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Author Topic: graphics extender  (Read 303990 times)

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slibenli

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Re: graphics extender
« Reply #48 on: September 03, 2018, 06:15:49 AM »

Ok, apparently there is a problem loading your maps/_Tex/Water/Animated/WaterNoise*Dot3.tga.
I'll look into that later, inbetween maybe you could try different water textures.

SAS~Storebror

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Re: graphics extender
« Reply #49 on: September 03, 2018, 06:28:26 AM »

Would love to help but you've lost me here.
Try different water textures? How?

Since you've mentioned that you used VP Modpack, I thought I'd try the same.
Issue persists, but it's not deterministic.
I tried a QMB mission Bf-109 E-4 on Berlin map, all settings left untouched.
First start gives a mission load error at 0%.
Second start gives a CTD at 23% (loading statics.ini).
Third and all further starts give a CTD at 0%.

log is almost empty:
Code: [Select]
-----------------------------------------------------------
*** il2ge.dll process attach ***
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\hotspot\jvm.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\hpi.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\verify.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\java.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\il2fb.exe
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\DT.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\pathfind.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\il2_corep4.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\il2_usgs2.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\mg_snd_sse.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\zip.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: dinput8.dll
LoadLibrary: imagehlp.dll
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL

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Mike
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slibenli

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Re: graphics extender
« Reply #50 on: September 03, 2018, 11:36:02 AM »

With https://gitlab.com/vrresto/il2ge/-/jobs/94203947/artifacts/download
the additional log files il2ge_out.log and il2ge_err.log should be created.
They can grow quite big - you might want to use a less modded game for this.

slibenli

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Re: graphics extender
« Reply #51 on: September 03, 2018, 02:21:43 PM »

Yay - I can reproduce your first crash ;)

Ok - that's fixed: https://gitlab.com/vrresto/il2ge/-/jobs/94317473/artifacts/download.

I suggest trying it first on a bare Modact installation.

Also: can you try again using the forwarder dinput.dll?
I replaced "/" with "\" in the forwarder - maybe that fixes it.

SAS~Storebror

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Re: graphics extender
« Reply #52 on: September 04, 2018, 03:24:46 AM »

No sorry, forwarder still doesn't work.
Renaming il2ge.dll to dinput.dll works but the issue remains the same, mission load error @0% followed by CTD @23%.

These are the logs.

il2ge.log and il2ge_err.log (both are identical except for different linebreaks, il2ge_err uses \n whereas il2ge uses \r\n):
Code: [Select]
-----------------------------------------------------------
*** il2ge.dll process attach ***
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hotspot\jvm.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hpi.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\verify.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\java.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\DT.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\pathfind.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\SAS.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2_usgs2.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\mg_snd_sse.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: dinput8.dll
LoadLibrary: imagehlp.dll
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL

il2ge_out.log:
https://pastebin.com/raw/tgihzDHt

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Mike
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slibenli

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Re: graphics extender
« Reply #53 on: September 05, 2018, 03:32:54 AM »

Well according to the log at least the loading of water textures works - so some progress ;)
Can you also post your *.lst logs?

SAS~Storebror

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Re: graphics extender
« Reply #54 on: September 05, 2018, 03:47:28 AM »

Sure.

log.lst:
Code: [Select]
[Sep 5, 2018 9:45:07 AM] ------------ BEGIN log session -------------
[9:45:08 AM] OpenGL provider: Opengl32.dll
[9:45:08 AM] OpenGL library:
[9:45:08 AM]   Vendor: NVIDIA Corporation
[9:45:08 AM]   Render: GeForce GT 740/PCIe/SSE2
[9:45:08 AM]   Version: 4.6.0 NVIDIA 388.13
[9:45:08 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[9:45:08 AM] Size: 1280x720
[9:45:08 AM] ColorBits: 32
[9:45:08 AM] DepthBits: 24
[9:45:08 AM] StencilBits: 8
[9:45:08 AM] isDoubleBuffered: true
[9:45:08 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[9:45:08 AM]
[9:45:08 AM] *** Looking for Advanced CPU Instructions...
[9:45:08 AM] [x] PentiumPro
[9:45:08 AM] [x] Multimedia (MMX)
[9:45:08 AM] [x] 3D (SSE)
[9:45:08 AM] [x] 3D (SSE2)
[9:45:08 AM] [-] 3D (3DNow)
[9:45:08 AM] ColourBits 32, ABits 0, ZBits 24
[9:45:08 AM]
[9:45:08 AM] *** Looking for Render API Extensions ...
[9:45:08 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:45:08 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:45:08 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:45:08 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:45:08 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:45:08 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:45:08 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:45:08 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:45:08 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:45:08 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:45:08 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:45:08 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:45:08 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:45:08 AM]
[9:45:08 AM] Maximum texture size : 16384
[9:45:08 AM] Maximum simultaneous textures :4
[9:45:08 AM] MaxAnisotropic (1.0 = none) : 16.000000
[9:45:08 AM] Splash screen jpg file: GUI/splashscreen/16by9/mig_15.jpg
[9:45:08 AM] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[9:45:08 AM] TGA file creation return code: 0
[9:45:11 AM] AutoMounting SFS files from folder SFS_AUTO now...
[9:45:11 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[9:45:11 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[9:45:11 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[9:45:11 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[9:45:11 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[9:45:12 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:45:12 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:45:18 AM] JPG Background: GUI/menu/wide_background_ru.jpg
[9:45:24 AM] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[9:45:24 AM] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[9:45:27 AM] Initializing DirectSound playback device...
[9:45:27 AM] Primary buffer created.
[9:45:27 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[9:45:27 AM] Not enought hardware buffers (0), hardware disabled
[9:45:27 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[9:45:27 AM] Default speaker config is : 1310724.
[9:45:27 AM] Direct sound audio device initialized successfully :
[9:45:27 AM] DX Version : 7
[9:45:27 AM] Hardware    - disabled [buffers : 0]
[9:45:27 AM] Extensions  - enabled :
[9:45:27 AM]   EAX ver. 1 [ ]  - disabled
[9:45:27 AM]   EAX ver. 2 [ ]  - disabled
[9:45:27 AM]   EAX ver. 3 [ ]  - disabled
[9:45:27 AM]   I3D ver. 2 [ ]  - disabled
[9:45:27 AM]   ZoomFX     [ ]  - disabled
[9:45:27 AM]   MacroFX    [ ]  - disabled
[9:45:27 AM] SIMD render [X]
[9:45:27 AM] num channels 32
[9:45:27 AM]
[9:45:35 AM] Loading mission Quick/Crimea/CrimeaBlueNoneN00.mis...

initlog.lst:
Code: [Select]
2018-09-05 11:44:55:610 (dinput.dll) : JVM Parameters injector activated
2018-09-05 11:44:55:636 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2018-09-05 11:44:55:638 (dinput.dll) : Adding JVM Option: -Xms444M
2018-09-05 11:44:55:640 (dinput.dll) : Adding JVM Option: -Xmx444M
2018-09-05 11:44:55:642 (dinput.dll) : Adding JVM Option: -Xss4096K
2018-09-05 11:44:55:644 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2018-09-05 11:44:55:646 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2018-09-05 11:44:55:649 (dinput.dll) : Checking duplicate JVM Options...
2018-09-05 11:44:55:651 (dinput.dll) : Checking mandatory JVM Options...
2018-09-05 11:44:55:653 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2018-09-05 11:44:55:655 (dinput.dll) : Adding JVM Option: -Xverify:none
2018-09-05 11:44:55:657 (dinput.dll) : Adding JVM Option: -Xcomp
2018-09-05 11:44:55:659 (dinput.dll) : Final JVM Option List:
2018-09-05 11:44:55:660 (dinput.dll) : -Xms444M
2018-09-05 11:44:55:662 (dinput.dll) : -Xmx444M
2018-09-05 11:44:55:664 (dinput.dll) : -Xss4096K
2018-09-05 11:44:55:666 (dinput.dll) : -XX:PermSize=64M
2018-09-05 11:44:55:668 (dinput.dll) : -XX:MaxPermSize=64M
2018-09-05 11:44:55:670 (dinput.dll) : -Djava.class.path=.
2018-09-05 11:44:55:672 (dinput.dll) : -Xverify:none
2018-09-05 11:44:55:674 (dinput.dll) : -Xcomp
2018-09-05 11:44:55:676 (dinput.dll) : IL-2 Process ID = 00000F28
2018-09-05 11:44:55:678 (dinput.dll) : Starting Watchdog at U:\IL2\CLIENT\IL-2 Modact 6.4\bin\selector\basefiles\IL-2 Watchdog.exe 1
2018-09-05 11:44:55:747 (dinput.dll) : Watchdog process started.
2018-09-05 11:44:55:759   (watchdog) : IL-2 Parent Process Handle = 00000188, ID=00000F28
2018-09-05 11:44:55:761   (watchdog) : IL-2 Watchdog started.
2018-09-05 11:44:55:764   (watchdog) : Splash Screen Mode = 1
2018-09-05 11:44:55:768   (watchdog) : Message Window Created.
2018-09-05 11:44:55:805 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2018-09-05 11:44:55:872   (watchdog) : Splash Screen Created.
2018-09-05 11:44:56:091 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2018-09-05 11:44:56:163    (wrapper) : ProcessAttach, attached Processes =  1
2018-09-05 11:44:56:166    (wrapper) : Calling GetCommandLineParams()
2018-09-05 11:44:56:169    (wrapper) : MODS Folder = "#SAS"
2018-09-05 11:44:56:172    (wrapper) : No FILES Folder set.
2018-09-05 11:44:56:175    (wrapper) : Calling LinkIl2fbExe()
2018-09-05 11:44:56:178    (wrapper) : Trying to link back to U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe through LoadLibrary()
2018-09-05 11:44:56:181    (wrapper) : Calling CreateModsFolderList()
2018-09-05 11:44:56:324    (wrapper) : Scanning #SAS folder took 140 milliseconds.
2018-09-05 11:44:56:326    (wrapper) : Total number of modded files = 387.
2018-09-05 11:44:56:329    (wrapper) : Calling SortList()
2018-09-05 11:44:56:332    (wrapper) : Sorting modded files list took 0.033 milliseconds.
2018-09-05 11:44:56:334    (wrapper) : Calling RemoveDuplicates()
2018-09-05 11:44:56:336    (wrapper) : Removing 0 Duplicates took 0.001 milliseconds.
2018-09-05 11:45:07:698    (wrapper) : ThreadAttach, attached Threads =  1
2018-09-05 11:45:07:703    (wrapper) : ThreadAttach, attached Threads =  2
2018-09-05 11:45:08:033   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000516A6
2018-09-05 11:45:08:044   (watchdog) : Activating IL-2 Main Window (0x000516A6) using SwitchToThisWindow()
2018-09-05 11:45:08:170    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-05 11:45:08:174    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-05 11:45:08:179    (wrapper) : ThreadDetach, attached Threads =  3
2018-09-05 11:45:08:182    (wrapper) : ThreadDetach, attached Threads =  2
2018-09-05 11:45:08:299    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-05 11:45:08:418    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-05 11:45:08:432    (wrapper) : ThreadAttach, attached Threads =  5
2018-09-05 11:45:08:440    (wrapper) : ThreadAttach, attached Threads =  6
2018-09-05 11:45:08:604    (wrapper) : ThreadAttach, attached Threads =  7
2018-09-05 11:45:08:643    (wrapper) : ThreadAttach, attached Threads =  8
2018-09-05 11:45:08:660    (wrapper) : ThreadAttach, attached Threads =  9
2018-09-05 11:45:08:671    (wrapper) : ThreadAttach, attached Threads =  10
2018-09-05 11:45:08:685    (wrapper) : ThreadAttach, attached Threads =  11
2018-09-05 11:45:09:041   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x000516A6)
2018-09-05 11:45:27:084    (wrapper) : ThreadAttach, attached Threads =  12
2018-09-05 11:45:33:677    (wrapper) : ThreadAttach, attached Threads =  13
2018-09-05 11:45:35:283    (wrapper) : ThreadAttach, attached Threads =  14
2018-09-05 11:45:35:286    (wrapper) : ThreadDetach, attached Threads =  13
2018-09-05 11:45:35:840    (wrapper) : ThreadAttach, attached Threads =  14

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

slibenli

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Re: graphics extender
« Reply #55 on: September 05, 2018, 04:11:30 AM »

That's weird - I usually get java exceptions shown in log.lst, like:
Code: [Select]
java.lang.ClassNotFoundException: weapons.MGunMiniGunCobra
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:3002)
at com.maddox.il2.objects.air.AH1.baseWeaponSlot(AH1.java:378)
at com.maddox.il2.objects.air.AH1.initialize(AH1.java:410)
at com.maddox.il2.objects.air.AH1.<clinit>(AH1.java:627)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1622)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1551)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:451)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
or
Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x709061b1
Function name=(N/A)
LoadLibrary: PSAPI.DLL
Library=D:\il2_modded\il2ge\lib\il2ge.dll
LoadLibrary: PSAPI.DLL

NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.



Current Java thread:
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.maddox.il2.engine.GObj.loadNative(GObj.java:145)
at com.maddox.il2.engine.FObj.<clinit>(FObj.java:155)
at com.maddox.il2.engine.Render.<clinit>(Render.java:502)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.<clinit>(Main.java:566)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.LDR.set(LDR.java:77)
Did you du something to supress that?

Edit: actually the last one is logged in hs_err_pid8.log.

SAS~Storebror

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Re: graphics extender
« Reply #56 on: September 05, 2018, 04:41:03 AM »

No sorry, that's really the complete log.
It's done in instant logging mode so no lines are missing.
hs_err_pid<nnnnn>.log are logs created by the Java Hotspot VM when it crashes with an Error, which wasn't the case here.
I do have a hotspot log from another test from yesterday though:
Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x26d9b70b
Function name=Java_com_maddox_il2_engine_CfgFlagsEngine_Set
Library=U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll

Current Java thread:
at com.maddox.il2.engine.Landscape.isWater(Native Method)
at com.maddox.il2.engine.Landscape.isWater(Landscape.java:69)
at com.maddox.il2.ai.AirportStatic.make(AirportStatic.java:86)
at com.maddox.il2.objects.Statics._load(Statics.java:299)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:486)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe
0x77E20000 - 0x77FB0000 C:\WINDOWS\SYSTEM32\ntdll.dll
0x755C0000 - 0x756A0000 C:\WINDOWS\System32\KERNEL32.DLL
0x75E80000 - 0x76064000 C:\WINDOWS\System32\KERNELBASE.dll
0x6EB50000 - 0x6EBED000 C:\WINDOWS\SYSTEM32\apphelp.dll
0x76820000 - 0x769AD000 C:\WINDOWS\System32\USER32.dll
0x74EC0000 - 0x74ED7000 C:\WINDOWS\System32\win32u.dll
0x75500000 - 0x75522000 C:\WINDOWS\System32\GDI32.dll
0x76320000 - 0x76484000 C:\WINDOWS\System32\gdi32full.dll
0x76070000 - 0x760ED000 C:\WINDOWS\System32\msvcp_win.dll
0x76700000 - 0x7681E000 C:\WINDOWS\System32\ucrtbase.dll
0x74EE0000 - 0x74F58000 C:\WINDOWS\System32\ADVAPI32.dll
0x75440000 - 0x754FF000 C:\WINDOWS\System32\msvcrt.dll
0x76630000 - 0x76674000 C:\WINDOWS\System32\sechost.dll
0x74840000 - 0x74900000 C:\WINDOWS\System32\RPCRT4.dll
0x746E0000 - 0x74700000 C:\WINDOWS\System32\SspiCli.dll
0x746D0000 - 0x746DA000 C:\WINDOWS\System32\CRYPTBASE.dll
0x760F0000 - 0x76148000 C:\WINDOWS\System32\bcryptPrimitives.dll
0x77D00000 - 0x77D26000 C:\WINDOWS\System32\IMM32.dll
0x73470000 - 0x73494000 C:\WINDOWS\SYSTEM32\WINMM.dll
0x73280000 - 0x732A3000 C:\WINDOWS\SYSTEM32\winmmbase.dll
0x58330000 - 0x5B2DF000 U:\IL2\CLIENT\IL-2 Modact 6.4\DINPUT.dll
0x75400000 - 0x75439000 C:\WINDOWS\System32\cfgmgr32.dll
0x62180000 - 0x621A7000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\selector\basefiles\dinput.dll
0x6D420000 - 0x6D4EF000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\verify.dll
0x6D250000 - 0x6D266000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\java.dll
0x6D3C0000 - 0x6D3CD000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
0x62120000 - 0x62178000 U:\IL2\CLIENT\IL-2 Modact 6.4\wrapper.dll
0x769B0000 - 0x77CFA000 C:\WINDOWS\System32\SHELL32.dll
0x75DE0000 - 0x75E68000 C:\WINDOWS\System32\shcore.dll
0x75B30000 - 0x75D8C000 C:\WINDOWS\System32\combase.dll
0x74900000 - 0x74EBA000 C:\WINDOWS\System32\windows.storage.dll
0x75D90000 - 0x75DD5000 C:\WINDOWS\System32\shlwapi.dll
0x74FE0000 - 0x74FEF000 C:\WINDOWS\System32\kernel.appcore.dll
0x76680000 - 0x76698000 C:\WINDOWS\System32\profapi.dll
0x75AD0000 - 0x75B15000 C:\WINDOWS\System32\powrprof.dll
0x74F60000 - 0x74F68000 C:\WINDOWS\System32\FLTLIB.DLL
0x65440000 - 0x65471000 U:\IL2\CLIENT\IL-2 Modact 6.4\DT.dll
0x62000000 - 0x620D9000 C:\WINDOWS\SYSTEM32\opengl32.dll
0x61FC0000 - 0x61FFF000 C:\WINDOWS\SYSTEM32\GLU32.dll
0x26D00000 - 0x26D0A000 U:\IL2\CLIENT\IL-2 Modact 6.4\pathfind.dll
0x26D10000 - 0x29BEA000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll
0x7C340000 - 0x7C396000 U:\IL2\CLIENT\IL-2 Modact 6.4\MSVCR71.dll
0x29BF0000 - 0x29C13000 U:\IL2\CLIENT\IL-2 Modact 6.4\jgl.dll
0x620F0000 - 0x62115000 U:\IL2\CLIENT\IL-2 Modact 6.4\SAS.dll
0x2A750000 - 0x2A78A000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2_usgs2.dll
0x74F70000 - 0x74FD7000 C:\WINDOWS\System32\WS2_32.dll
0x2A7F0000 - 0x2A867000 U:\IL2\CLIENT\IL-2 Modact 6.4\mg_snd_sse.dll
0x61F80000 - 0x61FB9000 C:\WINDOWS\SYSTEM32\dinput8.dll
0x5B3D0000 - 0x5B42A000 C:\WINDOWS\SYSTEM32\inputhost.dll
0x63CF0000 - 0x63D7B000 C:\WINDOWS\SYSTEM32\CoreMessaging.dll
0x639B0000 - 0x63A86000 C:\WINDOWS\SYSTEM32\wintypes.dll
0x63A90000 - 0x63CED000 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
0x714B0000 - 0x714D9000 C:\WINDOWS\SYSTEM32\ntmarta.dll
0x5CE20000 - 0x5CE2A000 C:\WINDOWS\SYSTEM32\HID.DLL
0x756A0000 - 0x75ACB000 C:\WINDOWS\System32\SETUPAPI.DLL
0x6F1F0000 - 0x6F212000 C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0x74FF0000 - 0x75037000 C:\WINDOWS\System32\WINTRUST.dll
0x76210000 - 0x7621E000 C:\WINDOWS\System32\MSASN1.dll
0x76490000 - 0x76626000 C:\WINDOWS\System32\CRYPT32.dll
0x66A90000 - 0x66B0C000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\net.dll
0x74660000 - 0x74668000 C:\WINDOWS\SYSTEM32\WSOCK32.dll
0x72E40000 - 0x72E51000 C:\WINDOWS\system32\napinsp.dll
0x729F0000 - 0x72A06000 C:\WINDOWS\system32\pnrpnsp.dll
0x72940000 - 0x72953000 C:\WINDOWS\system32\NLAapi.dll
0x73D50000 - 0x73DA6000 C:\WINDOWS\System32\mswsock.dll
0x720E0000 - 0x7216E000 C:\WINDOWS\SYSTEM32\DNSAPI.dll
0x75E70000 - 0x75E77000 C:\WINDOWS\System32\NSI.dll
0x74630000 - 0x74660000 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
0x717A0000 - 0x717AC000 C:\WINDOWS\System32\winrnr.dll
0x71780000 - 0x71791000 C:\WINDOWS\System32\wshbth.dll
0x750E0000 - 0x75224000 C:\WINDOWS\System32\MSCTF.dll
0x75040000 - 0x750D6000 C:\WINDOWS\System32\OLEAUT32.dll
0x66DE0000 - 0x66E03000 C:\WINDOWS\system32\dwmapi.dll
0x56710000 - 0x5832A000 C:\WINDOWS\SYSTEM32\nvoglv32.DLL
0x76220000 - 0x7631C000 C:\WINDOWS\System32\ole32.dll
0x74340000 - 0x7434F000 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
0x74350000 - 0x74358000 C:\WINDOWS\SYSTEM32\VERSION.dll
0x648D0000 - 0x64A21000 C:\WINDOWS\system32\nvspcap.dll
0x76200000 - 0x76206000 C:\WINDOWS\System32\PSAPI.DLL
0x73DB0000 - 0x73E60000 C:\WINDOWS\SYSTEM32\WINHTTP.dll
0x6F390000 - 0x6F3D2000 C:\WINDOWS\SYSTEM32\WINSTA.dll
0x61F50000 - 0x61F76000 C:\WINDOWS\system32\dinput.dll
0x61EC0000 - 0x61F41000 C:\WINDOWS\SYSTEM32\dsound.dll
0x74360000 - 0x743EF000 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17134.228_none_40fd37ce451407b3\COMCTL32.dll
0x75530000 - 0x755B3000 C:\WINDOWS\System32\clbcatq.dll
0x5B610000 - 0x5B66C000 C:\WINDOWS\System32\MMDevApi.dll
0x73E60000 - 0x73FE0000 C:\WINDOWS\System32\PROPSYS.dll
0x5B510000 - 0x5B60B000 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
0x60D00000 - 0x60D08000 C:\WINDOWS\SYSTEM32\AVRT.dll
0x63D80000 - 0x63DFD000 C:\WINDOWS\SYSTEM32\TextInputFramework.dll
0x5B430000 - 0x5B509000 C:\Windows\System32\Windows.UI.dll
0x61EA0000 - 0x61EB3000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2ge\lib\mingw_crash_handler.dll
0x66240000 - 0x66318000 U:\IL2\CLIENT\IL-2 Modact 6.4\mgwhelp.dll
0x73FE0000 - 0x74162000 C:\WINDOWS\SYSTEM32\dbghelp.dll
0x732B0000 - 0x732D5000 C:\WINDOWS\SYSTEM32\dbgcore.DLL
0x76150000 - 0x76169000 C:\WINDOWS\System32\imagehlp.dll

Local Time = Tue Sep 04 11:18:54 2018
Elapsed Time = 91
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

]cheers[
Mike
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Don't split your mentality without thinking twice.

slibenli

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Re: graphics extender
« Reply #57 on: September 05, 2018, 05:12:16 AM »

I fiddled a bit trying to capture all ouput in il2ge_all.log: https://gitlab.com/vrresto/il2ge/-/jobs/94856067
Once the build is finished a download-button appears on the right.

SAS~Storebror

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Re: graphics extender
« Reply #58 on: September 05, 2018, 05:41:14 AM »

Alright, now we see a little more.
Steps performed: Launch game, launch Crimea QMB mission, first attempt: Mission load failed @0%, launch mission again, second attempt: CTD @23%.

il2ge_all.log is here: https://pastebin.com/raw/GEMxAmyG

il2ge.log:
Code: [Select]
-----------------------------------------------------------
*** il2ge.dll process attach ***
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hotspot\jvm.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hpi.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\verify.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\java.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\DT.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\pathfind.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\SAS.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2_usgs2.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\mg_snd_sse.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: dinput8.dll
LoadLibrary: imagehlp.dll
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL

hs_err_pid log:
Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x26cdb70b
Function name=Java_com_maddox_il2_engine_CfgFlagsEngine_Set
Library=U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll

Current Java thread:
at com.maddox.il2.engine.Landscape.isWater(Native Method)
at com.maddox.il2.engine.Landscape.isWater(Landscape.java:69)
at com.maddox.il2.ai.AirportStatic.make(AirportStatic.java:86)
at com.maddox.il2.objects.Statics._load(Statics.java:299)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:486)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe
0x77B40000 - 0x77CD0000 C:\WINDOWS\SYSTEM32\ntdll.dll
0x773C0000 - 0x774A0000 C:\WINDOWS\System32\KERNEL32.DLL
0x771D0000 - 0x773B4000 C:\WINDOWS\System32\KERNELBASE.dll
0x6E870000 - 0x6E90D000 C:\WINDOWS\SYSTEM32\apphelp.dll
0x77790000 - 0x7791D000 C:\WINDOWS\System32\USER32.dll
0x76510000 - 0x76527000 C:\WINDOWS\System32\win32u.dll
0x76530000 - 0x76552000 C:\WINDOWS\System32\GDI32.dll
0x76170000 - 0x762D4000 C:\WINDOWS\System32\gdi32full.dll
0x74420000 - 0x7449D000 C:\WINDOWS\System32\msvcp_win.dll
0x76D80000 - 0x76E9E000 C:\WINDOWS\System32\ucrtbase.dll
0x75EE0000 - 0x75F58000 C:\WINDOWS\System32\ADVAPI32.dll
0x77920000 - 0x779DF000 C:\WINDOWS\System32\msvcrt.dll
0x766C0000 - 0x76704000 C:\WINDOWS\System32\sechost.dll
0x76600000 - 0x766C0000 C:\WINDOWS\System32\RPCRT4.dll
0x74400000 - 0x74420000 C:\WINDOWS\System32\SspiCli.dll
0x743F0000 - 0x743FA000 C:\WINDOWS\System32\CRYPTBASE.dll
0x77020000 - 0x77078000 C:\WINDOWS\System32\bcryptPrimitives.dll
0x760E0000 - 0x76106000 C:\WINDOWS\System32\IMM32.dll
0x70220000 - 0x731D1000 U:\IL2\CLIENT\IL-2 Modact 6.4\DINPUT.dll
0x00A20000 - 0x00A44000 C:\WINDOWS\SYSTEM32\WINMM.dll
0x00A50000 - 0x00A73000 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
0x764D0000 - 0x76509000 C:\WINDOWS\System32\cfgmgr32.dll
0x53DB0000 - 0x53DD7000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\selector\basefiles\dinput.dll
0x6D420000 - 0x6D4EF000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\verify.dll
0x6D250000 - 0x6D266000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\java.dll
0x6D3C0000 - 0x6D3CD000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
0x53D50000 - 0x53DA8000 U:\IL2\CLIENT\IL-2 Modact 6.4\wrapper.dll
0x74AE0000 - 0x75E2A000 C:\WINDOWS\System32\SHELL32.dll
0x77700000 - 0x77788000 C:\WINDOWS\System32\shcore.dll
0x774A0000 - 0x776FC000 C:\WINDOWS\System32\combase.dll
0x74520000 - 0x74ADA000 C:\WINDOWS\System32\windows.storage.dll
0x77080000 - 0x770C5000 C:\WINDOWS\System32\shlwapi.dll
0x76EA0000 - 0x76EAF000 C:\WINDOWS\System32\kernel.appcore.dll
0x770D0000 - 0x770E8000 C:\WINDOWS\System32\profapi.dll
0x762E0000 - 0x76325000 C:\WINDOWS\System32\powrprof.dll
0x75F60000 - 0x75F68000 C:\WINDOWS\System32\FLTLIB.DLL
0x65440000 - 0x65471000 U:\IL2\CLIENT\IL-2 Modact 6.4\DT.dll
0x536A0000 - 0x53779000 C:\WINDOWS\SYSTEM32\opengl32.dll
0x53D10000 - 0x53D4F000 C:\WINDOWS\SYSTEM32\GLU32.dll
0x024E0000 - 0x024EA000 U:\IL2\CLIENT\IL-2 Modact 6.4\pathfind.dll
0x26C50000 - 0x29B2A000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll
0x7C340000 - 0x7C396000 U:\IL2\CLIENT\IL-2 Modact 6.4\MSVCR71.dll
0x29B30000 - 0x29B53000 U:\IL2\CLIENT\IL-2 Modact 6.4\jgl.dll
0x53CE0000 - 0x53D05000 U:\IL2\CLIENT\IL-2 Modact 6.4\SAS.dll
0x29B70000 - 0x29BAA000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2_usgs2.dll
0x744B0000 - 0x74517000 C:\WINDOWS\System32\WS2_32.dll
0x2A760000 - 0x2A7D7000 U:\IL2\CLIENT\IL-2 Modact 6.4\mg_snd_sse.dll
0x61AB0000 - 0x61AE9000 C:\WINDOWS\SYSTEM32\dinput8.dll
0x5C090000 - 0x5C0EA000 C:\WINDOWS\SYSTEM32\inputhost.dll
0x637B0000 - 0x6383B000 C:\WINDOWS\SYSTEM32\CoreMessaging.dll
0x636D0000 - 0x637A6000 C:\WINDOWS\SYSTEM32\wintypes.dll
0x63840000 - 0x63A9D000 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
0x2C0C0000 - 0x2C0E9000 C:\WINDOWS\SYSTEM32\ntmarta.dll
0x5DAE0000 - 0x5DAEA000 C:\WINDOWS\SYSTEM32\HID.DLL
0x768F0000 - 0x76D1B000 C:\WINDOWS\System32\SETUPAPI.DLL
0x6FBE0000 - 0x6FC02000 C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0x768A0000 - 0x768E7000 C:\WINDOWS\System32\WINTRUST.dll
0x779E0000 - 0x779EE000 C:\WINDOWS\System32\MSASN1.dll
0x76330000 - 0x764C6000 C:\WINDOWS\System32\CRYPT32.dll
0x66930000 - 0x669AC000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\net.dll
0x74380000 - 0x74388000 C:\WINDOWS\SYSTEM32\WSOCK32.dll
0x2CA70000 - 0x2CA81000 C:\WINDOWS\system32\napinsp.dll
0x2CA90000 - 0x2CAA6000 C:\WINDOWS\system32\pnrpnsp.dll
0x2CAB0000 - 0x2CAC3000 C:\WINDOWS\system32\NLAapi.dll
0x73B20000 - 0x73B76000 C:\WINDOWS\System32\mswsock.dll
0x2CAD0000 - 0x2CB5E000 C:\WINDOWS\SYSTEM32\DNSAPI.dll
0x744A0000 - 0x744A7000 C:\WINDOWS\System32\NSI.dll
0x740A0000 - 0x740D0000 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
0x2A740000 - 0x2A74C000 C:\WINDOWS\System32\winrnr.dll
0x2CB60000 - 0x2CB71000 C:\WINDOWS\System32\wshbth.dll
0x76EB0000 - 0x76FF4000 C:\WINDOWS\System32\MSCTF.dll
0x76560000 - 0x765F6000 C:\WINDOWS\System32\OLEAUT32.dll
0x66C80000 - 0x66CA3000 C:\WINDOWS\system32\dwmapi.dll
0x51190000 - 0x52DAA000 C:\WINDOWS\SYSTEM32\nvoglv32.DLL
0x767A0000 - 0x7689C000 C:\WINDOWS\System32\ole32.dll
0x73B80000 - 0x73B88000 C:\WINDOWS\SYSTEM32\VERSION.dll
0x2CBF0000 - 0x2CBFF000 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
0x645F0000 - 0x64741000 C:\WINDOWS\system32\nvspcap.dll
0x75EC0000 - 0x75EC6000 C:\WINDOWS\System32\PSAPI.DLL
0x73D20000 - 0x73DD0000 C:\WINDOWS\SYSTEM32\WINHTTP.dll
0x6FAC0000 - 0x6FB02000 C:\WINDOWS\SYSTEM32\WINSTA.dll
0x53CB0000 - 0x53CD6000 C:\WINDOWS\system32\dinput.dll
0x61B40000 - 0x61BC1000 C:\WINDOWS\SYSTEM32\dsound.dll
0x73DD0000 - 0x73E5F000 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17134.228_none_40fd37ce451407b3\COMCTL32.dll
0x76710000 - 0x76793000 C:\WINDOWS\System32\clbcatq.dll
0x5C2D0000 - 0x5C32C000 C:\WINDOWS\System32\MMDevApi.dll
0x73530000 - 0x736B0000 C:\WINDOWS\System32\PROPSYS.dll
0x5C1D0000 - 0x5C2CB000 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
0x635C0000 - 0x635C8000 C:\WINDOWS\SYSTEM32\AVRT.dll
0x63AA0000 - 0x63B1D000 C:\WINDOWS\SYSTEM32\TextInputFramework.dll
0x5C0F0000 - 0x5C1C9000 C:\Windows\System32\Windows.UI.dll
0x53C90000 - 0x53CA3000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2ge\lib\mingw_crash_handler.dll
0x66240000 - 0x66318000 U:\IL2\CLIENT\IL-2 Modact 6.4\mgwhelp.dll
0x73F10000 - 0x74092000 C:\WINDOWS\SYSTEM32\dbghelp.dll
0x00970000 - 0x00995000 C:\WINDOWS\SYSTEM32\dbgcore.DLL
0x77000000 - 0x77019000 C:\WINDOWS\System32\imagehlp.dll

Local Time = Wed Sep 05 13:34:40 2018
Elapsed Time = 92
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

log.lst:
Code: [Select]
[Sep 5, 2018 11:33:45 AM] ------------ BEGIN log session -------------
[11:33:45 AM] OpenGL provider: Opengl32.dll
[11:33:46 AM] OpenGL library:
[11:33:46 AM]   Vendor: NVIDIA Corporation
[11:33:46 AM]   Render: GeForce GT 740/PCIe/SSE2
[11:33:46 AM]   Version: 4.6.0 NVIDIA 388.13
[11:33:46 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[11:33:46 AM] Size: 1280x720
[11:33:46 AM] ColorBits: 32
[11:33:46 AM] DepthBits: 24
[11:33:46 AM] StencilBits: 8
[11:33:46 AM] isDoubleBuffered: true
[11:33:46 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[11:33:46 AM]
[11:33:46 AM] *** Looking for Advanced CPU Instructions...
[11:33:46 AM] [x] PentiumPro
[11:33:46 AM] [x] Multimedia (MMX)
[11:33:46 AM] [x] 3D (SSE)
[11:33:46 AM] [x] 3D (SSE2)
[11:33:46 AM] [-] 3D (3DNow)
[11:33:46 AM] ColourBits 32, ABits 0, ZBits 24
[11:33:46 AM]
[11:33:46 AM] *** Looking for Render API Extensions ...
[11:33:46 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:33:46 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:33:46 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:33:46 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:33:46 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:33:46 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:33:46 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:33:46 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:33:46 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:33:46 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:33:46 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:33:46 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:33:46 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:33:46 AM]
[11:33:46 AM] Maximum texture size : 16384
[11:33:46 AM] Maximum simultaneous textures :4
[11:33:46 AM] MaxAnisotropic (1.0 = none) : 16.000000
[11:33:46 AM] Splash screen jpg file: GUI/splashscreen/16by9/dam_busters_operation_chastise.jpg
[11:33:46 AM] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[11:33:46 AM] TGA file creation return code: 0
[11:33:49 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:33:49 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:33:49 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:33:49 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:33:49 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:33:49 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:33:49 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:33:49 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:33:57 AM] JPG Background: GUI/menu/wide_background_de.jpg
[11:34:03 AM] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:34:03 AM] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:34:06 AM] Initializing DirectSound playback device...
[11:34:06 AM] Primary buffer created.
[11:34:06 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[11:34:06 AM] Not enought hardware buffers (0), hardware disabled
[11:34:06 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[11:34:06 AM] Default speaker config is : 1310724.
[11:34:06 AM] Direct sound audio device initialized successfully :
[11:34:06 AM] DX Version : 7
[11:34:06 AM] Hardware    - disabled [buffers : 0]
[11:34:06 AM] Extensions  - enabled :
[11:34:06 AM]   EAX ver. 1 [ ]  - disabled
[11:34:06 AM]   EAX ver. 2 [ ]  - disabled
[11:34:06 AM]   EAX ver. 3 [ ]  - disabled
[11:34:06 AM]   I3D ver. 2 [ ]  - disabled
[11:34:06 AM]   ZoomFX     [ ]  - disabled
[11:34:06 AM]   MacroFX    [ ]  - disabled
[11:34:06 AM] SIMD render [X]
[11:34:06 AM] num channels 32
[11:34:06 AM]
[11:34:13 AM] Loading mission Quick/Crimea/CrimeaBlueNoneN00.mis...
[11:34:22 AM] Detected Vertex Shaders 3.0.
[11:34:22 AM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[11:34:22 AM] Vertex texture units: 32
[11:34:22 AM]
[11:34:22 AM] INTERNAL ERROR: Can't open file 'MAPS/_Tex/land/summer/LowLand_1.tga'
[11:34:22 AM] INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/land/summer/LowLand_1.tga')
[11:34:22 AM] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNIN'
[11:34:22 AM] WARNING: TLandscape::LoadMap('Crimea/load.ini') - errors in loading
[11:34:22 AM] Landscape 'Crimea/load.ini' loading error
[11:34:22 AM] java.lang.RuntimeException: Landscape 'Crimea/load.ini' loading error
[11:34:22 AM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[11:34:22 AM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[11:34:22 AM] at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
[11:34:22 AM] at com.maddox.il2.game.Mission._load(Mission.java:476)
[11:34:22 AM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:34:22 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:34:22 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:34:22 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:34:22 AM] at com.maddox.il2.game.Main.exec(Main.java:486)
[11:34:22 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:34:22 AM] Landscape 'Crimea/load.ini' loading error
[11:34:22 AM] java.lang.RuntimeException: Landscape 'Crimea/load.ini' loading error
[11:34:22 AM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[11:34:22 AM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[11:34:22 AM] at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
[11:34:22 AM] at com.maddox.il2.game.Mission._load(Mission.java:476)
[11:34:22 AM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:34:22 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:34:22 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:34:22 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:34:22 AM] at com.maddox.il2.game.Main.exec(Main.java:486)
[11:34:22 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:34:28 AM] Loading mission Quick/Crimea/CrimeaBlueNoneN00.mis...
[11:34:36 AM] Load bridges
[11:34:37 AM] Load static objects
[11:34:37 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[11:34:37 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[11:34:38 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)

initlog.lst:
Code: [Select]
2018-09-05 13:33:08:084 (dinput.dll) : JVM Parameters injector activated
2018-09-05 13:33:08:105 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2018-09-05 13:33:08:108 (dinput.dll) : Adding JVM Option: -Xms444M
2018-09-05 13:33:08:109 (dinput.dll) : Adding JVM Option: -Xmx444M
2018-09-05 13:33:08:116 (dinput.dll) : Adding JVM Option: -Xss4096K
2018-09-05 13:33:08:118 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2018-09-05 13:33:08:120 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2018-09-05 13:33:08:122 (dinput.dll) : Checking duplicate JVM Options...
2018-09-05 13:33:08:124 (dinput.dll) : Checking mandatory JVM Options...
2018-09-05 13:33:08:126 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2018-09-05 13:33:08:128 (dinput.dll) : Adding JVM Option: -Xverify:none
2018-09-05 13:33:08:131 (dinput.dll) : Adding JVM Option: -Xcomp
2018-09-05 13:33:08:133 (dinput.dll) : Final JVM Option List:
2018-09-05 13:33:08:135 (dinput.dll) : -Xms444M
2018-09-05 13:33:08:136 (dinput.dll) : -Xmx444M
2018-09-05 13:33:08:139 (dinput.dll) : -Xss4096K
2018-09-05 13:33:08:140 (dinput.dll) : -XX:PermSize=64M
2018-09-05 13:33:08:143 (dinput.dll) : -XX:MaxPermSize=64M
2018-09-05 13:33:08:145 (dinput.dll) : -Djava.class.path=.
2018-09-05 13:33:08:151 (dinput.dll) : -Xverify:none
2018-09-05 13:33:08:153 (dinput.dll) : -Xcomp
2018-09-05 13:33:08:155 (dinput.dll) : IL-2 Process ID = 00005E1C
2018-09-05 13:33:08:157 (dinput.dll) : Starting Watchdog at U:\IL2\CLIENT\IL-2 Modact 6.4\bin\selector\basefiles\IL-2 Watchdog.exe 1
2018-09-05 13:33:08:220 (dinput.dll) : Watchdog process started.
2018-09-05 13:33:08:303 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2018-09-05 13:33:08:317   (watchdog) : IL-2 Parent Process Handle = 00000188, ID=00005E1C
2018-09-05 13:33:08:320   (watchdog) : IL-2 Watchdog started.
2018-09-05 13:33:08:323   (watchdog) : Splash Screen Mode = 1
2018-09-05 13:33:08:329   (watchdog) : Message Window Created.
2018-09-05 13:33:08:433   (watchdog) : Splash Screen Created.
2018-09-05 13:33:08:628 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2018-09-05 13:33:08:676    (wrapper) : ProcessAttach, attached Processes =  1
2018-09-05 13:33:08:679    (wrapper) : Calling GetCommandLineParams()
2018-09-05 13:33:08:682    (wrapper) : MODS Folder = "#SAS"
2018-09-05 13:33:08:684    (wrapper) : No FILES Folder set.
2018-09-05 13:33:08:687    (wrapper) : Calling LinkIl2fbExe()
2018-09-05 13:33:08:690    (wrapper) : Trying to link back to U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe through LoadLibrary()
2018-09-05 13:33:08:692    (wrapper) : Calling CreateModsFolderList()
2018-09-05 13:33:08:841    (wrapper) : Scanning #SAS folder took 135 milliseconds.
2018-09-05 13:33:08:851    (wrapper) : Total number of modded files = 387.
2018-09-05 13:33:08:854    (wrapper) : Calling SortList()
2018-09-05 13:33:08:861    (wrapper) : Sorting modded files list took 0.032 milliseconds.
2018-09-05 13:33:08:864    (wrapper) : Calling RemoveDuplicates()
2018-09-05 13:33:08:867    (wrapper) : Removing 0 Duplicates took 0.001 milliseconds.
2018-09-05 13:33:44:296    (wrapper) : ThreadAttach, attached Threads =  1
2018-09-05 13:33:44:305    (wrapper) : ThreadAttach, attached Threads =  2
2018-09-05 13:33:45:491   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00101060
2018-09-05 13:33:45:504   (watchdog) : Activating IL-2 Main Window (0x00101060) using SwitchToThisWindow()
2018-09-05 13:33:45:620    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-05 13:33:45:623    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-05 13:33:45:627    (wrapper) : ThreadDetach, attached Threads =  3
2018-09-05 13:33:45:629    (wrapper) : ThreadDetach, attached Threads =  2
2018-09-05 13:33:45:754    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-05 13:33:45:872    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-05 13:33:45:885    (wrapper) : ThreadAttach, attached Threads =  5
2018-09-05 13:33:45:895    (wrapper) : ThreadAttach, attached Threads =  6
2018-09-05 13:33:46:263    (wrapper) : ThreadAttach, attached Threads =  7
2018-09-05 13:33:46:279    (wrapper) : ThreadAttach, attached Threads =  8
2018-09-05 13:33:46:290    (wrapper) : ThreadAttach, attached Threads =  9
2018-09-05 13:33:46:306    (wrapper) : ThreadAttach, attached Threads =  10
2018-09-05 13:33:46:496   (watchdog) : IL-2 Main Window (Handle: 0x00101060) is not Foreground Window yet (Foreground Window has Handle: 0x000307A6)
2018-09-05 13:33:47:518   (watchdog) : Activating IL-2 Main Window (0x00101060) using SwitchToThisWindow()
2018-09-05 13:33:48:509   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x00101060)
2018-09-05 13:34:06:447    (wrapper) : ThreadAttach, attached Threads =  11
2018-09-05 13:34:10:120    (wrapper) : ThreadAttach, attached Threads =  12
2018-09-05 13:34:11:651    (wrapper) : ThreadAttach, attached Threads =  13
2018-09-05 13:34:13:017    (wrapper) : ThreadAttach, attached Threads =  14
2018-09-05 13:34:13:043    (wrapper) : ThreadDetach, attached Threads =  13
2018-09-05 13:34:14:309    (wrapper) : ThreadAttach, attached Threads =  14
2018-09-05 13:34:14:323    (wrapper) : ThreadAttach, attached Threads =  15
2018-09-05 13:34:22:644    (wrapper) : ThreadAttach, attached Threads =  16
2018-09-05 13:34:22:648    (wrapper) : ThreadDetach, attached Threads =  15
2018-09-05 13:34:28:224    (wrapper) : ThreadAttach, attached Threads =  16
2018-09-05 13:34:28:227    (wrapper) : ThreadDetach, attached Threads =  15
2018-09-05 13:34:41:044    (wrapper) : ProcessDetach, attached Processes =  0
2018-09-05 13:34:41:054    (wrapper) : Total files opened = 68825
2018-09-05 13:34:41:061    (wrapper) : Total search time consumed = 0.079 milliseconds (0.000078506535 Seconds)
2018-09-05 13:34:41:067    (wrapper) : Search Time per File = 1.141 nanoseconds (0.000000001141 Seconds)
2018-09-05 13:34:41:072    (wrapper) : Average Search Iterations required per File = 6.4
2018-09-05 13:34:41:100 (dinput.dll) : JVM Parameters injector deactivated

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

slibenli

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  • Posts: 618
    • IL-2 Graphics Extender
Re: graphics extender
« Reply #59 on: September 05, 2018, 06:31:47 AM »

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