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Author Topic: Lockheed C-130 by GAE_Chape+Tanker by Western - V1.1 - 20180204  (Read 29879 times)

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GAE_Chape

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #24 on: January 26, 2018, 07:31:41 PM »

We are working now on the Cockpit.....and the next job's of the list are AC-130 and KC-130......maybe we can put a JATOS too... ;D
.
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KingTiger503

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #25 on: January 26, 2018, 08:21:39 PM »

Thanks chape, I know I can know on you.
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My Greatest and Best Regards KT503

4S_Vega

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #26 on: January 27, 2018, 11:13:18 AM »



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xxxautoxxx

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #27 on: January 27, 2018, 02:05:23 PM »

Complete AWESOMENESS guys !
thakns for all the time and effort !!!

a
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danperin

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #28 on: January 27, 2018, 03:10:03 PM »

Amazing! Thank you very much, mates!  :)
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Hubberranz

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #29 on: January 27, 2018, 05:38:40 PM »

Thanks GAE_Chape  for the great work you undertook and sharing this wonder.
Thanks vudu_1, "new to Il2". I saw your work on cockpit: will be amazingly immersive;
 ]nono[
Thanks vega for translated version, adaptations et.c and all the new multiple great payloads !
Thanks ecf111 for all these nice skins; fantastic guys ! ]nono[

+ 1 for JATO

Question: do real C-130 use drag chutes ? ... for short landings.... I have a hard time braking.
If not:   aaaaaaahhhhh                shoots!

.. could be they use reverse trust (?) ( prop pitch ).
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western0221

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #30 on: January 28, 2018, 12:10:14 AM »

Hello.

Great Addition !
Amazing work !!


Refuel tankers have to keep some special rules in their 3d structure and java codes.
I have both materials easy to borrow for KC-130.
External 3d is finished here.


Exporting, visual checking in 1946, java coding, functional checking in 1946 need some more days.


Ah ... so ... I'm afraid current C-130 model doesn't have any LOD msh on almost of 3d parts.
It will affect as game FPS damage.

LOD ---- Level of Detail ---- works as saving the PC power in 3d rendering.
Far seen objects are rendered in lower polygons 3d model with lower resolution textures.
Nearest = Full polygon model is called "LOD0" model in IL-2 1946 modding.
Small parts like ailerons or gear struts have +2 LOD models called "LOD1" and "LOD2". And LOD2's deen distance is set short.
Big parts like "CF" or main wings have +3 or +4 LOD models "LOD1" ~ "LOD3" , "LOD4".

Here is my Refuel pod model sample how to decrease poly counts in which distance seen from.


Another discussed topic is here.
https://www.sas1946.com/main/index.php/topic,56746.0.html

In early Beta stage of a new mod / new model, No LODs for quick testing is possible.
When the mod reaches Publish stage as "version 1.0" , LODs are required, I think.
I wish C-130 model will get good LOD models for comfortable (good FPS) flying.
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PO_MAK_249RIP

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #31 on: January 28, 2018, 04:26:43 AM »

AMAZING!!

Just a headsup - the skin folders titled wrong it should C-130H not C-130-H
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ecf111

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #32 on: January 28, 2018, 05:13:20 AM »

Thanks, PO. Correct, the skin folders from the dl are named to the first version of the model, not Vega's update. Thanks for pointing it out!
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steeldust

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #33 on: January 28, 2018, 05:17:58 AM »

a big and pleasand surprise!
thanks to all involved!
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4S_Vega

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #34 on: January 28, 2018, 06:28:19 AM »

Yes sorry, i put the right designation "C-130H", but forget to tell you
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western0221

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Re: Lockheed C-130 by GAE_Chape - V1.0 - 20180124
« Reply #35 on: January 28, 2018, 02:58:38 PM »

KC-130 is almost OK.

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