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Author Topic: Bombsaway's Shallow Water Textures.  (Read 107957 times)

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brav6

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Re: Bombsaway's Shallow Water Textures.
« Reply #156 on: March 24, 2013, 05:35:53 PM »

Sure thing.

Code: [Select]
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
;map_ed.tga
ed_m03.tga
ed_m02.tga
ed_m01.tga

[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 700000
sizeY 400000
ofsX  180000
ofsY  90000

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = PACIFIC
MONTH=5
DECLIN = 9
PRESSURE    = 745
TEMPERATURE =  27

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = Tooth_Pacific_Textures/Jungle0.tga
Wood1 = Tooth_Pacific_Textures/Jungle1.tga
Wood2 = Tooth_Pacific_Textures/Jungle2.tga
Wood3 = Tooth_Pacific_Textures/Jungle3.tga
Wood4 = Tooth_Pacific_Textures/Jungle4.tga


WoodMask2 = forest/summer/JForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SandNoise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga
  Tree0 = Trees/dlv_MTO_AlteredBush8a.tga
  TreeLightMask = Trees/LightM256.tga

[WATER]
Water    = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
WaterColorNV  = 0.140 0.185 0.268



[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/sk_Highway

[FIELDS]
LowLand0 = Tooth_Pacific_Textures/midland0_fields_green.tga
LowLand1 = Tooth_Pacific_Textures/midland2_fields_brown2.tga
LowLand2 = Tooth_Pacific_Textures/midland3_fields_jungle.tga,2
LowLand3 = Tooth_Pacific_Textures/lowland0_fields_sand.tga,4

MidLand0 = Tooth_Pacific_Textures/midland3_fields_jungle.tga
MidLand1 = Tooth_Pacific_Textures/mount0_fields.tga
MidLand2 = Tooth_Pacific_Textures/mount1_fields.tga
MidLand3 = Tooth_Pacific_Textures/mount2_fields.tga

Mount0   =
Mount1   =
Mount2   =
Mount3   =

Country0 =
Country1 =
Country2 =
Country3 =


City0 = Tooth_Pacific_Textures/city1_90.tga
City1 =
City2 =
City3 =

AirField0= Tooth_Pacific_Textures/airfield0_fields.tga,2
AirField1= Tooth_Pacific_Textures/airfield1_fields.tga,2
AirField2= Tooth_Pacific_Textures/airfield2_fields.tga,2
AirField3= Tooth_Pacific_Textures/lowland0_fields_sand.tga,2

Wood0    = Tooth_Pacific_Textures/midland3_fields_jungle.tga
Wood1    =
Wood2    = Tooth_Pacific_Textures/midland3_fields_jungle.tga
Wood3    =

Water0   = Tooth_Pacific_Textures/water0.tga,-2
Water1   = Tooth_Pacific_Textures/water0.tga,-2
;Water2   = water/BA_Shallows_Midway.tga
Water3   = Tooth_Pacific_Textures/water3_fields.tga,2
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SAS~Bombsaway

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Re: Bombsaway's Shallow Water Textures.
« Reply #157 on: March 24, 2013, 05:41:56 PM »

I SEE IT! :) Sorry, just having a bit of fun. Look at the Water2 entry. Remove the ; from in front of the entry and save. :)
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Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

brav6

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Re: Bombsaway's Shallow Water Textures.
« Reply #158 on: March 24, 2013, 08:45:58 PM »

I SEE IT! :) Sorry, just having a bit of fun. Look at the Water2 entry. Remove the ; from in front of the entry and save. :)

This is what I get:
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SAS~Bombsaway

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Re: Bombsaway's Shallow Water Textures.
« Reply #159 on: March 25, 2013, 06:31:54 AM »

You need to start the game, go to hardware set up, in landscape settings ,set it to perfect. Also make sure you are running the game in open GL
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

brav6

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Re: Bombsaway's Shallow Water Textures.
« Reply #160 on: March 25, 2013, 10:09:19 AM »

You need to start the game, go to hardware set up, in landscape settings ,set it to perfect. Also make sure you are running the game in open GL

I'm running in OpenGL and can't get perfect mode. Surely I most of forgotten something...
I checked the thread on it, but it's very old.

My conf.ini
Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21021
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=85.114.141.50
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL
adr1=MY_ARMY

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=57
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
mapPadMode=1
mapZoomMode=1
mapWheelMode=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=1
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=14
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=9
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=1
RadioFlags.PlayClicks=0
ActLevel=5
MicLevel=7
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombineDot3=1
TexFlags.SeparateSpecular=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0

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hguderian

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Re: Bombsaway's Shallow Water Textures.
« Reply #161 on: March 25, 2013, 10:13:34 AM »

Change these settings from 0 to 1

HardwareShaders=1

LandGeom=3

Cheers
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brav6

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Re: Bombsaway's Shallow Water Textures.
« Reply #162 on: March 25, 2013, 10:37:05 AM »

Change these settings from 0 to 1

HardwareShaders=1

LandGeom=3

Cheers

nothing, I even have the graphics all the way up and stencil on. Even tested ticking those options and still can't get perfect mode.
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SAS~Bombsaway

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Re: Bombsaway's Shallow Water Textures.
« Reply #163 on: March 25, 2013, 10:42:23 AM »

Are you running in open GL?
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Do not go gentle into that good night,
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brav6

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Re: Bombsaway's Shallow Water Textures.
« Reply #164 on: March 25, 2013, 10:43:02 AM »

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SAS~Bombsaway

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Re: Bombsaway's Shallow Water Textures.
« Reply #165 on: March 25, 2013, 10:45:25 AM »

In hardware set up are you able to select perfect or is it there but not able to select?
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
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brav6

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Re: Bombsaway's Shallow Water Textures.
« Reply #166 on: March 25, 2013, 10:46:06 AM »

In hardware set up are you able to select perfect or is it there but not able to select?
Yea, I can see it but can't select it.
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SAS~Bombsaway

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Re: Bombsaway's Shallow Water Textures.
« Reply #167 on: March 25, 2013, 10:52:17 AM »

That seems as if your graphics card cant run it.
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Do not go gentle into that good night,
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