... meanwhile i fixed some AI parking positions flaws. The updated link includes the whole map.
I still can't open a new topic in the maps section, so i post it here. Vampire may move it.
A while ago i merged the great Monte Cassino and the Anzio maps to have both theatres in one map.

The towns there where densly populated but a little bit uniform.

The original modder took the biggest objects he could find to fill the texture with buildings as fast as possible. But even with this that was a tremendous work more of weeks than of days for shure. I considered to rebuild the towns, but that would have been to much work for me.
But meanwhile there is a tool thats fills the city textures with objects. This needs some preparation, i needed about 8 hours for that. Much work, but i think it's nearly impossibel to create somthing comparable object by object. I choose to keep the original city texture just to see how this would work. The result was a texture buildings file with more then 7200 objects. This is the objects map, where i painted trees and palms as green, buildings as blue and industrial ocbjects as silver for better distinction:

Churches i had to add manually to the texture, as they where to big for the 20 pixel wide population areas i had painted for the tool. There also was a small stripe of nearly the same object type at y = 3000 in the autopop map. No idea what the tool did here, i have to investigate this. I dissolved this manually, which took half an hour.
There where some holes in the textures street net, so i added a little street or two:

This may be the first time, streets were laid around existing buildings and not the other way ;-=)
As buildings footprint colour i choose a quite bright tone, as the roofs of most buildings are allready to dark for a southern town. There are still no buildings of the southern style: Often quite big, quite bright and with a flat roof. With a little bit green for the trees and palms the final texture looks like this:

Deleting the old towns and replacing them with the new ones was easy. I also deleted most roads within the towns, as thy did not follow the texture.
And here is the final result:






Actors.static is only about 100 KB bigger than the original one, that doesn't matter.
You may download the map with the new towns here (24 MB):
https://www.mediafire.com/file/473bpcgsndpeph4/MonteCassino_Anzio.7zThis is the whole map, as this makes no difference. Exept the map_t i also made very little corrections to the map_h.
The map saves with vpmedia and BAT at least with waw3. In other installations the objects "RussiaRailStationB", "wasserturm1" and "UK_City_05" may be needed.
Installation: Exchange existing files. For a new installation throw the "maps" folder into that folder, where your modding maps "maps" directory is. Add to your all.ini:
MonteCassino_Anzio MonteCassino_Anzio/load.ini
Nowekat