Here is a beta version of a new SAM units with next features:- completely remodeled missile behavior according to latest updates of Engine Mod.
- new MANPAD units that are acting like any other artillery unit in game with working properties of time and radius.
- new moving SAM units that are acting like any other artillery unit in game with working properties of time and radius that can be used in car columns or as individual moving or stationary object.
- new large SAM site units with completely new logic like radar dependence of the launch pad and missile itself.
- all missiles are prone to countermeasures
- AI will try to dodge SAM missile launches depending on its skill by maneuvering and countermeasure (if has).
- expandable to any other models. I just need the 3d models. NOTE: S-75M Dvina SAM complex now should always be used with two objects of SNR-75 radar and S-75 launch pad that should be situated near each other in range of 1500 meters. If the radar is destroyed no missiles would be launched anymore.
NEW BETA 17.01.2019:-New AI evasive code: now all planes that will spot the incoming missile will take evasive maneuvers (except bombers) and launch flares and chaff.
-New V-755 much more realistic characteristics. Two stage engine is modeled now properly (no 3d effect).
-V-755 warhead parameters were adjusted according to real data of the weight and radius, but with changed power type so it looks much more realistically now.
-New proximity fuse for V-755.
-Updated guidance logic for SNR-75 radar. Now you can dodge it with high G maneuvers.
-SNR-75 radar is now much more prone to chaffs.
All in all to me it looks much better now. For example F-18 is now almost invulnerable to S-75, because it has lots of chaffs and it will take evasive maneuvers much earlier due to the proper RWR AI code written in the plane itself. Same goes to B-52H late, which has ALOT of chaffs.
But older jets and especially bombers that do not have a proper RWR coded will react to missile if it is visually spotted and only the will take some evasive maneuvers with deploying chaffs and flares.
So just try it yourself.
DOWNLOAD 17.01.2019:https://www.mediafire.com/file/228t6k4b754eb5l/Surface_To_Air_Weapons_Mod_BETA_17.01.19.zip/file
Satationary.ini[SAM]
S_75M vehicles.stationary.StationarySAM$S_75M 1
SNR_75M vehicles.stationary.StationarySAM$SNR_75M 1
Strela_1M vehicles.artillery.ArtillerySAM$Strela_1M 1
Strela_2M vehicles.artillery.ArtillerySAM$Strela_2M 1
Chief.ini[Armor]
1-Strela_1M ai.ground.ChiefGround 1 icons/tank.mat
[Armor.1-Strela_1M]
com.maddox.il2.objects.vehicles.tanks.TankSAM$Strela_1M
[Vehicles.SovietModernCarsColumnB]
com.maddox.il2.objects.vehicles.cars.Car$GAZ67
com.maddox.il2.objects.vehicles.tanks.TankWtd$BRDM2
com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL4320_ZU_23
com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL4320_ZU_23
com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320
com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320
com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320
com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320
com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320_0911
com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320_0911
com.maddox.il2.objects.vehicles.cars.CarWtd$ATZ6_5_4320
com.maddox.il2.objects.vehicles.cars.CarWtd$ATZ6_5_4320
com.maddox.il2.objects.vehicles.cars.WesG661Car$GAZ66_watertank
com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL4320_ZU_23
com.maddox.il2.objects.vehicles.tanks.TankSAM$Strela_1M
com.maddox.il2.objects.vehicles.cars.Car$GAZ67
Technics.ini[Strela_2M]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Infantry/Strela_2M/Summer/live.him
MeshSummerDamage 3do/Infantry/Strela_2M/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun GunMissile9M32M
NumShells 3
AttackMaxDistance 4200.0
AttackMaxRadius 4200.0
AttackMaxHeight 1500
HeadYawHalfRange 180.0
GunMinPitch 1.0 // ??
GunStdPitch 20.0
GunMaxPitch +70.0 // ??
HeadMaxYawSpeed 90.5 // ??
GunMaxPitchSpeed 90.0 // ??
DelayAfterShoot 90.0
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[S_75M]
Description S-75M SAM Complex Launcher
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/SAM/S-75/hier1.him
MeshSummerDamage 3do/SAM/S-75/hier3.him
// Panzer
PanzerType Car
PanzerSubtype 3
PanzerBodyFront 0.005
[SNR_75M]
Description S-75 SAM Complex Radar.
Icon Car
// Models
MeshSummer 3do/SAM/SNR-75/NORM/hier.him
MeshSummerDamage 3do/SAM/SNR-75/DAMAGED/hier.him
// FIXME: need a winter camouflage
// Panzer
PanzerType Car
PanzerSubtype 3
PanzerBodyFront 0.005
[Strela_1M]
Description BRDM mounted SAM.
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Tanks/Strela_1/Summer/hier.him
MeshDesert 3do/Tanks/Strela_1/Desert/hier.him
// Panzer
PanzerSubtype 1
PanzerBodyFront 0.009
PanzerBodyBack 0.006
PanzerBodySide 0.009
PanzerBodyTop 0.008
Gun GunMissile9M31M
NumShells 4
AttackMaxDistance 4200.0
AttackMaxRadius 4200.0
AttackMaxHeight 3500.0
HeadYawHalfRange 180.0
GunMinPitch 2.0
GunStdPitch 0.0
GunMaxPitch +80.0
HeadMaxYawSpeed 70.0 // ??
GunMaxPitchSpeed 60.0 // ??
DelayAfterShoot 30.0
ChainfireTime 0.0
FastTargetsAngleError 0.0
FireFastTargets 1
// Moving
SoundMove models.Tank
StayWhenFire 0
SpeedAverage 19.0
SpeedMax 43.0
SpeedBack 5.0
RotSpeedMax 60.0 // ??
RotInvisAng 70.0
BestSpace 13.0
AfterCollisionDist 6.1
CommandInterval 1.6
StayInterval 1.5
Soldiers 2