Hello.
Great Addition !
Amazing work !!
Refuel tankers have to keep some special rules in their 3d structure and java codes.
I have both materials easy to borrow for KC-130.
External 3d is finished here.
Exporting, visual checking in 1946, java coding, functional checking in 1946 need some more days.
Ah ... so ... I'm afraid current C-130 model doesn't have any LOD msh on almost of 3d parts.
It will affect as game FPS damage.
LOD ---- Level of Detail ---- works as saving the PC power in 3d rendering.
Far seen objects are rendered in lower polygons 3d model with lower resolution textures.
Nearest = Full polygon model is called "LOD0" model in IL-2 1946 modding.
Small parts like ailerons or gear struts have +2 LOD models called "LOD1" and "LOD2". And LOD2's deen distance is set short.
Big parts like "CF" or main wings have +3 or +4 LOD models "LOD1" ~ "LOD3" , "LOD4".
Here is my Refuel pod model sample how to decrease poly counts in which distance seen from.
Another discussed topic is here.
https://www.sas1946.com/main/index.php/topic,56746.0.htmlIn early Beta stage of a new mod / new model, No LODs for quick testing is possible.
When the mod reaches Publish stage as "version 1.0" , LODs are required, I think.
I wish C-130 model will get good LOD models for comfortable (good FPS) flying.