The original map is named OnlineMT. I took a modded version, whereas the changes are limited to exchanging the main textures and the type of the few dozen buildings. All these objects and the airports are still in the map.
I doubled the maps size and changed the mountain textures. Then i added rivers, towns, some little harbours, some oasis and of course roads and also camel pathes and two more airports. As the original country road and path plates look a little bit to clean, they are blurred now. This needs the installation of the new desert plates.
Some Pictures:
The map works with VPMedia and BAT. With Modact it will depend on the used static.ini.
Installation:
Add the following lines to your static.ini:
[buildings.Plate$RoadPlate10PathTurnDesert]
Title PathTurnDesert
Mesh 3do/airfield/RoadPlate10Desert/PathTurnDesert/mono.sim
[buildings.Plate$RoadPlate10PathDesert]
Title PathDesert
Mesh 3do/Airfield/RoadPlate10Desert/PathDesert/mono.sim
[buildings.Plate$RoadPlate10PathShortDesert]
Title PathShortDesert
Mesh 3do/Airfield/RoadPlate10Desert/PathShortDesert/mono.sim
[buildings.Plate$RoadPlate1sk_RoadDesert]
Title sk_RoadDesert
Mesh 3do/Airfield/RoadPlate1Desert/sk_RoadDesert/mono.sim
[buildings.Plate$RoadPlate1sk_RoadShortDesert]
Title sk_RoadShortDesert
Mesh 3do/Airfield/RoadPlate1Desert/sk_RoadShortDesert/mono.sim
[buildings.Plate$RoadPlate1sk_RoadTurn45Desert]
Title sk_RoadTurn45Desert
Mesh 3do/airfield/RoadPlate1Desert/sk_RoadTurn45Desert/mono.sim
[buildings.Plate$RoadPlate2sk_RoadTurn30Desert]
Title sk_RoadTurn30Desert
Mesh 3do/airfield/RoadPlate2Desert/sk_RoadTurn30Desert/mono.sim
[buildings.Plate$RoadPlate2sk_RoadTurn15Desert]
Title sk_RoadTurn15Desert
Mesh 3do/airfield/RoadPlate2Desert/sk_RoadTurn15Desert/mono.sim
[buildings.Plate$RoadPlate2sk_Road_TDesert]
Title sk_Road_TDesert
Mesh 3do/airfield/RoadPlate2Desert/sk_Road_TDesert/mono.sim
[buildings.Plate$RoadPlate2sk_Road_XDesert]
Title sk_Road_XDesert
Mesh 3do/airfield/RoadPlate2Desert/sk_Road_XDesert/mono.sim
As these plates are variations of plates with the Title "RoadPlate_KDP", the end of this title may be a proper place to add.
Move the folder STATIC_DESERTPLATES within the download into the folder #SAS, #WAV3 or an similiar folder.
Move the folder "MAPS" into your "MAPMODS" folder. This installs also the needed textures.
Add to your all.ini:
SandsOfTimeCR SandsOfTimeCR/load.ini
You may download the map here:
https://www.mediafire.com/file/g90x66445vaxrn0/SandsOfTimeCR.7z/fileIf the map doesn't save, use the static.ini.checker to find the missing objects. In other cases of missfunctions have a look to the log to find the reason.
Original map by IL46
Modded map by Unknown, mountain textures by ag
Towns and oasis created with CityBuilder
Populated not with objectset, as i painted the villages and oasis directly to the textures ;-)
Roads and pathes layed with RoadBuilder
Hight adjustment with HightAdopter (Pathes only)
Nowekat Jan. 2019