Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 25 [26] 27 28 29   Go Down

Author Topic: NG-HUD v3.6.1  (Read 104694 times)

0 Members and 3 Guests are viewing this topic.

vonofterdingen

  • Missioneer
  • member
  • Offline Offline
  • Posts: 1305
Re: NG-HUD v3.6
« Reply #300 on: April 09, 2021, 01:43:45 PM »

You may have to just remove the C&C object from the mission(s) in question.
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: NG-HUD v3.6
« Reply #301 on: April 11, 2021, 01:57:47 PM »

Question. Is there a way to move the yellow messages from the upper/middle of the screen in the lower part of the screen?

Hi predattak,

Some mods use the "Mission Complete" slot for other messages and I agree it sometimes is an overkill. Some log messages might overlap but it won't happen too often so let's have the option. Should the bottom of the screen be the default location? I like it down there (it will be a conf.ini option anyway...)



2 weeks... (hopefully one)

Anything else, anyone?
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

-=MaD=-

  • member
  • Offline Offline
  • Posts: 91
Re: NG-HUD v3.6
« Reply #302 on: April 11, 2021, 05:12:43 PM »

me... again  ;)
Logged

predattak

  • member
  • Offline Offline
  • Posts: 37
Re: NG-HUD v3.6
« Reply #303 on: April 11, 2021, 05:13:48 PM »

All i can say is ..i love you Mr. Whistler.
It's perfect at the bottom of the screen like that.
Maybe add an option to change the color to a slightly darker one for night missions but that's nothing really. Text placement was the major problem.
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: NG-HUD v3.6
« Reply #304 on: April 13, 2021, 01:33:46 PM »

Hmm the bottom won't cut it for some tiny messages/tips from the C&C mod. Hardly noticeable. I'll have to think of something.

Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

predattak

  • member
  • Offline Offline
  • Posts: 37
Re: NG-HUD v3.6
« Reply #305 on: April 13, 2021, 02:40:25 PM »

It's good. If you are slightly careful you can see it. :) In my opinion at least
Logged

Andy H

  • member
  • Offline Offline
  • Posts: 1570
Re: NG-HUD v3.6
« Reply #306 on: April 13, 2021, 03:19:27 PM »

Yep. I'd take that.  :)
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: NG-HUD v3.6.1
« Reply #307 on: April 23, 2021, 02:30:30 PM »

Sorry guys but I don't have much free time lately. I put together this little update during last weekend, and here it is now for you to enjoy it:

Next Generation HUD (NG-HUD) v3.6.1

The C&C mod makes heavy use of the "LogCenter" slot and, many times, it is too intrusive as pointed out by member predattak a few posts back. Here is my humble attempt to improve the experience.

New "ngHUDshiftmsg" conf.ini setting:

Main messages (excluding "Mission Complete", etc) exceeding X characters will be displayed at the bottom of the screen instead of in the middle
- Allowed values: Any number from 0 to 100
- Default value: 5 (shift to the bottom messages with more than 5 characters)







Follow the link in the first post for the download  ;)

Have fun!
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

cbradbury

  • member
  • Offline Offline
  • Posts: 1036
Re: NG-HUD v3.6.1
« Reply #308 on: April 23, 2021, 03:47:17 PM »

Works beautifully (BAT) whistler. Thank you so much for this. I fly a lot of maritime missions, and the C&C radar or rescue messages can get irritating in the centre of the screen - much better at the bottom.

One thing - your mod does not appear to move the messages generated by the new triggers in BAT? Personally, I think that is a good thing, as there is a fair chance the messages would overlap if other tools such as C&C are also in the mission. As you can also limit the on-screen display time of trigger-generated messages anyway I think it is probably best left as it is as they are really intended as 'one-off' messages, not repeated text.

Thanks again!

P.S. I also use the 'NAVAID' object in my missions a lot to guide me to a beacon. The text for that is also positioned at the bottom of the screen by your mod.  ]hello2[
Logged

Andy H

  • member
  • Offline Offline
  • Posts: 1570
Re: NG-HUD v3.6.1
« Reply #309 on: April 23, 2021, 04:08:19 PM »

I can't thank you enough for this, whistler.
Logged

predattak

  • member
  • Offline Offline
  • Posts: 37
Re: NG-HUD v3.6.1
« Reply #310 on: April 25, 2021, 12:09:07 PM »

It's perfect. Thank you very much. Now at least for me the night battles are much better, the text doesn't "jump" in your eyes covering important parts of the screen and it's darkish yellow color doesn't ruin your night vision like vanilla text did. 👌👌👌
I'm gonna play some schräge musik to those wellingtons tonight. ;D
Logged

Sebtoombs

  • member
  • Offline Offline
  • Posts: 14
Re: NG-HUD v3.6.1
« Reply #311 on: May 03, 2021, 10:52:04 AM »

This is superb,  I know I'm not supposed too but I still have PAL-visualMOD9 installed too, only because it makes my Trackir much smoother - without it my Trackir is incredibly jerky and almost unplayable for my old eyes (I have smoothness in Trackir set to 50) ... Is there any way I can smooth it and dispense with PAL-visualMOD?

Thanks for all your incredible work

S!

EDIT

For example, is there a config.ini I could change?
Logged
Pages: 1 ... 23 24 25 [26] 27 28 29   Go Up
 

Page created in 0.044 seconds with 25 queries.