Next Generation CAM (NG-CAM) Mod v1.5:: Introducing the FOVMod Animated ::1) External Views Inertia applied to OrdnanceI thought the Ordnance view was a bit bland and decided to give it some momentum. PAL's Visual Mod External Views Inertia is now available in both Aircraft and Ordinance actors. Remember you can toggle inertia on/off anytime with the 'Toggle Snap/Pan View' control key.
2) GoPro Views EnhancedThere was a request by blackshark to always go to one particular view when pressing the Chase View key and in version 1.5 I implemented a time-based solution to allow the game remember the last view you selected: from the moment you press the Chase View control key you have 2 seconds to switch to a different view. Keep this in mind when you wonder why you have to press the Chase View key twice to switch views.
Just play normally! select your preferred GoPro view and forget about everything else. It should all flow naturally.
3) FOVMod Animated!Yet another masterpiece by SAS~Storebror. Many FOV Mods existed before but none were this complete!
Based on his
FOVMod_animated_v4, I altered the code a bit:
- Animation disabled in Bombardier and Observer stations to prevent distortions
- Default FOV is 90° (Stock FOV on 4:3 monitors is 70° and on 16:9 is 83°)
- Default FOV speed is 2x (double the original speed)
- New conf.ini FOVAnim setting (default is 1 = on). If you don't want the mod you can just delete the classfiles 19EF8DC806613AE4 and E5D3C09810641348.
Available conf.ini settings (optional!):
[Mods]
FOVAnim=1
FOVLog=0
FOVSpeed=200
FOVDefault=90
conf.ini settings explained:
- FOVAnim=1 // 0 is animation off, 1 is on (default)
- FOVLog=0 // 0 is off (default), 1 is on
- FOVSpeed=200 // A percentage value: 50 = 1/2, 100 = 1x, 200 = 2x (default)
- FOVDefault=90 // Stock FOV on 4:3 is 70° and on 16:9 is 83° - Mod's default is 90°
Forever grateful for this gem SAS~Storebror!
If you stop by say thanks to Mike for giving us the awesome FOVMod Animated!
:: Downloads ::Disable and delete any previous versions! v1.5 link can be found in the first post.
Have fun!