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Author Topic: Me-262 adjustable tailplane, X4, RATO; HGII gyro-gunsight & homing AAM's, AI fix  (Read 60820 times)

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Twister

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This mod much alike BF-109 tailplane mod I posted before, except additional features, like Starthilfe booster, Ruhrstahl X-series loadout options, and lot of other weapons.




Now U will see elevators moving independently from trimmer control input, and adjustable tailplane, rotating by trimmer control.
This feature benefits all Me-262 series, except HG-II for a while. Mod also eliminates compressor failure simulation on later Me-262 (1945-46), as this issue was solved by using
engine controlling devices. Pilot has no direct control over the engines.

Known issues:
- elevators moving sharply (noticeable with AI in control);
- X-4 rockets shown in not quite correct in weapon loadout screen;
- Starthilfe smoke effect comes from not quite correct location, since 3D-model has no proper hook for it.

DM changed to made result of lossing or damaging control and stabilization surfaces more realistic.
In other words, DM for tailplane changed to affect FM different way.
For example:
- if U lose even both elevators, U will still have some trimmer control;
- if U lose half of elevator or tailplane, remaining part will have some effect on roll, i.e. will act not only as half-elevator or trimmer, but also as small aileron;
- without half of tailplane landing will be a bit more difficult, U supposed to aply full trimmer and keep landing speed higher;
- in result of full loss of tailplane, your Messerschmitt will be dragged to terminal dive instead of roll in random side, U will have to bailout immediately.

If there is some bombs or rockets loaded, Starthilfe rocket booster will be installed on your "Sturmvogel", but, probably not exactly the same type, that it was in history.
https://www.sas1946.rocks/images/imageshit/dead/dead.gif
https://www.sas1946.rocks/images/imageshit/dead/dead.gif

Also, if Zorin's weapon mod, including PC1000RS, is installed in your game system, Me-262 A-2a "Sturmvogel" will get benefit from it. Credits to Zorin for awesome PC1000RS rocket bomb.


Download links for v4.09:
http://www.filefront.com/17814378/Me-262_110119.rar
alternative mediafire link:
https://www.mediafire.com/download/dmwuqxdaqnc6n94/Me-262_110119.7z

second part:
https://www.mediafire.com/file/gjbtobpwbxtvr2b/RocketXseries.rar

Download links for v4.10:
https://www.mediafire.com/file/8hvdxivdkkxew7t/Me-262_110923.rar

second part:
http://www.gamefront.com/files/20401464/RocketXseries410_rar
alternative mediafire link:
https://www.mediafire.com/download/9fbf2q75cd99b6w/RocketXseries410.rar

Overwrite, if prompted.


To install, unpack RAR folder into your \MODS directory and add this line in hud_log.properties file: AskaniaWing10 Wingspan Selected: B29
 
Have fun !

P.S.(!) Please take note, Anto going to make Me-262 mod, including same adjustable tailplane feature.
Then it will be released, be advised to remove 0FB53F9087AF0E58 file from my mod installation to avoid conflict with Anto's mod.

Luft'46 UPDATE -------------------------------------

Meanwhile, I added to this mod the "later" HGII version, equipped with RATO packs, gyro-computed gunsight, and radar, providing range data to gunsight and targeting to homing missiles.

Disclaimer: this mod not pretending to be historicaly accurate, especially because this plane was never built, nor Luftwaffe existed in 1946.
               Thus, equipment, presented in this mod, was not existed in late forties and, may be, even could not exist.

This mod simulating Askania-like sight with radar-based rangefinder.
If sight automation is on, sight automatically adjusts the range to target tracked by padlock, if padlock is off - to target, closest to line of sight.
So, in automatic mode, there is no need to adjust sight range control. I think, it will be useful in quick approaching.

Mod presented 3 types of AAMs.
Regular Ruhrstahl X-4
Radar-guided AAM, is targeted by padlock or line of sight (LOS). AAM will steer yourself to any beamed target, target can be changed anytime, missile can be launched preliminarily.
Third type, fire & forget AAM, for those, who want some more lethal. Primary target can be pointed by padlock or LOS, but after launch AAM is on full auto. If it misses one target, it can pick another. Fighters can be acquired on 5km range, bombers - 10km.
Missile guiding circuit uses TGT trajectory predictor.
Missile guiding circuit and fuse can be temporarily inhibited by noise and IFF signals of friendly aircrafts, so it's not recommended to deploy weapon at close range.
Due to weight of guidance system, warhead charge reduced by half.

Also, DM changed with intention to give pilots the idea, why V-shaped tail probably not a best choice for military design of aircraft, since when they lose in battle half of V-tailplane,
remaining part acts as elevator and rudder simultaneously, that severely hampers the control.


I know, it may be wrong, but I just could not resist the temptation to make this.
Some variants of Me262 really has engine-mounted boosters, but these was built-in.

Credits to MrJolly. PeaceLovinHippy & Lt.Wolf from AAA, since the mod is featured gyro-gunsight, alike gyro-gunsight mods for FW-190D9 & Ta-183.
I just did same thing for Me-262HGII and added auto-ranging feature.

technology UPDATE ------------------------------------------------

X-7 loadouts added to "Sturmvogel" weapon list. X-7 is a ground attack version of X-4 AAM. For player there is not much difference with X-4 (X-7 does not have proximity fuse, for examle), but AI can use it as stand-off weapon against ground & naval targets.

X-4 homing (fire&forget) missile guiding circuit now uses target trajectory predictor.
Locking mechanism for X-4 series upgraded with line-of-sight targeting technology, padlock is no longer need to lock specified air TGT. Now U can just look at it with bad intentions, pull the trigger and feel the true power of the Dark Side 8)

Radar-based rangefinder upgraded with same technology. It will track range to the air TGT U looking at.

Fire at will !

WEAPONS, GUNSIGHT & IFF-requester UPDATE ---------------------------------------------------------------------

Me-262 A-1 "Schwalbe" new features


To the 2x Ruhrstahl X-4 loadout now added 2x Wfr.Gr.21 loadout.


Askania gyro-gunsight

Me-262 A-2 "Sturmvogel" new features



Loadouts list extended (RATO booster provided):

2x Typ D Abwurftanks
2x Abwurftanks +4x christbaums
(Luftmarkierungskorpers, rocket key)
6x Luftmarkierungskorpers
2x AB 250
2x AB 250 + 4x christbaums
2x AB 500
2x AB 500 + 4x christbaums
2x SC 500
2x SD 500
2x Wfr.Gr.21 + 2x Abwurftanks
24x R4/M "Orkan" + 2x Abwurftanks
2x Ruhrstahl X-4 + 24x R4/M "Orkan"
(X-4 - bomb key, R4/M - rocket key)
2x Ruhrstahl X-4
2x Ruhrstahl X-4 +2x Abwurftanks
4x Ruhrstahl X-4
2x Ruhrstahl X-7 "Rotkappchen"
2x Ruhrstahl X-7 +4x christbaums
(X-7 - bomb key,"christbaums" - rocket key)
2x Ruhrstahl X-7 + 2x AB 250
2x Ruhrstahl X-7 + 2x SC 250
4x Ruhrstahl X-7 "Rotkappchen"
2x PC 1000 RS "Paul"
(separately launched - one launches by rocket key, another by bomb key)
2x PC 1000 RS "Paul" (salvo, recommended for AI use)

(!) Legacy weapon loadouts now provided without RATO unit for ensured backward compatibility.

Me-262 HGII new features

Gyro-gunsight now working as in Ta-183 mod (https://www.sas1946.com/main/index.php/topic,7012.0.html).

It adjusts range to the target automatically, sight range controls used to switch IFF requester modes.

https://www.sas1946.rocks/images/imageshit/dead/dead.gif

IFF requester, depending on the set mode, switching gunsight visual modes to prevent frendly fire.
IFF requester modes:
IFF NO check       - no IFF check performed (IFF requester off);
IFF check FRIEND - IFF requester switches off gunsight gyro mode, if friendly plane comes in sight (default mode);
IFF check FOE     - IFF requester switches on gunsight gyro mode, only if enemy plane comes in sight, else U just see fixed reticle.

Loadouts list extended (2x RATO boosters provided for X-4 loadouts with full tanks):
2x Ruhrstahl X-4
2x X-4 radargesteuerte
2x X-4 radargesteuerte +2x MK 213
2x X-4 homing
2x X-4 homing + 2x MK 213
2x Ruhrstahl X-7 "Steinbock"
2x Ruhrstahl X-7 "Steinbock" + 2x MK 213
2x X-7 homing
2x X-7 homing + 2x MK 213
4x MG 213/20
2x MG 213/20 + 2x MK 213/30
4x MK 213/30


X-7 Steinbock IR-guided AGM is targeted by padlock or line of sight direction (LOS). LOS targeting working either for inside(cockpit) or outside views.
AGM will steer yourself to beamed ground(preferably) target, target can be changed anytime by switching padlock target or by just changing LOS.
Missile can be launched preliminarily. No IFF check performed for ground targets, so check your fire.

Unfortunately, I failed to implement LOS targeting to naval targets, so closest ship in fore 23-degree angle will be locked.
If friendlies accidentaly comes under your fire, missile can be terminated in mid-air by using any X-4 control (bombsight keys).

Homing (fire&forget) X-7 AGM can be locked by using padlock, or just by looking at desired target. Closest to the LOS visible ground target will be locked at launch (target have not to be obscured by anything). If target is lost prior hit, closest one will be acquired automatically. IFF check performed not for all ground/naval targets, so check your fire.

(!) Legacy weapon loadouts now provided without RATO units for ensured backward compatibility.

MG/MK 213 loadouts will appear, only if U have installed some mod with MK 213 cannon (for example, Me-410 mod by Hunin, Mr.Jolly, VPMedia, Zeppo. Slow, Zorin).

Credits to vampire_pilot for the idea of MG/MK 213 lodouts for Me-262 HGII.

AI UPDATE -----------------------------------------------------------------------------------

AI now is competent in using homing & guided AAM's. AI will use it not only against bombers, but also against fighters, when fire solution exist.
If AI opponent armed with guided X4 - just don't fly stright. However, with homing X4 veteran & ace AI can be extremely dangerous up to 4-5 km's, for bombers - up to 7 - 10 km's.

By some reason, when AI armed with weapon configuration with two guns (other two removed), it is more agressive and commits attack of enemy fighter by itself. In other cases direct order may be requred, if guided missiles is carried.

AI "understands" difference between different missiles types and commits attacks accordingly.

Also, AI now commits stand-off attacks with X-7 series AGMs against ground targets in more realistic way.

AI handling of guided & homing missiles improved, especially in air-to-ground role.

Credits to Storebror for the idea how to make AI launch missiles from AC class.

Main link updated. Enjoy!
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SAS~Anto

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #1 on: May 30, 2010, 04:12:07 AM »

Sweet, cheers Twister!
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SAS~Malone

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #2 on: May 30, 2010, 04:42:00 AM »

great mod, thanks Twister  8) 8)
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SAS~Anto

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #3 on: May 30, 2010, 05:11:52 AM »

Twister, this is some fantastic work! Very impressed with it.

Well since we are both working on the same machine, we might as well combine forces. I can fix up the hook errors for you and intergrate the new loadouts into the new slot Me-262 I made. That way everyone will benefit from the best of both mods :)
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Bombnick

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #4 on: May 30, 2010, 05:51:28 AM »

Hi, and a BIG THANKS for this! Ruhrstall option on the 262 makes a lot of sense, there's no doubt in my mind that they'd install it on the Schwalbe if it came into operational use and the war lasted longer.

One crumb of scepticism tho: Despite the 2 x PC1000RS loadout is one heap of a total destruction, I seriously doubt a Me 262 could carry two such bombs. Their weight is two tons, normal bombload of Me 262 A-2 is 2 x SC250 (half a ton total). Maybe it would carry "only" one PC1000RS, and even this would probably be nearly overweight if you ask me. Only thinking out loud here, I might be wrong.

Again, thanks a lot!
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Verhängnis

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #5 on: May 30, 2010, 06:36:31 AM »

Hi, and a BIG THANKS for this! Ruhrstall option on the 262 makes a lot of sense, there's no doubt in my mind that they'd install it on the Schwalbe if it came into operational use and the war lasted longer.

One crumb of scepticism tho: Despite the 2 x PC1000RS loadout is one heap of a total destruction, I seriously doubt a Me 262 could carry two such bombs. Their weight is two tons, normal bombload of Me 262 A-2 is 2 x SC250 (half a ton total). Maybe it would carry "only" one PC1000RS, and even this would probably be nearly overweight if you ask me. Only thinking out loud here, I might be wrong.

Again, thanks a lot!

You are right and wrong. I aswell don't think it could carry 2 Tons of bombs because the maximum amount of bombs it could carry was 2 500Kg bombs but that still is only 1 Ton so maybe 1 PC1000RS would be realistic.
Twister~
Although are these loadouts even realistic? What gave you the idea to give it PC1000RS? I mean I don't mind but I't just seems like a bit of a random mod idea. Just for fun pherhaps eh? Wouldn't it be more realistic to give the Ar-234 the PC1000RS.
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SAS~Anto

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #6 on: May 30, 2010, 07:18:23 AM »

I really love the rocket boost option. I had read about it before but I believe it was only applied to the C variants.

Will do some more experimenting with this!
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just

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #7 on: May 30, 2010, 09:47:23 AM »

thanks great mod ! :D
if i install your mod over aton's i get the fully adjustable horizontal stablizers but no animated engines. vice versa if i install aton's mod over yours. I don't know how to incorperate both at the same time but i'm sure someone here would.
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Twister

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #8 on: May 30, 2010, 11:50:23 AM »

Twister~
Although are these loadouts even realistic? What gave you the idea to give it PC1000RS?
RATO. With RATO Hitler's idea about Me-262 as schnell-bomber would make sense. 500kg loadout is just ridiculous.

Wouldn't it be more realistic to give the Ar-234 the PC1000RS.
Already done: http://allaircraftarcade.com/forum/viewtopic.php?t=22648&start=0&postdays=0&postorder=asc&highlight=
Thinking about special version for SAS.
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Verhängnis

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #9 on: May 30, 2010, 11:50:49 PM »

It is not ridiculous because that is basically all the Me-262 could carry.
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Whiskey_Sierra_972

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Re: Me-262 adjustable tailplane, X-4 loadout options, RATO pack
« Reply #10 on: May 31, 2010, 01:40:17 AM »

...........
Thinking about special version for SAS.


Yes!!!

I really look farward to it!!!!

thanks

walter
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Twister

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500kg loadout
« Reply #11 on: May 31, 2010, 04:34:57 AM »

It is not ridiculous because that is basically all the Me-262 could carry.
500kg loadout is basically some sort of sabotage.
Take, for example, Ar-234 B2 "Blitz". Plane with engines at same thrust, deadweight over 1 tonn more, than Me-262,
but it can carry at least 1,5 tonn payload. Me262 carrying 1 tonn less, at deadweight also 1 tonn less. Someone should be executed for this. The only, whereby Me262 is "worser" - is a higher wingload. It can be compensated by 2 tonn booster thrust on 2 tonn payload. The only real problem was a probably weaker chassis and tyres.
The only credible explanation of sach low payload is that, Me262 was too wanted as fighter, no serious effort was made to convert it to fighter-bomber, and 500kg was a pitiful excuse to Hitler.

By the way, as in the game Me-262 makes "impossible" easy take-off(RATO) with 2 tonn payload even from mountain airfields, it supposed to be heavily overmodelled, is't it?

IMHO, in 1946 scenario we can easily make assumption, that fighter-bomber version might be equipped with some RATO system (preferably, jettisonable) to facilitate take-off with heavy load, as the interceptor version was, to reaching operating altitude fast.
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