My IL2 New Life Code combo consist of:
1 - DLL-4096-2017 from Carsmaster
https://www.sas1946.com/main/index.php/topic,56944.0.html2 - IL2 Graphics Extender (WIP)
https://www.sas1946.com/main/index.php/topic,58926.0.html3 - java.exe & javaw.exe from last JRE to IL2/bin/
4 - il2fb.exe for 4Gb RAM
5 - ReShade (i use SMAA + HDR shaders, and i also want FXAA, but it's not compile)
And i try to use interpolated 4K skins -
https://www.sas1946.com/main/index.php/topic,53403.msg676401.html#msg676401How say Kraut1 - "10% to 20% the results are good"
But i not surrender.
I try to resize default pilots texture and try to use specular maps option from Carsmaster's DLL-2017.
And try to remake damage tex.
This mod consist of new 2K (up to 8 times) some default pilot TGA's and specular maps for A6M2-21, A-20C, B-17G, Bf-109E-7/E-7Z, Hawk-81A-2, He-111H-2, Ki-21-II, Ki-27 Otsu, Pe-2 1,84,110 and 359 series.
And 4K damage tex for He-111H-2 (anybody knows, how to decode default unreadable TGA from SFS? I want more...)
Mod work on best mod pack - BAT 3.6.2.
Mod dont require 4K skins in BMP.
Download mod
https://yadi.sk/d/i_LZ4Kc5ZXqXJgDownload current DLL pack
https://yadi.sk/d/7j8t_6dMpDVLGgTest mission (from DGen) with Hawks and Ki's -
https://yadi.sk/d/PA_phsKYgRO2uwKnown bug - on activation of light source (landing light, gun fires) specular gloss are disabled. I dont know about it. Decal materials aren't disabling gloss on light activation. Maybe, material that i use - Gloss1D0o.mat - are guilty... I dont know. I need help.



Please, say me about plane to add a specular

Or make it from 4K void's:
1) create normal map from changed to grayscale void.bmp (i use GIMP normal map plugin)
2) change it to grayscale, invert colors and (in GIMP) set brightness to +20 and contrast to +50
3) save as Specular.tga (w/o RLE encode)