Sure thing.
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
;map_ed.tga
ed_m03.tga
ed_m02.tga
ed_m01.tga
[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 700000
sizeY 400000
ofsX 180000
ofsY 90000
[TMAPED]
ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = PACIFIC
MONTH=5
DECLIN = 9
PRESSURE = 745
TEMPERATURE = 27
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = Tooth_Pacific_Textures/Jungle0.tga
Wood1 = Tooth_Pacific_Textures/Jungle1.tga
Wood2 = Tooth_Pacific_Textures/Jungle2.tga
Wood3 = Tooth_Pacific_Textures/Jungle3.tga
Wood4 = Tooth_Pacific_Textures/Jungle4.tga
WoodMask2 = forest/summer/JForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees/dlv_MTO_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
WaterColorNV = 0.140 0.185 0.268
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/sk_Highway
[FIELDS]
LowLand0 = Tooth_Pacific_Textures/midland0_fields_green.tga
LowLand1 = Tooth_Pacific_Textures/midland2_fields_brown2.tga
LowLand2 = Tooth_Pacific_Textures/midland3_fields_jungle.tga,2
LowLand3 = Tooth_Pacific_Textures/lowland0_fields_sand.tga,4
MidLand0 = Tooth_Pacific_Textures/midland3_fields_jungle.tga
MidLand1 = Tooth_Pacific_Textures/mount0_fields.tga
MidLand2 = Tooth_Pacific_Textures/mount1_fields.tga
MidLand3 = Tooth_Pacific_Textures/mount2_fields.tga
Mount0 =
Mount1 =
Mount2 =
Mount3 =
Country0 =
Country1 =
Country2 =
Country3 =
City0 = Tooth_Pacific_Textures/city1_90.tga
City1 =
City2 =
City3 =
AirField0= Tooth_Pacific_Textures/airfield0_fields.tga,2
AirField1= Tooth_Pacific_Textures/airfield1_fields.tga,2
AirField2= Tooth_Pacific_Textures/airfield2_fields.tga,2
AirField3= Tooth_Pacific_Textures/lowland0_fields_sand.tga,2
Wood0 = Tooth_Pacific_Textures/midland3_fields_jungle.tga
Wood1 =
Wood2 = Tooth_Pacific_Textures/midland3_fields_jungle.tga
Wood3 =
Water0 = Tooth_Pacific_Textures/water0.tga,-2
Water1 = Tooth_Pacific_Textures/water0.tga,-2
;Water2 = water/BA_Shallows_Midway.tga
Water3 = Tooth_Pacific_Textures/water3_fields.tga,2