, some required materials maybe missing in your game, or total broken.
Not Vought pack problem.

Besides small mistakes of animation or modeling / loadouts, game startup and mission startup are no problems about A-7 or F-8.
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