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Author Topic: graphics extender  (Read 303968 times)

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slibenli

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    • IL-2 Graphics Extender
name
« Reply #24 on: June 28, 2018, 12:48:44 PM »

OK, I have yet to come up with a name for the project.

I'm not very creative with names - ideas I had so far are:
Il2GraphicsExtender - (a bit long)
Il2GE
and variations of those.

Any other suggestions are welcome!  :)

shardana

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Re: graphics extender
« Reply #25 on: June 28, 2018, 12:56:58 PM »

IL2GE sounds just fine
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slibenli

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Re: graphics extender
« Reply #26 on: July 04, 2018, 10:10:47 AM »

I have split the code in an IL-2 specific part and a utility library.
The IL2-part still needs cleanup, but I think the utility library can be released into the wild now:
https://gitlab.com/vrresto/render_util
If you are on Linux you are encouraged to try to compile it or just look whether the automatically compiled version works for you by running the test program:
https://gitlab.com/vrresto/render_util/-/jobs/artifacts/master/download?job=build.
Yes, currently it only works on Linux, but of course I will make it work on Windows too eventually.

BOYAN

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Re: graphics extender
« Reply #27 on: July 04, 2018, 12:39:37 PM »

Hi mr. slibenli! Do you have any more screenshots perhaps? Maybe from lower altitudes...
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SAS~Storebror

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Re: graphics extender
« Reply #28 on: July 04, 2018, 10:53:40 PM »

Very cool.
@Boyan: The IL-2 part has not been released yet. Screenshots from the testbed tools might be available though. I'm in lack of time otherwise I would have shown them myself.
@slibenli: May I ask if your profession is in some way related to 3D programming? I'm asking because what you've released here is slightly beyond a 5-minute-coffeebreak job by a hobbyist as much as I can judge ;)

]cheers[
Mike
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Don't split your mentality without thinking twice.

DarkBlueBoy

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Re: graphics extender
« Reply #29 on: July 05, 2018, 01:10:16 AM »

This could lead to something amaaaaaazing. Excellent work. Thank you.
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BT~wasted

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Re: graphics extender
« Reply #30 on: July 09, 2018, 02:07:49 PM »

Any news on this one?
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slibenli

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Re: graphics extender
« Reply #31 on: July 14, 2018, 08:58:29 AM »

Very cool.
@Boyan: The IL-2 part has not been released yet. Screenshots from the testbed tools might be available though. I'm in lack of time otherwise I would have shown them myself.
@slibenli: May I ask if your profession is in some way related to 3D programming? I'm asking because what you've released here is slightly beyond a 5-minute-coffeebreak job by a hobbyist as much as I can judge ;)

]cheers[
Mike

Not exactly ;) It's programming - yes.
3D Programming so far has been only a hobby for me. But I consider this a self-study project.
I also did this: https://forum.openmw.org/viewtopic.php?f=6&t=2905

@BT~wasted: Still working on it ;)

BT~wasted

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Re: graphics extender
« Reply #32 on: August 05, 2018, 01:40:40 PM »

I have split the code in an IL-2 specific part and a utility library.
The IL2-part still needs cleanup, but I think the utility library can be released into the wild now:
https://gitlab.com/vrresto/render_util
If you are on Linux you are encouraged to try to compile it or just look whether the automatically compiled version works for you by running the test program:
https://gitlab.com/vrresto/render_util/-/jobs/artifacts/master/download?job=build.
Yes, currently it only works on Linux, but of course I will make it work on Windows too eventually.

Hello! Are there any news on this project?

If there is some way to convert it to work in Windows 7 I would be more then glad to do it myself, but I need some starting point  :-|
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slibenli

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Re: graphics extender
« Reply #33 on: August 07, 2018, 04:34:57 AM »

I have split the code in an IL-2 specific part and a utility library.
The IL2-part still needs cleanup, but I think the utility library can be released into the wild now:
https://gitlab.com/vrresto/render_util
If you are on Linux you are encouraged to try to compile it or just look whether the automatically compiled version works for you by running the test program:
https://gitlab.com/vrresto/render_util/-/jobs/artifacts/master/download?job=build.
Yes, currently it only works on Linux, but of course I will make it work on Windows too eventually.

Hello! Are there any news on this project?

If there is some way to convert it to work in Windows 7 I would be more then glad to do it myself, but I need some starting point  :-|

The current state can be followed here: https://gitlab.com/vrresto/il2ge.

Currently the project compiles with winegcc, so it will run using wine on Linux (and possibly MacOS).
The next step would be to make it compile with mingw-w64, which produces Windows binaries.
Mingw-w64 is based on gcc like winegcc, so it should be less work than to make it compile on MSVC.

Gattobuono

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Re: graphics extender
« Reply #34 on: August 16, 2018, 02:00:12 PM »

How's the project going? Would love to see a few more screens. I really can't understand anything in that link you posted above.
Thanks :-)
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slibenli

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Re: graphics extender
« Reply #35 on: August 20, 2018, 12:11:00 PM »

How's the project going? Would love to see a few more screens. I really can't understand anything in that link you posted above.
Thanks :-)

Currently I'm mostly working on project infrastructure / cleaning things up, so not much news concerning graphics.







These screenshots are not actually from the game but a test program for the renderer.
It's not an Il2 map either but just a height map with auto-generated type map.

This map should be familiar though:

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