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Author Topic: Game crashing at 20% loading  (Read 774 times)

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thraze

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Game crashing at 20% loading
« on: April 11, 2018, 01:21:26 PM »

Hi, wondering if someone would see quickly through the log what is the problem so I can try removing the problematic mod.

Game steam install, was working with SAS Modact 5.3, VP Modpack, and Jetwar 1,33 + (SAS Engine Mod v2.7 + buttons)

I then added Common Utils, Weapon pack ver 1.3, Western weapons pack generation 2016, SAS enfine mod western Full-Pack, Air Ground Ordnance pack + latest version of F16, Mig 21 pack, Fiat G.91, Su-25 and F-5.

As i said, game is crashing at 20% loading. Here is the log generated.

Code: [Select]
[18:55:20] OpenGL provider: Opengl32.dll
[18:55:21] OpenGL library:
[18:55:21]   Vendor: ATI Technologies Inc.
[18:55:21]   Render: Radeon RX 580 Series
[18:55:21]   Version: 4.5.13507 Compatibility Profile Context 23.20.15025.1004
[18:55:21]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[18:55:21] Size: 1920x1080
[18:55:21] ColorBits: 32
[18:55:21] DepthBits: 24
[18:55:21] StencilBits: 8
[18:55:21] isDoubleBuffered: true
[18:55:21]
[18:55:21] *** Looking for Advanced CPU Instructions...
[18:55:21] [x] PentiumPro
[18:55:21] [x] Multimedia (MMX)
[18:55:21] [x] 3D (SSE2)
[18:55:21] [x] 3D (SSE2)
[18:55:21] [-] 3D (3DNow)
[18:55:21] ColourBits 32, ABits 8, ZBits 24
[18:55:21]
[18:55:21] *** Looking for Render API Extensions ...
[18:55:21] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[18:55:21] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[18:55:21] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[18:55:21] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[18:55:21] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[18:55:21] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[18:55:21] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[18:55:21] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[18:55:21] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[18:55:21] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[18:55:21] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[18:55:21] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[18:55:21] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[18:55:21]
[18:55:21] Maximum texture size : 16384
[18:55:21] Maximum simultaneous textures :8
[18:55:21] MaxAnisotropic (1.0 = none) : 16.000000
[18:55:21] 15 Splashscreens available.
[18:55:22] AutoMounting SFS files from folder SFS_AUTO now...
[18:55:22] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_fbdsm_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_fbdsm_02.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_fbdsm_03.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_fbdsm_05.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_fbdsm_07.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_fbdsm_08.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_fbdsm_09.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sasup_fbdsm_10.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_maps01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_maps02.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_maps03.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_maps04.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_objects01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_objects02.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_objects03.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_objects04.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_textures01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_1up_textures02.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_02.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_03.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_04.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_05.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_06.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_07.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_mapex_08.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_02.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_maps_cntrl.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_objects_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\STATIC_dbw_tex_01.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
[18:55:22] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[18:55:22] AutoMounting SFS files from folder SFS_AUTO finished.
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[18:55:22] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_20mm/flame.tga'
[18:55:22] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[18:55:22] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_25mm/flame.tga'
[18:55:22] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[18:55:22] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/WhiteSmoke.tga'
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[18:55:22] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[18:55:23] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[18:55:23] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[18:55:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[18:55:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[18:55:24] Spawn.get( com.maddox.il2.objects.air.G_91T1 ): com.maddox.il2.objects.air.CockpitT_33i
[18:55:24] java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitT_33i
[18:55:24] at com.maddox.il2.objects.air.G_91T1.class$(G_91T1.java:28)
[18:55:24] at com.maddox.il2.objects.air.G_91T1.<clinit>(G_91T1.java:77)
[18:55:24] at java.lang.Class.forName0(Native Method)
[18:55:24] at java.lang.Class.forName(Unknown Source)
[18:55:24] at com.maddox.rts.Spawn.get(Spawn.java:39)
[18:55:24] at com.maddox.rts.Spawn.get(Spawn.java:28)
[18:55:24] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[18:55:24] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[18:55:24] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:55:24] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:55:24] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:55:24] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:55:24] java.lang.NoClassDefFoundError
[18:55:24] at java.lang.Class.forName0(Native Method)
[18:55:24] at java.lang.Class.forName(Unknown Source)
[18:55:24] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[18:55:24] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[18:55:24] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[18:55:24] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:55:24] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:55:24] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Thanks for your help
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western0221

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Re: Game crashing at 20% loading
« Reply #1 on: April 11, 2018, 06:25:52 PM »

G-91 requires T-33 install ?
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