Warning: this mod is more a placebo than anything. Don't take anything for granted. Last time I played with and analyzed different VisualDistance values I didn't get to any relevant conclusion. In my opinion, increasing default values do not improve gameplay at all. You will hardly notice anything. I personally didn't. Use this mod for testing purposes only.
Dont' use this mod in BAT: BAT comes with custom effects and many objects in BAT have custom visibility distances.
Configurable MaxVisualDistance Mod for 4.12.2 and B.A.T.:: Including Dave's Realism Effects v1.0 in SFS format ::Disclaimer, use this mod at your risk. The mod 'as provided' will not impact your game but be warned that you can easily kill your fps or have really bad frame rates when you use high values. If you have any issue, disable the mod first and test your mission without it before going to the forums for help.The class that comes with this mod is a straight port from a work from Mike (SAS~Storebror) for UP3, so kudos to him. This class allows you to set the MaxVisualDistance values via conf.ini so that you can adjust them easily at will. The game will use defaults if you don't add the conf.ini entries.
Set the parameters below in the [Mods] section at the end of your conf.ini:
[Mods]
MaxVisualDistance=5000
MaxStaticVisualDistance=4000
MaxLongVisualDistance=10000
MaxPlateVisualDistance=16000
Values above are game defaults (in meters). I recommend trying with these values first:
[Mods]
MaxVisualDistance=15000
MaxStaticVisualDistance=10000
MaxLongVisualDistance=15000
MaxPlateVisualDistance=20000
What do these settings do?
- MaxVisualDistance: how far you can see some effects such as smoke, dust, fires...
- MaxStaticVisualDistance: how far you can see some objects
- MaxLongVisualDistance: not sure, ship wakes? bridges?
- MaxPlateVisualDistance: I would say airfield plates mainly
Each individual object and effect has its own internal MaxVisualDistance value. Some objects/effects can be modded, others not. You probably won't see industrial chimneys that are merely 10km away but you could see their smokes from 35km...
You need (at least) an effects mod to see any results and I include in the download a SFS-ready version of the excellent and fps-friendly
Dave's Realism Effects for v4.12. If you need to edit any of the effects included, either unpack the SFS or download the original, un-packed version.
The mod comes in one zip but it contains two different JSGME-ready versions: one for ModAct and another for B.A.T.
Download the mod, extract it, pick your winner and enable it in JSGME. This mod may not work if you have other effect mods installed. This is the case of VP Modpack... I do not say it won't work, but be warned that VP Modpack comes with its own Visual Distance class and effects mod (try disabling !!00_0_FXEvolution_v4.12 in example).
Play with different MaxVisualDistance values and share your experience!
DOWNLOAD:
Configurable_MaxVisualDistance_Mod_for_4.12.2.zip - 3MB
Oh, and before you ask: I did not test it in any other version of IL-2. This mod is 4.12.2 certified only (from me anyway).
See you in the skies! - whistler -