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Author Topic: Arado 240 s beta2  (Read 24729 times)

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PO_MAK_249RIP

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Re: Arado 240 s beta
« Reply #24 on: July 30, 2018, 03:17:40 AM »

Wow! Really looking forward to some new skins for this beaut!
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Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

Piotrek1

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Re: Arado 240 s beta2
« Reply #25 on: July 30, 2018, 08:49:54 AM »

I think it will be more historically correct, markings work well but the order of letters should be reversed eg.T5+HH.

Re-download it, the reversed letters have been corrected.

CWatson
Thank you CWatson, now it works perfectly.




Best regards,
Piotrek
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Type83Fighter

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Re: Arado 240 s beta2
« Reply #26 on: August 01, 2018, 07:16:05 PM »

Just out of curiosity, what it is the texture/file used for moving propellors? This aircraft, the He-112, He-219 and the Ta-154 all have missing props once the engines start. Nothing in the logs (sadly) to figure this out.
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Hubberranz

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Re: Arado 240 s beta2
« Reply #27 on: August 01, 2018, 10:40:25 PM »

Working fine in my 412,2 SAS 5,3:  I do see the rotating props.
Just out of curiosity, what it is the texture/file used for moving propellors? This aircraft, the He-112, He-219 and the Ta-154 all have missing props once the engines start. Nothing in the logs (sadly) to figure this out.
propellor.tga

from  PropRot1_D0.msh  :
[Materials]
Gloss1D0o
Matt1D0o
propellor

From  Propellor.mat  :

[Layer0]
  TextureName ..\Textures\propellor.tga                <----- generic game content/ or altered by another mod.
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Fresco23

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Re: Arado 240 s beta2
« Reply #28 on: August 02, 2018, 05:52:28 PM »

Working for me as well in 4.12.2
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Birdman

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Re: Arado 240 s beta2
« Reply #29 on: September 05, 2018, 06:10:23 PM »

I had some fun shooting these nice interesting planes down and I was wondering why I don't get any smoking engines, leaking fuel tanks or other internal damage. Then I noticed that internal collision box names start with .xx in these meshes whereas they usually start with just xx before module name. Then I opened Notepad++ and just replaced all .xx with xx in *.msh files inside 3do/plane of this mod with find in files tool. After that engines can smoke and fail when hit, and I also got fuel leaks and fires, so that fixed damage model. Maybe these are even a bit too fragile now, so you can test a bit more before releasing damage fix.
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Mick

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Re: Arado 240 s beta2
« Reply #30 on: September 06, 2018, 07:23:15 AM »

... congrats for finding this "bug", Birdman, and many THX for sharing with us ...!  8)
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cgagan

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Re: Arado 240 s beta2
« Reply #31 on: September 06, 2018, 09:13:23 AM »

Yes, indeed, many thanks Birdman! 8)
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tacheles07

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Re: Arado 240 s beta2
« Reply #32 on: September 07, 2018, 07:04:10 AM »

Can you tell me which are the according meshes? I still dont get it, sorry...  :(

Thanks in advance, tacheles07
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aftershok88

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Re: Arado 240 s beta2
« Reply #33 on: October 21, 2018, 12:14:35 PM »

Truely a marvel of an aircraft, with an uncommon finesse among twin-engine heavy fighters.

Most sincere thanks for this addition !
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Signed, Aftershok

David Prosser

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Re: Arado 240 s beta2
« Reply #34 on: October 22, 2018, 04:58:25 AM »

That needs to be done with the BE2C. It's almost indestructible. May as well be made of steel.

sosezi

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Re: Arado 240 s beta2
« Reply #35 on: November 14, 2018, 12:54:23 PM »

That needs to be done with the BE2C. It's almost indestructible. May as well be made of steel.

LOL or HE 219 vs Lancasters~ I'm sure my UHU made of Titanium
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