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Author Topic: graphics extender  (Read 305583 times)

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Squashman

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Re: graphics extender
« Reply #780 on: January 25, 2020, 05:11:15 PM »


Slibenli, many thanks for your continued hard work - the sim is utterly transformed, but I don't seem to have the Atmosphere setting in il2ge.ini, despite having the latest installer.

Could you show the latest il2ge.ini options?


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Mission_bug

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Re: graphics extender
« Reply #781 on: January 26, 2020, 02:29:03 AM »

This utility is a game changer Slibenli, every time I add a update the sim improves in leaps and bounds, thank you very much, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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slibenli

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Re: graphics extender
« Reply #782 on: January 26, 2020, 03:17:23 AM »

2) Check bombsights, now black space around scope looks strange (color changed from white to grey-blue with angle change).
https://prnt.sc/qsu0zc

Confirmed. Also happens with Atmosphere=default.

3) On some maps I have very bad looking cirrus clouds, on others I see them perfect. Why this is so?
Bad clouds: https://prnt.sc/qstx6b
Good clouds: https://prnt.sc/qstxe3

The bad looking one is probably a RGBA texture instead of grey scale - il2ge doesn't handle those well (it just uses the alpha channel).

slibenli

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Re: graphics extender
« Reply #783 on: January 26, 2020, 03:21:51 AM »


Slibenli, many thanks for your continued hard work - the sim is utterly transformed, but I don't seem to have the Atmosphere setting in il2ge.ini, despite having the latest installer.

Could you show the latest il2ge.ini options?

My guess is that you didn't run the game once after installing, and thus il2ge.ini wouldn't be updated.

Anyway - with the latest build il2ge.ini is updated by the installer: https://gitlab.com/vrresto/il2ge/-/jobs/415185299/artifacts/raw/il2ge-installer.exe?inline=false

Squashman

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Re: graphics extender
« Reply #784 on: January 26, 2020, 04:02:26 AM »


Slibenli, many thanks for your continued hard work - the sim is utterly transformed, but I don't seem to have the Atmosphere setting in il2ge.ini, despite having the latest installer.

Could you show the latest il2ge.ini options?

My guess is that you didn't run the game once after installing, and thus il2ge.ini wouldn't be updated.

Anyway - with the latest build il2ge.ini is updated by the installer: https://gitlab.com/vrresto/il2ge/-/jobs/415185299/artifacts/raw/il2ge-installer.exe?inline=false

Thanks Slibenly - the installer updated the il2ge.ini successfully  ;D

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Squashman

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Re: graphics extender
« Reply #785 on: January 26, 2020, 05:21:42 AM »

3) On some maps I have very bad looking cirrus clouds, on others I see them perfect. Why this is so?
Bad clouds: https://prnt.sc/qstx6b
Good clouds: https://prnt.sc/qstxe3

The bad looking one is probably a RGBA texture instead of grey scale - il2ge doesn't handle those well (it just uses the alpha channel).

The graphics look superb with the new atmosphere settings; I would say precomputed is the best quality.

I also have the same problem as Rostic with poor high cirrus cloud quality using the very common load.ini entry, High Clouds = Clouds 256.tga - is this what you meant by RGBA texture?

What clouds tga are you using in the maps in your screenshots?
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Foghorn

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Re: graphics extender
« Reply #786 on: January 26, 2020, 11:48:35 AM »

How do you fix the water
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slibenli

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Re: graphics extender
« Reply #787 on: January 26, 2020, 04:22:51 PM »

3) On some maps I have very bad looking cirrus clouds, on others I see them perfect. Why this is so?
Bad clouds: https://prnt.sc/qstx6b
Good clouds: https://prnt.sc/qstxe3

The bad looking one is probably a RGBA texture instead of grey scale - il2ge doesn't handle those well (it just uses the alpha channel).

The graphics look superb with the new atmosphere settings; I would say precomputed is the best quality.

I also have the same problem as Rostic with poor high cirrus cloud quality using the very common load.ini entry, High Clouds = Clouds 256.tga - is this what you meant by RGBA texture?

What clouds tga are you using in the maps in your screenshots?

RGBA = color + alpha channel. The texture name has nothing to do with it. The Clouds256.tga I'm using is a greyscale image.
I'm not sure from where i got it - I think VP Modpack.

slibenli

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Re: graphics extender
« Reply #788 on: January 26, 2020, 05:57:56 PM »

I restructured the configuration a bit:

Code: [Select]
# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Default


[Atmosphere.Precomputed]

# real-time single scattering - slower than precomputed, but avoids some artifacts
RealtimeSingleScattering=off

# controls the quality of real time single scattering - possible values: 10-50
RealtimeSingleScattering.SampleCount=10

Note the setting RealtimeSingleScattering.SampleCount.
It defaults to 10 - setting it to 50 achieves the same accuracy as with RealtimeSingleScattering=off.

Why would you want to use RealtimeSingleScattering=on at all?
To avoid this sudden change of color at horizon height. It's most visible when the sun is low.



Build: https://gitlab.com/vrresto/il2ge/-/jobs/415426627/artifacts/raw/il2ge-installer.exe?inline=false

whistler

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Re: graphics extender
« Reply #789 on: January 27, 2020, 01:52:46 AM »

slibenli,

The Clouds256.tga I'm using is a greyscale image.
I'm not sure from where i got it - I think VP Modpack.

Check the Random Skies mod. The download includes almost all sky textures ever produced for '46.
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rollnloop

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Re: graphics extender
« Reply #790 on: January 27, 2020, 03:01:56 AM »

The new atmosphere looks stunning, alas it costs me too many fps (gtx970) to be usable atm, RealtimeSingleScattering=off or on (10).

Same remark as the previous posters on the cirrusses, some don't look great.

Bit OT, but disabling dynamical lights in il2's conf.ini as suggested by a rostic allowed me to get rid of some oddities like wing changing color in broad daylight when enabling nav lights, thanks mate.
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slibenli

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Re: graphics extender
« Reply #791 on: January 27, 2020, 04:37:48 AM »

slibenli,

The Clouds256.tga I'm using is a greyscale image.
I'm not sure from where i got it - I think VP Modpack.

Check the Random Skies mod. The download includes almost all sky textures ever produced for '46.

Thanks, thinking about it, it would be trivial to randomly select a random cloud texture in il2ge at run time.


The new atmosphere looks stunning, alas it costs me too many fps (gtx970) to be usable atm, RealtimeSingleScattering=off or on (10).

Same remark as the previous posters on the cirrusses, some don't look great.

Bit OT, but disabling dynamical lights in il2's conf.ini as suggested by a rostic allowed me to get rid of some oddities like wing changing color in broad daylight when enabling nav lights, thanks mate.

The way IL2 implements dynamic lights just doesn't work well with il2ge.
I will update the readme about that.
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