
This mod much alike BF-109 tailplane mod I posted before, except additional features, like Starthilfe booster, Ruhrstahl X-series loadout options, and lot of other weapons.


Now U will see elevators moving independently from trimmer control input, and adjustable tailplane, rotating by trimmer control.
This feature benefits all Me-262 series, except HG-II for a while. Mod also eliminates compressor failure simulation on later Me-262 (1945-46), as this issue was solved by using
engine controlling devices. Pilot has no direct control over the engines.
Known issues:
- elevators moving sharply (noticeable with AI in control);
- X-4 rockets shown in not quite correct in weapon loadout screen;
- Starthilfe smoke effect comes from not quite correct location, since 3D-model has no proper hook for it.
DM changed to made result of lossing or damaging control and stabilization surfaces more realistic.
In other words, DM for tailplane changed to affect FM different way.
For example:
- if U lose even both elevators, U will still have some trimmer control;
- if U lose half of elevator or tailplane, remaining part will have some effect on roll, i.e. will act not only as half-elevator or trimmer, but also as small aileron;
- without half of tailplane landing will be a bit more difficult, U supposed to aply full trimmer and keep landing speed higher;
- in result of full loss of tailplane, your Messerschmitt will be dragged to terminal dive instead of roll in random side, U will have to bailout immediately.
If there is some bombs or rockets loaded, Starthilfe rocket booster will be installed on your "Sturmvogel", but, probably not exactly the same type, that it was in history.
https://www.sas1946.rocks/images/imageshit/dead/dead.gifhttps://www.sas1946.rocks/images/imageshit/dead/dead.gifAlso, if Zorin's weapon mod, including PC1000RS, is installed in your game system, Me-262 A-2a "Sturmvogel" will get benefit from it. Credits to
Zorin for awesome PC1000RS rocket bomb.
Download links for v4.09:
http://www.filefront.com/17814378/Me-262_110119.rar
alternative mediafire link:
https://www.mediafire.com/download/dmwuqxdaqnc6n94/Me-262_110119.7z
second part:
https://www.mediafire.com/file/gjbtobpwbxtvr2b/RocketXseries.rar
Download links for v4.10:
https://www.mediafire.com/file/8hvdxivdkkxew7t/Me-262_110923.rar
second part:
http://www.gamefront.com/files/20401464/RocketXseries410_rar
alternative mediafire link:
https://www.mediafire.com/download/9fbf2q75cd99b6w/RocketXseries410.rar
Overwrite, if prompted.To install, unpack RAR folder into your
\MODS directory and add this line in
hud_log.properties file:
AskaniaWing10 Wingspan Selected: B29 Have fun !
P.S.
(!) Please take note, Anto going to make Me-262 mod, including same adjustable tailplane feature.
Then it will be released, be advised to remove
0FB53F9087AF0E58 file from my mod installation to avoid conflict with Anto's mod.
Luft'46 UPDATE -------------------------------------
Meanwhile, I added to this mod the "later" HGII version, equipped with RATO packs, gyro-computed gunsight, and radar, providing range data to gunsight and targeting to homing missiles.
Disclaimer: this mod not pretending to be historicaly accurate, especially because this plane was never built, nor Luftwaffe existed in 1946.
Thus, equipment, presented in this mod, was not existed in late forties and, may be, even could not exist.
This mod simulating Askania-like sight with radar-based rangefinder.
If sight automation is on, sight automatically adjusts the range to target tracked by padlock, if padlock is off - to target, closest to line of sight.
So, in automatic mode, there is no need to adjust sight range control. I think, it will be useful in quick approaching.
Mod presented 3 types of AAMs.
Regular
Ruhrstahl X-4Radar-guided AAM, is targeted by padlock or line of sight (LOS). AAM will steer yourself to any beamed target, target can be changed anytime, missile can be launched preliminarily.
Third type,
fire & forget AAM, for those, who want some more lethal. Primary target can be pointed by padlock or LOS, but after launch AAM is on full auto. If it misses one target, it can pick another. Fighters can be acquired on 5km range, bombers - 10km.
Missile guiding circuit uses TGT trajectory predictor.
Missile guiding circuit and fuse can be temporarily inhibited by noise and IFF signals of friendly aircrafts, so it's not recommended to deploy weapon at close range.
Due to weight of guidance system, warhead charge reduced by half.
Also, DM changed with intention to give pilots the idea, why V-shaped tail probably not a best choice for military design of aircraft, since when they lose in battle half of V-tailplane,
remaining part acts as elevator and rudder simultaneously, that severely hampers the control.

I know, it may be wrong, but I just could not resist the temptation to make this.
Some variants of Me262 really has engine-mounted boosters, but these was built-in.
Credits to MrJolly. PeaceLovinHippy & Lt.Wolf from AAA, since the mod is featured gyro-gunsight, alike gyro-gunsight mods for FW-190D9 & Ta-183.
I just did same thing for Me-262HGII and added auto-ranging feature.
technology UPDATE ------------------------------------------------
X-7 loadouts added to "Sturmvogel" weapon list. X-7 is a ground attack version of X-4 AAM. For player there is not much difference with X-4 (X-7 does not have proximity fuse, for examle), but AI can use it as stand-off weapon against ground & naval targets.
X-4 homing (fire&forget) missile guiding circuit now uses target trajectory predictor.
Locking mechanism for X-4 series upgraded with line-of-sight targeting technology, padlock is no longer need to lock specified air TGT. Now U can just look at it with bad intentions, pull the trigger and feel the true power of the Dark Side

Radar-based rangefinder upgraded with same technology. It will track range to the air TGT U looking at.
Fire at will !
WEAPONS, GUNSIGHT & IFF-requester UPDATE ---------------------------------------------------------------------
Me-262 A-1 "Schwalbe" new features
To the
2x Ruhrstahl X-4 loadout now added
2x Wfr.Gr.21 loadout.

Askania gyro-gunsight
Me-262 A-2 "Sturmvogel" new features
Loadouts list extended (RATO booster provided):
2x Typ D Abwurftanks
2x Abwurftanks +4x christbaums (Luftmarkierungskorpers, rocket key)
6x Luftmarkierungskorpers
2x AB 250
2x AB 250 + 4x christbaums
2x AB 500
2x AB 500 + 4x christbaums
2x SC 500
2x SD 500
2x Wfr.Gr.21 + 2x Abwurftanks
24x R4/M "Orkan" + 2x Abwurftanks
2x Ruhrstahl X-4 + 24x R4/M "Orkan" (X-4 - bomb key, R4/M - rocket key)
2x Ruhrstahl X-4
2x Ruhrstahl X-4 +2x Abwurftanks
4x Ruhrstahl X-4
2x Ruhrstahl X-7 "Rotkappchen"
2x Ruhrstahl X-7 +4x christbaums (X-7 - bomb key,"christbaums" - rocket key)
2x Ruhrstahl X-7 + 2x AB 250
2x Ruhrstahl X-7 + 2x SC 250
4x Ruhrstahl X-7 "Rotkappchen"
2x PC 1000 RS "Paul" (separately launched - one launches by rocket key, another by bomb key)
2x PC 1000 RS "Paul" (salvo, recommended for AI use)
(!) Legacy weapon loadouts now provided without RATO unit for ensured backward compatibility.
Me-262 HGII new featuresGyro-gunsight now working as in Ta-183 mod (
https://www.sas1946.com/main/index.php/topic,7012.0.html).
It adjusts range to the target automatically, sight range controls used to switch IFF requester modes.
https://www.sas1946.rocks/images/imageshit/dead/dead.gifIFF requester, depending on the set mode, switching gunsight visual modes to prevent frendly fire.
IFF requester modes:
IFF NO check - no IFF check performed (IFF requester off);
IFF check FRIEND - IFF requester switches off gunsight gyro mode, if friendly plane comes in sight (default mode);
IFF check FOE - IFF requester switches on gunsight gyro mode, only if enemy plane comes in sight, else U just see fixed reticle.
Loadouts list extended (2x RATO boosters provided for X-4 loadouts with full tanks):
2x Ruhrstahl X-4
2x X-4 radargesteuerte
2x X-4 radargesteuerte +2x MK 213
2x X-4 homing
2x X-4 homing + 2x MK 213
2x Ruhrstahl X-7 "Steinbock"
2x Ruhrstahl X-7 "Steinbock" + 2x MK 213
2x X-7 homing
2x X-7 homing + 2x MK 213
4x MG 213/20
2x MG 213/20 + 2x MK 213/30
4x MK 213/30
X-7 Steinbock IR-guided AGM is targeted by padlock or line of sight direction (LOS). LOS targeting working either for inside(cockpit) or outside views.
AGM will steer yourself to beamed ground(preferably) target, target can be changed anytime by switching padlock target or by just changing LOS.
Missile can be launched preliminarily. No IFF check performed for ground targets, so check your fire.
Unfortunately, I failed to implement LOS targeting to naval targets, so closest ship in fore 23-degree angle will be locked.
If friendlies accidentaly comes under your fire, missile can be terminated in mid-air by using any X-4 control (bombsight keys).
Homing (fire&forget) X-7 AGM can be locked by using padlock, or just by looking at desired target. Closest to the LOS visible ground target will be locked at launch (target have not to be obscured by anything). If target is lost prior hit, closest one will be acquired automatically. IFF check performed not for all ground/naval targets, so check your fire.
(!) Legacy weapon loadouts now provided without RATO units for ensured backward compatibility.
MG/MK 213 loadouts will appear, only if U have installed some mod with MK 213 cannon (for example, Me-410 mod by Hunin, Mr.Jolly, VPMedia, Zeppo. Slow, Zorin).
Credits to vampire_pilot for the idea of MG/MK 213 lodouts for Me-262 HGII.
AI UPDATE -----------------------------------------------------------------------------------
AI now is competent in using homing & guided AAM's. AI will use it not only against bombers, but also against fighters, when fire solution exist.
If AI opponent armed with guided X4 - just don't fly stright. However, with homing X4 veteran & ace AI can be extremely dangerous up to 4-5 km's, for bombers - up to 7 - 10 km's.
By some reason, when AI armed with weapon configuration with two guns (other two removed), it is more agressive and commits attack of enemy fighter by itself. In other cases direct order may be requred, if guided missiles is carried.
AI "understands" difference between different missiles types and commits attacks accordingly.
Also, AI now commits stand-off attacks with X-7 series AGMs against ground targets in more realistic way.
AI handling of guided & homing missiles improved, especially in air-to-ground role.
Credits to Storebror for the idea how to make AI launch missiles from AC class.
Main link updated. Enjoy!