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Author Topic: NG-HUD v3.6.1  (Read 104701 times)

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KingTiger503

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Re: Next Generation HUD (NG-HUD) Mod v2.6
« Reply #108 on: June 11, 2018, 07:45:11 PM »

whistler, Your Mod is Awesome, you can Update anytime if needed,


Best Ragards KT503
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My Greatest and Best Regards KT503

PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v2.6
« Reply #109 on: June 13, 2018, 10:06:07 PM »

Not sure if any of you have done this but you can change the actual font using whistlers HUD? In the font folder. The various fonts are under 'arial8....etc' just install a different font and add the new entry using notepad/wordpad.
Simple explanation but easy to figure out i can elaborate if needed.
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markino

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Re: Next Generation HUD (NG-HUD) Mod v2.6
« Reply #110 on: June 14, 2018, 04:20:04 AM »

Wonderful mod Whistler!!! ]thumright[ ]thumright[

I use it on BAT and it is awesome!! Many thanks!

Ciao!

Marco
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Ettles

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Re: Next Generation HUD (NG-HUD) Mod v2.6
« Reply #111 on: June 24, 2018, 04:31:31 PM »

By the way, for the people who couldn't get it to work/had to use ctrl+f1 to cycle through the views to see the hud, I had this problem in my VP install, but it went away when I turned Intro=0 in the conf.ini (so the 3d intro with the aircraft carrier doesn't play). Not sure why this stops the mod working but that seems to be it.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v2.6
« Reply #112 on: June 25, 2018, 05:37:46 AM »

Confirmed! That is the problem some folk were having! I'll see if I can somehow solve it, otherwise I will highlight the issue in the first post. Thanks Ettles!!! There will be a maintenance update in the near future.


Not sure if any of you have done this but you can change the actual font using whistlers HUD? In the font folder. The various fonts are under 'arial8....etc' just install a different font and add the new entry using notepad/wordpad.
Simple explanation but easy to figure out i can elaborate if needed.

In order to bring 46 to modern standards I searched online and tried many (many) different fonts. I wanted a contemporary HUD. Font choices are endless but due to the nature of the old engine not a single one worked. Arial gets blamed for many reasons but there is something about this sans typeface and IL-2... It just works here. If any of you ever come across a better/sexier GUI/HUD font please share your findings!


By the way, thanks for the nice comments Treetop64, KingTiger503 & markino :)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

blackshark

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Re: Next Generation HUD (NG-HUD) Mod v2.6
« Reply #113 on: June 25, 2018, 07:33:21 AM »

I read the first post ("It has not been tested in other game mode, version or super mod") ... but maybe anyone tried it in HSFX 7.02 or HSFX 7.03 ?
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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v2.6
« Reply #114 on: June 25, 2018, 09:14:17 PM »

Why not try it blackshark? It wont break anything
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v2.7 ~MAINTENANCE UPDATE~
« Reply #115 on: July 01, 2018, 09:56:25 AM »

As promised, here is a maintenance update...
Next Generation HUD (NG-HUD) Mod v2.7

Bug-Fixes:

- Bug-Fix: HUD hidden by default when game intro movie is enabled (Thanks Ettles for the report, this issue baffled many from day one!)
- Bug-Fix: lead bomber aircraft freeze in B.A.T. Dawn of Flight module (Thanks vampire_pilot for the report!)
- Bug-Fix: Orders-menu extra info not visible in some non-cockpit modes
- Bug-Fix: Dashboard gauges in non-cockpit view didn't hide with 'Toggle Speed Bar' controls key
- Bug-Fix: Extra Orders-menu info didn't hide with 'Toggle Speed Bar' controls key

Enhancements/Improvements:

- Extra Orders-menu info still visible even when NoSpeedBar difficulty setting is enabled (that's for you DaVa)
- [Engine/s selected] cockpit indicator removed when in Autopilot mode
- Dollar ($) character removed from actor and weapon names
- Weapon slots darkened when bullet/bomb/cargo count equals zero
- Speedbar will remain visible even when the Game is Over
- Added Gear, Folding wings and Airbrake cockpit indicators percentages (during deployment)
- New, smaller friendly/foe pointer indicator for non-cockpit views

:: Downloads ::

Just like with previous updates, disable and delete any previous versions! v2.7 link can be found in the first post.

Have fun!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

DaVa

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Re: Next Generation HUD (NG-HUD) Mod v2.7 ~MAINTENANCE UPDATE~
« Reply #116 on: July 01, 2018, 12:12:16 PM »

As always, GREAT! Thank you!!!
Quote
that's for you DaVa
...for this, low bow.  ]salut[
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Translated QTranslate, sorry.

PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v2.7 ~MAINTENANCE UPDATE~
« Reply #117 on: July 03, 2018, 07:57:30 AM »

Hi Whistler
I have run into a problem with your HUD Mod, I have been plagued by micro pauses recently during game play. The whole screen freezes for 2-5 secs except the propellors which keep turning. I tried several things but then thought I would try disabling your Mod - voila! The freezes have stopped? I use CUP 4.12.2m - any idea what this could be?
Mick
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v2.7 ~MAINTENANCE UPDATE~
« Reply #118 on: July 03, 2018, 10:10:30 AM »

Hi PO_MAK,

I don't have CUP. There probably is a bug, there probably isn't. You modified the folder structure I provide to make it work with CUP and if you missed one single file you can get all sort of errors... Let's first confirm NG-HUD is properly installed. I will send you a v2.7 ready for CUP and we'll see if things improve.

Regards,
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v2.7 ~MAINTENANCE UPDATE~
« Reply #119 on: July 04, 2018, 02:36:37 AM »

Hi Whistler
I tried your CUP version but still the same? The only clue is these lines repeated over and over in my error.log?

com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
   at com.maddox.il2.game.HUD.renderMsg(HUD.java:2125)
   at com.maddox.il2.game.HUD.render(HUD.java:3374)
   at com.maddox.il2.game.Main3D$RenderHUD.render(Main3D.java:625)
   at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
   at com.maddox.il2.engine.Renders.paint(Renders.java:253)
   at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
   at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jul 4, 2018 8:23:49 AM] -------------- END log session

I've tried it on several maps and planes but still the same - the screen and all aircraft freeze but everything else carries on ie, props spin, chat continues, distance markers still countdown on AI...lasts about 2-5 secs then the game jumps to where it should have been. This recurs constantly every one or two minutes?
Disabling your larger 54kb classfile solves the problem.

Cheers
Mick
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