Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3   Go Down

Author Topic: Operation Pedestal - A Dynamic Campaign for DCG and BAT  (Read 8358 times)

0 Members and 1 Guest are viewing this topic.

Dr Strangelove

  • member
  • Offline Offline
  • Posts: 39
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #12 on: October 19, 2019, 03:14:42 AM »

Is it just Operation Pedestal (9 Aug 1942 – 15 Aug 1942) or can you play for a longer time?
Logged

Shakaali

  • Missioneer
  • member
  • Offline Offline
  • Posts: 660
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #13 on: October 19, 2019, 03:26:29 AM »

The campaign is set to end at August 15 1942.
Logged
"A truth ceases to be true when more than one person believes in it." -Oscar Wilde

Witchy

  • member
  • Offline Offline
  • Posts: 111
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #14 on: November 20, 2022, 11:38:31 PM »

Ok so this campaign may need an update. The first try was a FAA campaign with the albacore which worked fine, however I tried a campaign with both the hurricane IC and IIC and a Fiat G50 and upon starting the cam jumps to a pink albacore spawning at a land base, flying up in the air and blowing up on the ground so there must be an airfields issue or something else. I did select the right squadrons for these planes. The albacores are suppose to be carrier based and I was supposed to escort them on a mission to tripani so the locations must be messed up. My escort waypoints were also all over water not far from the carrier and did not come close to the target but when you hit fly you get this issue in the image.

Logged
Just a girl who loves to fly.

Shakaali

  • Missioneer
  • member
  • Offline Offline
  • Posts: 660
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #15 on: November 21, 2022, 03:36:00 AM »

I'll look into that. Sounds like a payload error.
Logged
"A truth ceases to be true when more than one person believes in it." -Oscar Wilde

Shakaali

  • Missioneer
  • member
  • Offline Offline
  • Posts: 660
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #16 on: November 21, 2022, 03:03:01 PM »

Yep. It was a payload error. Somewhere between BAT 3.3 and BAT 4.2.2 there has been a major payload overhaul for Albacore.  Should be fixed now, download link in the first post upadated.


Witchy, thanks for the heads-up  8)
Logged
"A truth ceases to be true when more than one person believes in it." -Oscar Wilde

Witchy

  • member
  • Offline Offline
  • Posts: 111
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #17 on: November 21, 2022, 10:35:11 PM »

Yep. It was a payload error. Somewhere between BAT 3.3 and BAT 4.2.2 there has been a major payload overhaul for Albacore.  Should be fixed now, download link in the first post upadated.


Witchy, thanks for the heads-up  8)

Thanks so much I don't mean to make you work, is it as simple as dropping an updated payload file in the folder?
Logged
Just a girl who loves to fly.

Shakaali

  • Missioneer
  • member
  • Offline Offline
  • Posts: 660
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #18 on: November 22, 2022, 01:12:43 AM »

is it as simple as dropping an updated payload file in the folder?

Dropping both payload files (payloads.dcg and allpayloads.dcg) to the folder is enough.
Logged
"A truth ceases to be true when more than one person believes in it." -Oscar Wilde

Witchy

  • member
  • Offline Offline
  • Posts: 111
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #19 on: November 22, 2022, 06:21:09 PM »

is it as simple as dropping an updated payload file in the folder?

Dropping both payload files (payloads.dcg and allpayloads.dcg) to the folder is enough.

noted, if i play another older campaign of yours I will do this. :)
Logged
Just a girl who loves to fly.

Shakaali

  • Missioneer
  • member
  • Offline Offline
  • Posts: 660
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #20 on: November 23, 2022, 02:54:55 AM »

noted, if i play another older campaign of yours I will do this. :)

Does not necessarily work, as I check only payloads for the aircraft used in that particular campaign.  The payloads.dcg and allpayloads.dcg from this campaign will not (necessarily) work in any other campaign.

But please keep on telling me if you find bugs. I'll be happy to fix them, but I can't fix problems I'm not aware of.
Logged
"A truth ceases to be true when more than one person believes in it." -Oscar Wilde

arquillos

  • member
  • Offline Offline
  • Posts: 213
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #21 on: November 30, 2022, 10:02:26 AM »

Hi Shakaali, I´ve installed the campaign in my 4.2.2 (No Hotfixes applied) + DCG 3.50 b14. Generate the first mission, start flying it and a few seconds after takinf off I get a crash to desktop :(

I am getting this error traces in the log.lst file:

Quote
[2022-11-30 17:56:25.521 UTC +1]   dT:   20   Time overflow (7082): speed 0.80213904
[2022-11-30 17:56:28.296 UTC +1]   dT:  127   WARNING: Bad water if MapRID == 0
[2022-11-30 17:56:32.970 UTC +1]   dT:  156   WARNING: Bad water if MapRID == 0
[2022-11-30 17:56:37.428 UTC +1]   dT:  148   java.lang.NoSuchMethodError
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.il2.objects.weapons.BombIT100Kg_SpE.msgCollision(BombIT100Kg_SpE.java:42)
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.rts.Message._send(Message.java:1217)
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.rts.Message.sendToObject(Message.java:1158)
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-11-30 17:56:37.428 UTC +1]   dT:    0      at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-11-30 17:56:37.429 UTC +1]   dT:    0      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

And this ones in the sound.log

Quote
-- new session --
num channels 16
Cannot open audio file samples/infinite 1
cannot open file for reading
Cannot open audio file samples/Fiat_2701.wav

Does it help to fix my problem?
Thanks!
Logged

Shakaali

  • Missioneer
  • member
  • Offline Offline
  • Posts: 660
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #22 on: December 02, 2022, 12:34:38 AM »

arquillos, I can't help you with this. I believe it's not DCG-related. I the problem persists and happens only in this campaign let me know.
Logged
"A truth ceases to be true when more than one person believes in it." -Oscar Wilde

arquillos

  • member
  • Offline Offline
  • Posts: 213
Re: Operation Pedestal - A Dynamic Campaign for DCG and BAT
« Reply #23 on: December 02, 2022, 07:28:14 AM »

Thanks Shakaali, I will install the 4.2.2 hotfix and check it again!
Logged
Pages: 1 [2] 3   Go Up
 

Page created in 0.035 seconds with 25 queries.