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Author Topic: Desert Online CR (Curved roads)  (Read 6917 times)

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Nowekat

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Desert Online CR (Curved roads)
« on: December 29, 2018, 09:45:16 AM »

Fixed: Hanger object removed that prevented BAT to save missions. The link stays the same.

This is a version of the Desert Online map with roads made of road plates. I only changed the map_h.tga, the map_t.tga and of course the actors.static. So to install just overwrite these files in an existing Desert map folder (after saving the originals, of course) or add the downloaded Desert folder in BAT into a Mapmods/Maps folder.




You may download it here:

https://www.mediafire.com/file/taavcz2qrr9e8q0/Desert_Online_CR.7z/file

I made this as a kind of Real World Test for the plate road system. Clicking the 275 km of roads was done in half an hour. The original roads i removed with the map_tRoadAndTownExtractor.

At even or quite even areas with low height differences no or nearly no rework was needed with the plates. But the fun was over when meeting areas with steep hangs and much height differences. The heightAdopter works quite crude here and a lot of corrections with the map builders height tool was needed. The plates also showed gaps, because the distance over a hang is larger then its projection onto the ground. Plates hanging over the next deeper height triangal where also a problem. It's feasable but needs a lot of selecting and shifting plates.

Where the plates meet the edge of a height triangle, a little gap remain. These can't be closed.

But it works and clearly is an improvemend at last for maps or landscapes without the need of roads in remarkably mountainous areas. It's also possible to lay the roads around hills or mountains.

Novekat Dec. 18



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Mick

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Re: Desert Online CR (Curved roads)
« Reply #1 on: December 29, 2018, 10:27:08 AM »

Many THX for this nice improvement, no more jigsaw roads is a must ... !  ;)
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shardana

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Re: Desert Online CR (Curved roads)
« Reply #2 on: December 29, 2018, 10:32:55 AM »

Wow! great looking map now!!!  thanks!!!
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cgagan

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Re: Desert Online CR (Curved roads)
« Reply #3 on: December 29, 2018, 11:21:34 AM »

Great improvement, indeed! Many thanks for sharing,  8)
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vonofterdingen

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Re: Desert Online CR (Curved roads)
« Reply #4 on: December 29, 2018, 12:48:40 PM »

There is a downside to this from the mission builder's perspective. Vehicles/Armor no longer "follow" the roads when laying down long routes. You have to place frequent points along the route to force the vehicle to follow the road. It is doable, but extra work particularly for laying out longs tracks as one would for DCG for example.
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bomberkiller

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Re: Desert Online CR (Curved roads)
« Reply #5 on: December 30, 2018, 01:16:30 AM »

Hello Nowekat,

please report ("under Subject") for which version of IL-2 you change something! This mod does not work with v.4.10.1!

wbr, Gerhard
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Gaston

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Re: Desert Online CR (Curved roads)
« Reply #6 on: December 30, 2018, 06:42:07 AM »

Oh, great ! did you use the Roadbuilder mod to do this (https://www.sas1946.com/main/index.php/topic,60238.msg663133.html#msg663133 ???

To make this version of the map work well, do we need to install this mod too ???
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stanislao

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Re: Desert Online CR (Curved roads)
« Reply #7 on: December 30, 2018, 12:17:59 PM »

  ;D    ;D   Very, very good Nowecat, it is a very good thing your commitment to improve that intolerable limit that since my first flight on Il2 had disturbed me ... roads and railways that unravel with unrealistic corners forming unwatchable saw teeth! I hoped, year after year, that some master of the maps could finally eliminate the problem but only in sporadic cases this happened! Your desert map, with its limits, is welcome, it would be nice if you could correct also the other North African maps. Thank's for your job ! ;)

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Mixx

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Re: Desert Online CR (Curved roads)
« Reply #8 on: December 30, 2018, 05:00:10 PM »

Yes,yes   Very, very good Nowecat. Thank's for your job !
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KingTiger503

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Re: Desert Online CR (Curved roads)
« Reply #9 on: December 30, 2018, 06:31:19 PM »

nice Curved road and New Map. well done.
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My Greatest and Best Regards KT503

SAS~Storebror

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Re: Desert Online CR (Curved roads)
« Reply #10 on: December 31, 2018, 12:54:41 AM »

Looks really nice.

]cheers[
Mike
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csvousden

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Re: Desert Online CR (Curved roads)
« Reply #11 on: December 31, 2018, 10:06:30 AM »

The map is beautiful, but I am unable to save missions in an unmodded 3.5 Musketeer version of BAT. 
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