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Author Topic: graphics extender  (Read 305596 times)

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PO_MAK_249RIP

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Re: graphics extender
« Reply #204 on: September 23, 2018, 09:46:11 PM »

Hi spongebob how did you get your screenshots? I have tried several things but cant get a screenshot when in the game?
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4S_Vega

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Re: graphics extender
« Reply #205 on: September 23, 2018, 10:20:40 PM »

What a wonderful mod guys!

You are forcing me to buy a new PC!  :D

With this feature IL2 will rule for another ten years!
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SAS~Storebror

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Re: graphics extender
« Reply #206 on: September 23, 2018, 11:33:13 PM »

There seems to be some conflict between il2ge and BAT currently indeed.
CTD at 100% mission load with "water=4".

il2ge_all.log is here: https://pastebin.com/raw/8f2x6nTx

il2ge.log:
Code: [Select]
-----------------------------------------------------------
*** il2ge.dll initialization ***
Build: 100585063
Commit: 19c237d3cbbe1c5d9e884c957ecd5ca4825759b2
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\hpi.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\verify.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\java.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2fb.exe
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\DT.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\pathfind.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2_corep4.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2_usgs2.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\mg_snd_sse.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\ScreenMode.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\zip.dll
LoadLibrary: dinput8.dll
LoadLibrary: C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\DINPUT.dll
-----------------------------------------------------------
Assertion failed: wgl_wrapper::isMainContextCurrent()
File: /builds/vrresto/il2ge/core_wrapper/gl_wrapper/gl_wrapper_main.cpp:169
-----------------------------------------------------------
Aborted.
-----------------------------------------------------------

Error occurred on Monday, September 24, 2018 at 07:28:46.

Registers:
eax=00000000 ebx=00000000 ecx=00000000 edx=00000000 esi=5ea59800 edi=0000125c
eip=771bbd4c esp=0019f420 ebp=0019f490 iopl=0         nv up ei pl nz ac pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00200212

AddrPC   Params
771BBD4C 00000154 0000125C FFFFFFFF  C:\WINDOWS\SYSTEM32\ntdll.dll!ZwSignalAndWaitForSingleObject
5E9223D8 5EA7C060 5EA5A141 00000009  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2ge.dll!printBacktracePrivate  [/builds/vrresto/il2ge/loader/src/backtrace.cpp @ 207]
5E9217C8 5EA7C060 0019F536 00000001  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2ge.dll!abort  [/builds/vrresto/il2ge/loader/src/backtrace.cpp @ 287]
5E921A95 5EA5B8D4 5EA5B874 000000A9  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2ge.dll!_assert  [/builds/vrresto/il2ge/loader/src/backtrace.cpp @ 314]
5E929F60 00000000 00000000 00000200  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2ge.dll!wrap_glViewport  [/builds/vrresto/il2ge/core_wrapper/gl_wrapper/gl_wrapper_main.cpp @ 169]
26D6A273 298B1A90 0223D2B8 20CD8900  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2_corep4.dll!Java_com_maddox_il2_engine_CfgFlagsEngine_Set
26D8BDB8 0223D33C 0019F6F8 00000000  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2_corep4.dll!Java_com_maddox_il2_engine_Landscape_cRender0
5E9359C6 0223D33C 0019F6F8 00000000  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2ge.dll!cRender0  [/builds/vrresto/il2ge/core_wrapper/jni_wrapper/wrap_Landscape.cpp @ 45]
028F3020 20CD92B8 028F1D8D 00000000
028F0B3A 00000000 06360FF0 0019F72C
028F0B3A 00000000 00000000 00000000
028F0AEA 07B8E2B8 0635D510 0019F788
028F0AEA 07B8E2B8 0019F7AC 20C8F6D5
028F0AEA 00004500 00000011 00000000
028F0AEA 00000000 062FFF38 0635FB98
028F0AEA 00000000 00000000 00000000
028F0BB2 0639EA98 0639F148 0019F88C
028F0B3A 00000000 0639EA98 0639F148
028F0B3A 00000000 0639EA98 0639F148
028F0AEA 0639EA98 0639F148 00000001
028F0AEA 00000000 00000000 0639F148
028F0AEA 00000000 00000000 06360418
03F4A5C9 00000001 22A6E848 21A48DE8
03F413D6 00000000 20DFFD98 0223D2B8
6D4DB41C 0019FB00 0019FC5C 0000000A  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\hotspot\jvm.dll!JVMCI_InstallStackOvrFlowExceptionFilter
6D44034E 0000000A 00000000 0019FBC4  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\hotspot\jvm.dll!JVM_DisableCompiler
6D46932D 6D440266 0019FC54 0019FBAC  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\hotspot\jvm.dll!JVM_FindSignal
6D440262 0223D33C 0019FC54 00000000  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\hotspot\jvm.dll!JVM_DisableCompiler
6D446827 0223D2B8 0223DC7C 3C83AB68  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\bin\hotspot\jvm.dll!JVM_DisableCompiler
004020BC 0223D33C 0223DC7C 3C83AB68  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2fb.exe!Java_com_maddox_rts_SFSInputStream_close
00401FFF 022B1B6C 00000000 00000000  U:\IL2\CLIENT\IL-2 BAT 3.4 Linebacker\il2fb.exe!Java_com_maddox_rts_SFSInputStream_close
0223D33C 00000000 00000000 00000000

]cheers[
Mike
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slibenli

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Re: graphics extender
« Reply #207 on: September 24, 2018, 03:19:31 AM »

There seems to be some conflict between il2ge and BAT currently indeed.
CTD at 100% mission load with "water=4".


Of course it crashes if not water=0 ;)
I think there is some confusion because Carsmaster's water is intended for water=4.
IL2GE will happily load the textures though regardless if the setting.
The crash happens because a higher water setting causes IL2 to use multiple gl contexts which confuses il2ge.

There might be a problem though because I hardcoded the water normal map path to maps/_Tex/Water/Animated/WaterNoise**Dot3.tga.
I also have no idea what the purpose of the PAC_WaterNoise**Dot3.tga maps is.
Maybe a water modder can help me out here?

SAS~Storebror

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Re: graphics extender
« Reply #208 on: September 24, 2018, 04:32:06 AM »

Alright, so the "water=0" setting is still mandatory.
Sorry for the confusion.

]cheers[
Mike
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PO_MAK_249RIP

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Re: graphics extender
« Reply #209 on: September 24, 2018, 04:56:11 AM »

Hi Slibenli I finally figured out the screenshot saga (I hadnt realised they saved to my main IL2 folder I was looking in 'my computer') - this is the artifacts on the Narvik map I mentioned, not sure if its GE or just the end of the map? Water still looks 'funny' to me even with the latest version???? I have carsmasters installed and water=0
Cheers
Mick

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slibenli

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Re: graphics extender
« Reply #210 on: September 24, 2018, 05:24:35 AM »

Hi Slibenli I finally figured out the screenshot saga (I hadnt realised they saved to my main IL2 folder I was looking in 'my computer') - this is the artifacts on the Narvik map I mentioned, not sure if its GE or just the end of the map? Water still looks 'funny' to me even with the latest version???? I have carsmasters installed and water=0
Cheers
Mick

Judging from the screenshot il2ge isn't active at all.
Could you post your il2ge_all.log?

urmel

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Re: graphics extender
« Reply #211 on: September 24, 2018, 06:21:50 AM »



With iL2ge-build 100578093
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slibenli

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Re: graphics extender
« Reply #212 on: September 24, 2018, 07:02:15 AM »


Code: [Select]
creating shader program: terrain_cdlod
glAttachShader() failed for program terrain_cdlod
gl error: GL_INVALID_OPERATION

I still can't tell what the exact problem is, so I added more debug output:
https://gitlab.com/vrresto/il2ge/-/jobs/100885267/artifacts/download

SAS~Storebror

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Re: graphics extender
« Reply #213 on: September 24, 2018, 09:26:25 AM »

I did some additional testing in BAT.

This is BAT "as is", water=4:


This is BAT with water Textures extracted from Stock 4.12.2:


This is BAT with il2ge, water textures "as is", water =0:


With textures from Stock 4.12.2 and il2ge, BAT crashes when loading a mission.
il2ge_all.log is here: https://pastebin.com/raw/gBGcdPb0

And now... wonder oh wonder, we install Carsmaster's "water=4" mod on top of BAT from here (https://www.sas1946.com/main/index.php/topic,15180.msg350699.html#msg350699) and we get this with il2ge:


Works.

]cheers[
Mike
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slibenli

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Re: graphics extender
« Reply #214 on: September 24, 2018, 10:46:23 AM »

With textures from Stock 4.12.2 and il2ge, BAT crashes when loading a mission.
il2ge_all.log is here: https://pastebin.com/raw/gBGcdPb0
]cheers[
Mike

Hmm, that specific assertion fails because the water normal-map/foam textures are not all of the same size, which I assumed they would be.

hadji4

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Re: graphics extender
« Reply #215 on: September 24, 2018, 03:13:10 PM »


Code: [Select]
creating shader program: terrain_cdlod
glAttachShader() failed for program terrain_cdlod
gl error: GL_INVALID_OPERATION

I still can't tell what the exact problem is, so I added more debug output:

Code: [Select]
getExport: _Java_com_maddox_il2_engine_Mat_tgaInfo@16
getExport: _Java_com_maddox_il2_engine_Mat_LoadTextureAsArrayFromTga@32
getExport: _Java_com_maddox_opengl_gl_DeleteTextures@16
getExport: _Java_com_maddox_il2_engine_Render_clearStates@8
getExport: _Java_com_maddox_opengl_gl_Color4f@24
getExport: _Java_com_maddox_opengl_gl_DepthMask@12
getExport: _Java_com_maddox_opengl_gl_TexEnvi@20
getExport: _Java_com_maddox_opengl_gl_BindTexture@16
getExport: _Java_com_maddox_opengl_gl_Begin@12
getExport: _Java_com_maddox_opengl_gl_TexCoord2f@16
getExport: _Java_com_maddox_opengl_gl_Vertex3f@20
getExport: _Java_com_maddox_opengl_gl_End@8
getExport: _Java_com_maddox_il2_engine_Render_drawBeginLines@12
getExport: _Java_com_maddox_il2_engine_Render_drawLines@32
getExport: _Java_com_maddox_il2_engine_Render_drawEnd@8
getExport: _Java_com_maddox_sound_Preset_jniDestroy@12
Loading mission campaign/ru/vv1/VV1_A_05_1.mis...
getExport: _Java_com_maddox_il2_engine_Landscape_setAstronomic@28
getExport: _Java_com_maddox_il2_engine_Landscape_cLoadMap@24
load map: Kurland/load.ini
SFS wrapper: clearing 0 redirections.
creating shader program: terrain_cdlod
gl error: GL_INVALID_OPERATION
-----------------------------------------------------------
Aborted.
current thread: 0x80c
waiting for backtrace thread to finish ...
target thread: 0x80c
https://gitlab.com/vrresto/il2ge/-/jobs/100885267/artifacts/download
All the same does not work
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