Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 18   Go Down

Author Topic: F-14 Tomcat by Ranwers v1.10 + v1.21 patch (15/Feb/2020)  (Read 75519 times)

0 Members and 1 Guest are viewing this topic.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #132 on: February 04, 2020, 04:45:17 AM »

V1.20 patch in 1st post.
It can be installed on V1.10 (or also on V1.11).

- Tune landing flap parameters, still even impossible to slow down speed into historical knots or AoA units / Indexer display.
 + A bit toy like behavior with new flap calculation.
- Retouch drag and jet power calculation in each heights or speeds.
- Change weapon loadout methods into cod/ style for saving memory usage.
- Change AI Bombing procedure, still a bit buggy.
- A bit decreasing fps damage in transonic ~ supersonic speeds.
- Change jet exhaust smoke effects.

Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #133 on: February 05, 2020, 01:26:58 PM »

Hi Western.

I played a bit with the FM (and started work on the HUD). After looking up footage on the internet, the landing AoA is 10° of real AoA (measured from weapon boresight - the center of HUD and the aircraft reference line are depressed by 5° compared to it). After changing critical AoA in the code and Cy0_0 and Cy0_1 the plane lands, when fully loaded, at 130 kts and just around 10° AoA. Even managed to land it on the small, vietnam era carriers (I also decreased plane stability and pitch sensitivity, increased roll sensitivity - now the plane holds pitch very nicely and does not over-roll as much).


I would like to ask one thing from you - because I cannot edit or look into COD loadouts, could you rotate the wing sparrows by 45° and send me the new files?
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #134 on: February 06, 2020, 10:25:24 AM »

I just noticed: The AI, when landing on a carrier, will make a perfect approach, but as it is literally about to touch down, it just launches 200 meters into the air and then lands in water infront of the carrier. Anyone got any clue what might be causing this?
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

denko9001

  • member
  • Offline Offline
  • Posts: 116
Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #135 on: February 13, 2020, 10:08:29 PM »

if you're trying to study how the ai lands in order to replicate it don't bother. I already noticed the ai will freely land as many phantoms/furies/intruders as it wants, but the f14 doesn't work with it for some reason. I set the landing area to an actual runway to see if its any different and the computer pilot lowers his throttle to around 30% and makes a perfect approach while hitting the ground at around 130mph. This is impossible to replicate since the plane loses too much speed too fast if you put the throttle that far down.
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #136 on: February 14, 2020, 03:15:24 AM »

if you're trying to study how the ai lands in order to replicate it don't bother. I already noticed the ai will freely land as many phantoms/furies/intruders as it wants, but the f14 doesn't work with it for some reason. I set the landing area to an actual runway to see if its any different and the computer pilot lowers his throttle to around 30% and makes a perfect approach while hitting the ground at around 130mph. This is impossible to replicate since the plane loses too much speed too fast if you put the throttle that far down.

You seem to be misunderstanding. I am not trying to copy what the AI does. I am trying to fix the AI landing behaviour. And no, landing on an actual runway does not change anything, except that when it does eventually touch down, it's still on a landing strip, still some 500 meters beyond where it should land. MiG-23 is even worse off, it lands some 1500 m further down the runway than it should.

Also the plane does not lose speed on my end ;) because I am in process of (also) fixing the FM. But it will take a lot of time, got more mods I work on, not to mention currently having more pressing issues than games :)) but it will give in. Eventually :))
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #137 on: February 14, 2020, 03:35:39 AM »

AI landing problem will be fixed in 1 or 2 days.

I've not tested AI landing in last patch developing, sorry.
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #138 on: February 15, 2020, 06:01:45 AM »

Here are the changes I did to make player landings possible and not a nightmare. With these you can land comfortably a fully loaded tomcat at 150 kts. 130kts if you're low on fuel.

Code: [Select]
[Polares]
  lineCyCoeff 0.092
  AOAMinCx_Shift 1.0
  Cy0_0 -0.1//0.05//0.13
  AOACritH_0 25//36.0
  AOACritL_0 -16.0
  CyCritH_0 0.9//1.1
  CyCritL_0 -0.75
  CxMin_0 0.032
  parabCxCoeff_0 9.0E-4
  Cy0_1 0.0//0.80
  AOACritH_1 20//36.0
  AOACritL_1 -22.0
  CyCritH_1 1.35//1.5
  CyCritL_1 -0.7
  CxMin_1 0.05//0.08
  parabCxCoeff_1 10.0E-4
  parabAngle 6.0
  Decline 0.004
  maxDistAng 40.0
  draw_graphs 0
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: F-14 Tomcat by Ranwers v1.10 + v1.21 patch (15/Feb/2020)
« Reply #139 on: February 15, 2020, 09:04:45 PM »

V1.21 patch is published in 1st page.
"SAS Engine mod 2.8.18w" is needed.

- V1.20's AI weird ground landing scene is fixed.
- AI carrier landing becomes succeeded with Engine mod 2.8.18w update.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #140 on: February 15, 2020, 09:22:31 PM »

could you rotate the wing sparrows by 45° and send me the new files?

Can; but need 3 weeks. It needs 3d rebuild.


Here are the changes I did to make player landings possible and not a nightmare. With these you can land comfortably a fully loaded tomcat at 150 kts. 130kts if you're low on fuel.

For now today's patch feels enough easy landing with low speed ; even a bit higher than historical.
.fmd parameters are dynamic calculating and changing in java with wing sweep and consistency check will be newly needed with .fmd edit. It's hard work and not near future.
Logged

denko9001

  • member
  • Offline Offline
  • Posts: 116
Re: F-14 Tomcat by Ranwers v1.10 + v1.21 patch (15/Feb/2020)
« Reply #141 on: February 19, 2020, 05:23:02 PM »

did the fm get fixed? Last I played you have to be going way too fast to land successfully or else you stall. And if you land on the carrier too fast the wire will just snap you anyway.
Logged

SalvationIsNigh8492

  • member
  • Offline Offline
  • Posts: 53
Re: F-14 Tomcat by Ranwers v1.10 + v1.21 patch (15/Feb/2020)
« Reply #142 on: April 09, 2020, 06:43:47 PM »

It seems there's something wrong with my RWR, the game crashes during gameplay with planes using guided missiles. When someone locks onto me, the game crashes. If anyone could shed some light on how to fix this that would be great!

java.lang.NoSuchMethodError
   at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRMissileLaunchWarning(RadarWarningReceiverUtils.java:692)
   at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:628)
   at com.maddox.il2.objects.air.F_14.update(F_14.java:2466)
   at com.maddox.il2.objects.air.F_14D.update(F_14D.java:42)
   at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1147)
   at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
   at com.maddox.il2.fm.FlightModel.update(FlightModel.java:466)
   at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:44)
   at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:826)
   at com.maddox.il2.ai.air.Pilot.update(Pilot.java:180)
   at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1172)
   at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
   at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
   at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
   at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #143 on: April 18, 2020, 02:18:06 PM »

could you rotate the wing sparrows by 45° and send me the new files?

Can; but need 3 weeks. It needs 3d rebuild.

Unfortunately Side pylon 3d models are completely merged into the main body part "CF_D0.msh" , and total CF polygon rebuild is needed to edit the pylon shape, or making pylon models switch-able for each carrying missile types "AIM-54 ? / -7 ? / -9 ?" as historical.
I'll try it, but need months instead of weeks.
Logged
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 18   Go Up
 

Page created in 0.029 seconds with 27 queries.